This question gave me some ideas regarding my current gaming group. I was introduced to D&D roughly a year ago before graduation, so shortly after getting into it everyone involved went separate ...
I am a DM, and I have two player's who love +1 Ac Rings, or any kind of ring or trinket to help with AC. Every bit of gold or other item of any value they use it to trade for it. I try not to be mean ...
The setup: the PCs work their way through a moving lightning rail, fighting off pirates that are attempting to rob the passengers. They get to the cargo hold, fend off their leader, and chase him up ...
I'm DMing a group right now in Eberron (so I already have to take Action Points into account for encounter design), and my players, who are fairly new, are super intrigued by all of the interesting ...
I understand that in terms of the core rules to run games D&D 3.5 has: Dungeon Master's Guide + Player's Handbook + Bestiary(s) Pathfinder has: Core Rulebook + Bestiary(s). Pathfinder has a ...
In reference to this Treasure tables in 3.5, how does the system expect a GM to handle groups with mixed treasure types?
I'm setting up the end of my campaign and I have 4 "mini-boss" fights (& Final BOSS fight) that I'm trying to make extremely tough but also winnable. I don't want to just slaughter my PCs after ...
How can I best optimize an NPC so that instead of having perfect power attack or sneak attack, they're just really hard to kill? I can think of thief acrobat and perhaps exemplar or dungeon delver, ...