I've been GMing for a long time, without actually playing a game myself, so I'm rather in the mood to actually get involved in the action as a protagonist, however no-one else in my group wants to act ...
Can someone suggest a system and adventures suitable for cooperative GM-less (or GM-lite) dungeon crawling? Background situation in short: I’m looking for something that could provide my wife and ...
Easy-to-learn GM-less system with flexible group size, for fantasy, urban fantasy, or sci-fi? [closed]
A little background info might be helpful: I've roleplayed in online games and have some experience with single-player computer games based off of pen & paper game systems (The Dark Eye), and I'm ...
Apocalypse World seems to be designed for a small group of PCs, all interacting fiercely. This is a part of both the hard-and-fast mechanics, like Hx, and the MC techniques, like the emphasis on PC-...
I've run four sessions of a Torchbearer game. I'm getting the hang of it. But when I was talking about it to someone at lunch, they presented the idea of making it GM-less and I've been thinking ...
I'm constantly looking for new systems to either steal from or at least try out for a one-shot. What systems are currently available that feature GM-less mechanics? Further, do any of these systems ...
I have never played an RPG, but I've been interested for a long time. In fact, I often say that my childhood play would've eventually led to my writing an RPG if I hadn't heard of existing RPGs first. ...
I'm looking to 'run' a 5-7 session mini-campaign in the near future. Problem is, there are only three players available- and I'm one of them. We could (and have in the past) run a two person party, ...
I love GM-less games. Seriously. After decades of having to be the area "weird GM" because no one else ever wanted to run new and experimental things, the rise of GM-less RPGs hit my sweet spot when ...
A question about transitioning players to GM-less gaming already exists (and it's a good one). I, however, am looking for a more exhaustive description (thus CW) of approaches to GM-less gaming. As ...