I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
As you know DMs do most of the job for the campaign (maps, plot, NPCs etc) and quite a bit of storytelling. Players, on the other side, bring in their creativity and add extra spice to the game ...
I'm setting up the end of my campaign and I have 4 "mini-boss" fights (& Final BOSS fight) that I'm trying to make extremely tough but also winnable. I don't want to just slaughter my PCs after ...
I use to play D&D since Version 2, when it was banned at schools because it was thought to be devil worship, then later after a few people went a little nuts and used their "character personas" as ...
I am planning on holding a 20-50 person LARP. I would like to know other than notifying the Emergency services (police/ambulance) that I'm holding the event and where it is, what facilities should I ...
My Sci-Fi Larp system is faction based, The team with the most territory at the end of the event (day/weekend) gains additional points towards character progression as well as in game Credits, this is ...
I'm starting a Sci-Fi LARP near where I live and so far only my close friends are going to attend, What would be the best way to increase my player-base? Also it'll be my first event that I've ...
Somewhat similar to this, but this is a different case with different answers (Or so I hope). I've been playing "the dark eye", my PnP of choice, for a few years now and have recently taken up GM'ing ...
Directly related to this question. My players are my children. A GM has a different relationship with players than a parent does with children. A parent tries to encourage and nurture children; a ...
You are playing in a game. The GM says that you need to roll a given roll. The rules clearly state something different. I realize one solution is to go along to get along, then tell the GM after ...
In my current D&D 4e game we have extremely high player churn. Any given night we may have between 2 and 5 players (out of 10 to 12) leave and or join (leaving often takes the form of simply not ...
I want to put the players in a challenging spot by putting them in a no win situation and having them captured and stripped of their equipment (assuming they might get it back as they make their ...
For years I have had a regular weekly evening group but as we've all aged, it has become more difficult to meet. I tend to get the same players but we do not play every week. Long gaps mean that it is ...