The practical arts and methods applied to gamemastering.

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7
votes
7answers
925 views

How do I deal with players that pick very situational skills for a Campaign?

Well, luckily I don't have Power Gamers, in my game table, they all like to tailor skills acording to the character background; however in many situation this makes them pick skills that are rarely ...
11
votes
5answers
1k views

How can I deal with players that get bored waiting for their turns playing online?

All of my friends (and my only and favorite role playing group) live far away from me now. One of them still lives in the city, the other three are in Nicaragua. We've spent great moments roleplaying ...
2
votes
2answers
128 views

How do I get players to Name a Horror? [on hold]

I'm running an Earthdawn campaign and the party's current adversary is an unNamed Horror. In Earthdawn, Horrors fall somewhere between a demon in D&D and an Elder God in Cthulhu. It's important ...
9
votes
2answers
120 views

What kinds of considerations can be made in a base building campaign?

My Edge of the Empire game has shifted focus away from traveling around taking odd jobs as the group has joined the Rebellion formerly. They have asked that I slow the pace of the game down so they ...
16
votes
8answers
3k views

The players focus too much on NPCs and ignore the plot, what do I do?

I'm currently playing a young supers game with friends using Savage Worlds as our favored system. The plot really hyped them, they loved the first allied extras, and with time they asked me for more ...
13
votes
3answers
798 views

Solo player: best way to mitigate tiny party size? [duplicate]

I'm looking to start a solo DnD adventure with my wife as the only player. She's a total novice. Which is generally the most successful way to handle the single-PC issue in your experience: NPC ...
11
votes
5answers
928 views

Are balanced groups important in D&D 5e?

In my 4e campaign the group (4 players) often ran into trouble in combat if they didn't have one person was in each role of Striker, Defender, Controller & Leader (especially for published ...
12
votes
6answers
997 views

How do you encourage group decisions over individual actions?

In my campaign (4th edition Dungeons & Dragons, but I've encountered the same problem in other systems) we sometimes arrive at a point where the group should make a decision, for example "should ...
4
votes
2answers
95 views

Techniques for fast paced storytelling [closed]

I'm a long time GM who is a storyteller at heart. Thus when characters wander through a city and try to haggle for prices I like playing that out. Now what I have observed the last year is that my ...
8
votes
4answers
888 views

How do you keep track of the Moon?

The current phase of the Moon is slightly important in a werewolf game, how do you keep track of it in your game? this seems more problematic for me because I mostly haven't cared much about how much ...
1
vote
2answers
93 views

How can I improve my pregame introduction? [duplicate]

I've been running a game for three sessions now, and each time I feel uncertain as to how to raise the curtains, so to speak, to let everyone know that we're entering the magic circle and it's time ...
2
votes
0answers
136 views

How to master a game where the player group is not a group IG [closed]

So, I've had this crazy idea of making a new type of pen and paper RPG, the goal is to enforce two principles : The players are important in their own, not as a group There is no prerequisite for ...
8
votes
6answers
1k views

How to run a D&D urban campaign

I'm currently in the middle of DM'ing a city campaign. I've found it's quite a bit more difficult than a dungeon. I have the city mostly planned out (type of city, the ruler, the districts, centers of ...
10
votes
4answers
833 views

How to handle a Summoner with his Eidolon having too much “stage time”?

In the group of six players I am GMing (all on level 1), there is a player using a summoner who chose his eidolon to look like a human. The result is, that he has a lot of stage time (once for the ...
4
votes
1answer
170 views

How do I create and use NPCs that actually matter?

My players love to interact with my NPCs, make friends, allies, enemies, make characters fall in love, etc. But I always end up with either bland NPCs that don't matter much to the game and get ...
3
votes
2answers
226 views

Making the most of Adventure Bonds

D&D 5e has a new D&D concept called Bonds. Bonds are pieces of your background that tie you to the campaign world. These can either be connections to NPCs, or a homeland, or even a particular ...
6
votes
6answers
152 views

How to make my session Faster

What are good ways to make my sessions move faster and my plot to develop quicker? I like to keep a balance between roleplay and dungeoncrawling, and don't mind spending hours in a dungeon on purely ...
23
votes
8answers
874 views

How can I deal with character classes and builds so specific they don't fit in with the group?

