The practical arts and methods applied to gamemastering.

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7
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6answers
651 views

How to handle player knowledge when they fumble a knowledge roll

I'm a new DM of D&D 4e and I'm looking for some advice for handling failed and fumbled information rolls. Let's say the player does a nature check, to find out if a monster (let's say a Troll) is ...
6
votes
4answers
519 views

How much custom content is too much

So, I'm a relatively new GM (having only run a quick foray into the Tomb of Horrors for fun) and I've got an idea for a city-based custom campaign. I feel pretty good about my story telling abilities ...
5
votes
3answers
435 views

How to handle some new NPCs who enter a fight in progress?

I am GMing for the second time in my life, and do not know how to handle this situation: There are 5 PCs who walk through this map. In almost every room there are a couple of NPCs who might or might ...
3
votes
0answers
60 views

How do I roleplay a journey? [duplicate]

I'm starting a new campaign and my players want to play a "journey". They want to explore a continent, walking to the objective, like a LOTR-styled thing. They literally want to walk through the ...
1
vote
0answers
38 views

Essential Reading for New GM/DM [duplicate]

I'm preparing to take the plunge into GM'ing. What would you be consider essential reading for a new gm? Books, websites, etc.? I really want to focus in on being a good story teller.
6
votes
4answers
577 views

What are established ways for playing a campaign based on a real-life environment?

I am thinking about starting a campaign which is based on my and my players' hometown and direct environment. I can imagine a plethora of pitfalls that come with this as opposed to creating a purely ...
9
votes
9answers
2k views

How can I avoid focusing too much on one player character?

Currently in the game I'm running, one of my players is constantly excited about the game. Outside of the game, he writes pages and pages of material about his character, and consistently adds new ...
8
votes
7answers
318 views

How can I encourage my players to give me plot hooks?

Related: How can I help a player craft a backstory that gives me plot hooks? This question is about generating new plot hooks during play, rather than part of character generation, however. I ...
6
votes
2answers
132 views

Will using NPCs as allies overshadow my PCs?

As I was working on my D&D 4e campaign, I created a few NPCs to connect with my players, some of them intended as travelling companions of the PCs. Their backstories and knowledge hook into the ...
9
votes
3answers
667 views

How can I use improvised consequences to make combat more interesting?

In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
1
vote
0answers
48 views

Need advices for short form RPGs (techniques and inspiration) [closed]

Rewrite of a too broad question I want to create a short form RPG but I lack experience and I'd like some pointers and/or some experience from the field. More precision : My friends and I have less ...
7
votes
5answers
677 views

Dealing with Character Advancement in a Game with Rotating GM's

I am part of a group, we are going to be playing Fate Core. There are going to be 4 of us playing. We want to be able to rotate the role of Game Master. We envision playing in an episodic format. ...
29
votes
10answers
3k views

How can I efficiently run a morally challenging campaign?

I recently started running a DnD 4e campaign of my own. My goal was to make it an ethical dilemma for the players, to really give them a chance to play a game where character/personality based choices ...
3
votes
4answers
178 views

What are the best ways for a group of players and/or the GM to believably/fairly get one's hands on a spaceship? [closed]

Well of course you can always get yourself a credit from a bank and buy one, but both the interest and the payment of said credit being due every month make this a pretty big gamble. Since finding ...
14
votes
6answers
2k views

As a GM, how can avoid pitfalls common to Generic Point Build Systems?

I'm well aware that point-buy systems (HERO System, GURPS, Mutants & Masterminds, Wild Talents) tend to have a set of common pitfalls associated with them. Players will usually choose Combat ...
0
votes
3answers
211 views

How do I make my fights more interesting? [closed]

Sometimes my combats are too boring, just a bunch of dice rolls. I want my fightings to be fast and various. Often is all about "you See the enemy, roll the dice a few Times, go on". This takes too ...
19
votes
5answers
728 views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems ...
22
votes
4answers
2k views

Effects of war on everyday life and adventuring

Yesterday in my new game of Dungeon World we determined that we are in a great empire under attack by hordes of goblins and as I was taking note of this, I realized I have no clue how to effectively ...
7
votes
5answers
1k views

How do I make an interesting escape from a fire?

So, the last session I tried to make an encounter where my players had to escape from a burning house. Unfortunately, it turned out to be a boring bunch of pass-or-suck checks. How can I make this ...
7
votes
4answers
665 views

How do I deal with my players not roleplaying at all? [duplicate]

I know I should "let them have fun" or something, but the game isn't really working. I'm GMing a pathfinder campaign, but this isn't system-dependent. My players aren't roleplaying at all. Ok, they ...
23
votes
9answers
3k views

How to deal with players asking for an “infodump”

I read some questions about how to have players ask questions, but I happen to have the opposite issue. While players asking questions is nice, I often am in the situation where they ask too much ...
9
votes
10answers
927 views

Creating a campaign everyone can DM in?

So I have a group of players I'm playing D&D 4e with. Two of them are hardcore gaming nerds, my brother and his friend. His friend actually has a job but it's not intensive, my brother on the ...
13
votes
6answers
797 views

Alternatives to death in a character and narrative-driven campaign?

I'm currently running a Pathfinder game where the characters make the decisions and shape the plot. However, I'm worried about what will happen if one of the characters dies, simply because the ...
6
votes
5answers
519 views

How does one work a druid into a campaign?

I am a novice GM and this is my first time using Pathfinder. One of my players wants to be a druid but I don't know how to work him into the campaign. It starts in a typical tavern with the owner ...
17
votes
6answers
1k views

When to give up on an obstacle

I had a situation in a recent game where the PCs (who are all robots, in a setting where humans are long dead) came across a rusted-out android in a dilapidated shack on a small dock. They needed fuel ...
13
votes
9answers
3k views

How do I force a party from the Astral Plane?

