I'm currently in the middle of DM'ing a city campaign. I've found it's quite a bit more difficult than a dungeon. I have the city mostly planned out (type of city, the ruler, the districts, centers of ...
I am thinking about starting a campaign which is based on my and my players' hometown and direct environment. I can imagine a plethora of pitfalls that come with this as opposed to creating a purely ...
I have noticed that there seems to be a pattern at work in most oWod/WoD products, which when followed results in settings with the following properties: Each new PC starts with many possible ...
Introducing a complex game world to players unfamiliar with its fiction whilst still hitting the ground running with character creation?
I am preparing to start up a Hellfrost game using the Savage Worlds system. Although I've run Hellfrost before, it has always been for people who are already familiar with its fiction and fluff. In ...
Just a while back, there has been a question concerning GMing a setting the players know better than the GM. Now, let me ask you sort of an inverse of that question. I.e. how to introduce and ...
In D&D/Pathfinder/RIFTS/Shadowrun-type games I've played in the past, corrupt nobles/merchants, thieves' guilds, megacorps, ancient evils, and various religions with a flakey axe to grind were all ...
Has anyone changed system/setting/genre but kept the characters during a campaign? Players can become very attached to their characters, even when the campaign/setting/genre or system is getting ...
I started a new Eberron campaign last night, and I quickly ran into the problem of my players not knowing much of anything about the campaign setting. What is the Mournland? Where is the Eldeen ...
As a GM, I find using certain settings (such as the setting for Talislanta) to be somewhat challenging. These settings have a large assortment of eclectic characters that can be played and almost ...
In the past, I've almost always had at least one NPC that would travel with the characters as a type of "lore master" to expand on the story. I've tried to make the character witty and, once the ...
I love to spice up campaign settings (dungeons in particular) with logic, mechanic or word-based puzzles. Can you propose valid resources for this ?