This is a problem I've been having in general so far as a Game Master; some character classes seem to be designed not for party play, but to be "loners" and shine only in specific situations. Some ...
16
votes
8answers
2k views

How can a GM give treasure to DnD players who overcome challenges without combat?

I'm currently playing a character in a DnD 3.5 Eberron campaign. During the first few sessions, our characters overcame several obstacles without combat. Our GM complained that this made it hard for ...
20
votes
10answers
3k views

How can I create a world with realistic demographics that won't overwhelm my level 1 PCs?

While creating the world for my sandbox campaign, I saw that the demographics in the DMG allowed for the existence of quite powerful NPCs. Their existence is logical of course, but it might pose a ...
4
votes
2answers
428 views

Should I replace the swarm with the individual creature after enough damage?

So one thing I found odd in the DM's Basic Rules v0.1pdf was a large list of animals that seemed so insignificant as to wonder why it was included in the PDF. For example, the "Rat" monster, has 1 ...
-1
votes
1answer
212 views

How would you handle a D&D 4e Total Party Kill without killing them? [duplicate]

I have a lot of story planned and it's just as lame for me as it is for them. I accidently threw a couple Mud Lashers that were too difficult after they had defeated the huge Mudbeast. This was ...
7
votes
2answers
180 views

How to effectively run a sandbox campaign in a weekly 2hrs timeframe

Premise I'm a relative new GM who only run a 2 years long heavily railroaded fantasy campaign that went south for various problems and that I decided to drop. Now I started to run a sci-fi sandbox ...
5
votes
1answer
172 views

How to generate requests to PC with decision power and keep track of their conclusions

Background My players are officially recognized deputies, underlings of clan capital's chief magistrate, the most likely pretender to being next clan chief magistrate (same position but for whole ...
12
votes
2answers
622 views

How to respond to “stress tracks / narrative consequences are arbitrary”?

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...
5
votes
3answers
318 views

Increase power of or control over accidentally discovered abilities? [closed]

TL;DR: PCs discovered magical powers by accident, should further practice increase control or power? Magic is often something that either exists or doesn't, but I find it much more intriguing to ...
10
votes
3answers
698 views

How do you determine what good roleplaying is? [closed]

How can I determine if players are roleplaying well? World of Darkness (not the only system that does this) offers the option of giving experience for good roleplaying, but how do I as a GM determine ...
8
votes
0answers
450 views

Help with an apparently bored player [duplicate]

I have a group of 5 players, 3 are long time veterans and we have been playing together for 15 years, the other is a newcomer who is actually liking the game a lot, and there's a 5th player that ...
4
votes
0answers
142 views

How do I handle information in Investigations without “bottlenecking” clues? [duplicate]

I'm playing a "Monster of the Week" style campaign with friends based on shows like Supernatural but with lots of gritty combat, using Savage Worlds as our system because of the fighting scenes. I've ...
25
votes
5answers
3k views

How do I prevent my players from hopping on a railroad when I'm not railroading?

All my previous GMing experience is with tightly-plotted railroads, and my players are used to (and generally happy with) riding the rails. Right now I'm setting up a sandbox campaign to break out of ...
0
votes
4answers
150 views

Arch-enemy or situational obstacle? [closed]

I am running a campaign where my players have a set arch-enemy. A person dedicated to the same goal as the players, but does everything in his power to stop the PCs getting to it first. He would even ...
6
votes
1answer
431 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
3
votes
2answers
114 views

Starting kit in RoleMaster during an unusual start

In RM players tend to start out with gear that they choose (or can afford to buy based on their wealth roll) to a limited degree and get rolls on the Special Items tables and what have you. I'm ...
4
votes
3answers
128 views

How should I handle gang casualties in Apocalypse World?