I am running a high-level, low magic campaign, currently 13th level. When the seas iced over thanks to a Levistus activating an elder relic, the possessed warlock of the party spent some time ...
8
votes
7answers
2k views

Turning a Campaign Evil Leads To “Problems”

Prologue : So, the campaign I'm running right now has a noble-kinda purpose. To kill the Evil Witch and save the world etc, you get the point. As a plot twist I am thinking to turn the campaign to ...
4
votes
4answers
882 views

Changing Type Of Enemy During Combat

Hypothetic scenario: A ranger does a stealth check and succeeds. While moving he notices two patrols and decides to attack them using Two Fanged Strike. The patrols are normally minions. He gets to ...
13
votes
2answers
392 views

Game design process to create a White-Wolf-like setting?

I have noticed that there seems to be a pattern at work in most oWod/WoD products, which when followed results in settings with the following properties: Each new PC starts with many possible ...
47
votes
7answers
7k views

How can I effectively drop clues of corruption in my campaigns?

In many games I GM, corruption plays a big role. Either in my fantasy games with a church with a firm hand on the king or dystopian future like Shadowrun. Almost every time in my games, corruption is ...
1
vote
2answers
131 views

What are the implications and complications of adding new players?

The game I've been playing started with 4 players. One of them had to take a hiatus for schoolwork, but they'll be coming back very soon. We recently filled that player's spot with a new player, which ...
5
votes
3answers
292 views

How long can I estimate a combat to take, and how long should an average dungeon be?

Upon going back and looking at the dungeons I've created in the past, many of them have lasted for too long. I want to create a feeling of scope and adversity, and I don't want it to feel like a slog ...
4
votes
1answer
93 views

What style of campaign works best for a large group? [closed]

I am going to be running with nearly 10 players. We had 10 for a test run last night. It seems to me that 10 players makes it very difficult to do much role playing because most everyone would have ...
4
votes
5answers
254 views

How do I design well-balanced homebrew items?

I have previously run into issues with homebrew items throwing off the balance of my game, and I'm trying to anticipate any issues I might run into by giving my players certain items. My players enjoy ...
4
votes
2answers
159 views

Introducing Roleplaying in Combat [duplicate]

I am the kind of gamer that mostly enjoys the story and I love roleplaying. However this time I am the Dungeon Master and not a player. How can I encourage my players to roleplay during combat ...
6
votes
4answers
568 views

Being a more “flexible” Dungeon Master [closed]

[The following question is about avoiding to railroad the players, and has nothing to do with breaking or following rules.] I am playing a campaign of my own with my friends, and the thing is that I ...
6
votes
3answers
294 views

Unconcerned Players (Players getting bored / distracted)

So, this question is kind of meta... Hopefully a reasonable question to ask. My group have been playing various D&D style games for a few years, I have one player however that often will drift ...
14
votes
8answers
3k views

Can I roll for a PC in secret?

As a GM, can I roll in secret so my players don't even know I rolled? For example, a PC walks past a secret door; if I ask the player to roll perception he may suspect there is something. Can I roll ...
3
votes
3answers
247 views

How can I quickly come up with random encounters and puzzles?

I'm DMing my first campaign in D&D 4e using my own setting, and I need to create some random encounters throughout the map surrounding the starting village. I only have a week available between ...
4
votes
1answer
145 views

D&D 4E, Passive Perception or Passive Insight instead of rolling

In my D&D game, I'm unsure whether to allow players to use their Passive Insight or Passive Perception instead of rolling when they are actively trying to inspect something. Do I make them roll ...
20
votes
5answers
3k views

How does wandering within a city work?

I'm new to RPGs, and I've tried to read some transcriptions or watch some podcasts, but I don't understand how the game works outside a dungeon. Does the city has to be a real city or just a group of ...
5
votes
4answers
444 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
30
votes
14answers
2k views

How can I help a player craft a backstory that gives me plot hooks?

I have a new player joining my game soon, who has taken the place of another player. Unfortunately, this character's backstory is lacking. It doesn't tell me a lot about the character. Because I draw ...
26
votes
6answers
3k views

How do you deal with metagaming based on die results?

I ran into this problem in a session I had earlier today. My characters were going through a dungeon and after a fairly lengthy fight with a person who lived there, they decided they would question ...
5
votes
4answers
369 views

When are unexpected events “Too much”?

To vent out from the exams the whole group finished not long ago, I'm preparing a simple D&D3.5 game. A mindless dungeon crawler with lots of enemies, loot and the usual stuff with just enough ...
25
votes
5answers
864 views

How can I bring a player back to immersion and away from the distraction he brings to the table?

Currently, one of my players brings his 3DS to the table. He picked up a new game, and insists that he's "just grinding," and that he's paying attention (and to his credit, for the most part he is), ...
18
votes
5answers
755 views

Level of detail in description?

There's a trope or two that says you shouldn't bother describing anything unless it's relevant to the story. However, in RPG's where the participants partially shape the story with their actions, any ...
8
votes
2answers
236 views

GMing a combined-groups session

I'm GMing 2 tabletop Changeling campaigns at the moment. One of them takes place in Cambridge, while the other takes place in Inverness. As my birthday approaches, my players asked me to GM a session ...
14
votes
8answers
2k views

GM burn-out concerning worlds and systems

I've been primarily and almost exclusively a GM for long, long years. I still enjoy GMing, and I'd like to keep doing it. However, I've lost interest in practically all of the games and worlds we used ...
6
votes
4answers
400 views

My player characters abandoned an NPC and I want them to feel the consequences

My players abandoned a character amongst a group of raiders. I decided that her fate would be to have her abused both physically and emotionally. (The aspects of her abuse are left behind the ...