How the gamemaster and players approach game play.

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219
votes
23answers
13k views

How do I get my PCs to not be a bunch of murderous cretins?

Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
41
votes
6answers
6k views

What is Sandbox play?

How would you describe the concept of sandbox play? How about to someone who is used to adventure modules or adventure paths?
29
votes
9answers
2k views

Suggestions for decreasing metagaming and increasing player immersion?

This question is posed in a great way over on the Paizo boards, where I hang out since I play/run a lot of Pathfinder. Immersion is one of the key parts of the RPG experience to me, so I loved the ...
38
votes
14answers
2k views

Can D&D Fourth Edition be played effectively in a non-gamist manner?

I'd like to ask a question that's been brewing for a while. A lot of the answers and comments on this site seem to be from people who play 4e and are insistent that the right way/only way/best way to ...
26
votes
12answers
2k views

Why is the GM usually the driving force in RPG?

In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
12
votes
4answers
963 views

Tabletop Player Styles [closed]

There are various types of tabletop player, such as the rule-lawyer and the power gamer. What are other kinds that you know of? Example: The lurker is generally a player who attends a session, ...
22
votes
16answers
3k views

“Learn a new RPG a year”: Which systems are a must-know? [closed]

I'm fairly new at this, having just started playing on a Dragonlance 2nd Ed. D&D campaign, and DMing on a 4E adventure. As a programmer, I'm aware of the dictum "Learn a new language every year". ...