In Apocalypse World, many characters have gangs or other followers. In my current game, one of the player characters is a Hocus who, in an act of desperation, ordered his followers to attack a group ...
7
votes
2answers
293 views

How can I make non-violent combat alternatives actually fun and interesting? [closed]

Most of my group and I share a trait: We all hate the idea of monsters who can be talked or negotiated with, it kills the scary, dangerous part of a monster; that combined with the fact I suck at ...
11
votes
3answers
428 views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
7
votes
4answers
333 views

How do you make an encounter actually match its CR level?

I recently started using encounter generators and tables. I've noticed that there are encounters like "8 Cave Spiders" or similar. While the number of enemies will result in an encounter that "should" ...
2
votes
2answers
114 views

How should I handle Brash Assault?

Brash Assault is a 1st level Warlord at-will power, the Hit line is equivalent to a melee basic attack, but the Effect is more interesting: Effect: The target can make a melee basic attack against ...
15
votes
6answers
1k views

What are possible ways to deal with a player who frequently switches characters?

I have had problems in the past with players who are serial character creators. What I'm referring to are the players who cannot seem to stick with a character more than two sessions at a time without ...
6
votes
6answers
729 views

How do I make random adventures relevant to player motivations in a Sandbox Hexcrawl Campaign?

I've spent my vacations planning my very first sandbox, however, I noticed that, being a hexcrawl, most of the time my players will be exploring the world and sometimes, they might spend a lot of time ...
6
votes
2answers
230 views

How to GM a zombie-apocalypse game?

I was asked, not a long time ago, to GM a zombie-apocalypse one-shot. Being versed in horror-GMing, I decided to approach the genre as I approach most other genres of horror, but I've encountered a ...
1
vote
2answers
108 views

When Should Disadvantages be Inflicted on (N)PC's?

I was tempted to add the System Agnostic tag to this, but for today there is a specific game in mind to receive an answer. Regardless of the source of the disad, (Physical, Mental, etc.) there are ...
8
votes
5answers
899 views

How to follow up the adventure if the party split?

In the last session, the party I'm DMing got into a great fight against the spirit of the valley (a big dire wolf). In the heat of the fight the cleric was bitten to the point that he dropped to 0 hp ...
7
votes
7answers
602 views

Arbitrary timer on a breach and clear style scenario

I'm writing up a scenario base on the idea of a breach and clear of a hostage situation. I imagine it being a failure if it lasts more than about 30 seconds and as a round is about 5 seconds i ...
13
votes
4answers
745 views

How can I stop being afraid of PC death as a GM? [closed]

Well guys, I've noticed that I have a tendency to hold back too much with my players. All of them have been playing for long, however they're used to linear plot style campaigns, and besides the fact ...
6
votes
4answers
222 views

pathfinder: how to handle evil actions

I have a player in my current campaign, who is slaughtering captured goblins. He has encourage other players in the group to join him in considering them to be vermin. And has talked about ...
6
votes
3answers
676 views

Should I give players post play insights to assist them in future playing?

Is it ever advisable to tell players about "content" they missed out on because of their actions or inactions? For example, in the game the other night, one of the players has been making nice (while ...
10
votes
6answers
1k views

How do I help players whose time with previous editions confuses their understanding of D&D 5th Edition?

When I first was teaching D&D 5e to my group, one of my friends (he mostly had experience with 2e and OSR) kept getting confused every time I asked for a saving throw, because he believed he ...
18
votes
10answers
3k views

How do I rein in a character's backstory without discouraging the player?

I'm planning to start a game of Rogue Trader with a number of new players that are new to RPGs. I've helped the players generate their characters and have given them a very very basic backstory to ...
15
votes
4answers
1k views

How can I make investigation engaging for the whole party?

I'm about to start a campaign that takes place on a pirate ship. Low magic fantasy setting, loosely based on the Caribbean in the 1600s. Much of the action is going to be centered around various ...