Apocalypse World seems to be designed for a small group of PCs, all interacting fiercely. This is a part of both the hard-and-fast mechanics, like Hx, and the MC techniques, like the emphasis on ...
I've run four sessions of a Torchbearer game. I'm getting the hang of it. But when I was talking about it to someone at lunch, they presented the idea of making it GM-less and I've been thinking ...
I'm constantly looking for new systems to either steal from or at least try out for a one-shot. What systems are currently available that feature GM-less mechanics? Further, do any of these systems ...
I have never played an RPG, but I've been interested for a long time. In fact, I often say that my childhood play would've eventually led to my writing an RPG if I hadn't heard of existing RPGs first. ...
I'm looking to 'run' a 5-7 session mini-campaign in the near future. Problem is, there are only three players available- and I'm one of them. We could (and have in the past) run a two person party, ...
I love GM-less games. Seriously. After decades of having to be the area "weird GM" because no one else ever wanted to run new and experimental things, the rise of GM-less RPGs hit my sweet spot when ...
A question about transitioning players to GM-less gaming already exists (and it's a good one). I, however, am looking for a more exhaustive description (thus CW) of approaches to GM-less gaming. As ...