Most RPGs teach you that casual violence is the best solution to all your in-game problems. This is so well established a part of the vast majority of RPGs that there are entire satire RPGs like Greg ...
How would you describe the concept of sandbox play? How about to someone who is used to adventure modules or adventure paths?
I'd like to ask a question that's been brewing for a while. A lot of the answers and comments on this site seem to be from people who play 4e and are insistent that the right way/only way/best way to ...
This question is posed in a great way over on the Paizo boards, where I hang out since I play/run a lot of Pathfinder. Immersion is one of the key parts of the RPG experience to me, so I loved the ...
In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
I'm fairly new at this, having just started playing on a Dragonlance 2nd Ed. D&D campaign, and DMing on a 4E adventure. As a programmer, I'm aware of the dictum "Learn a new language every year". ...
Dungeon World after much D&D (3.5E, 4E and 5E) - struggling with what degree of “fiction first” applies to moves
My group tried out Dungeon World for first time. We've played quite a variety of games, but the most time has been spent with D&D 4E and 5E. During the session - which in general I enjoyed - I ...
Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
Most roleplaying games include weapons, and hurting, and killing (and looting!). Moreover, some (if not most) systems seem to be made for that. However (though I do enjoy such games), I'm trying to ...
How do I deal with playing in an ultra-specialized party that is using a different playstyle than my own?
Someone asked a question about how to deal with wanting to play a plan-focused, stealthy character in a group that essentially consisted of melee types playing a 'Kick In The Door, Screaming Death ...
There are various types of tabletop player, such as the rule-lawyer and the power gamer. What are other kinds that you know of? Example: The lurker is generally a player who attends a session, ...
The problem: Overland travel spells and magic items disrupt the value of several fantasy elements that I don't want to sacrifice in a campaign, such as mounts (and the classes that make use of them), ...
One of my players only likes games with strong strategic, tactical, or deductive elements. I would like to try Microscope, but he is one of my core players, and I’m concerned that it would bore him. ...