Tagged Questions
29
votes
8answers
805 views
What are the essential features of a successful evil campaign?
Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. ...
3
votes
1answer
94 views
How can I maintain game balance at extremely high levels of power in a point-build system?
More specifically, how do I keep the game fun when all parties involved are extremely powerful? The game I'm asking this about is a Wild Talents 2nd Edition game where everyone is built on a budget of ...
11
votes
4answers
303 views
Adding comic relief
As a GM, I would like to add comic relief to my sessions.
Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension.
...
36
votes
6answers
902 views
Preventing saturation in a horror campaign
I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
3answers
386 views
How can I emulate TV Shows with only 2-3 main characters?
I watch a lot of TV. Probably too much.
Shows like Buffy the vampire slayer and Firefly have a whole slew of characters, which is perfect for a gaming party as you fill in the slots to the point you ...
8
votes
5answers
392 views
Starting a campaign at higher level
It's been difficult for me to start a game at higher level than level 1-4 in Pathfinder.
At higher level, the scale of the game changes. In the beginning of level 1-4 you save a village or a clan ...
19
votes
4answers
656 views
How much to bend “the rules” about populating a world?
All right, I have a question about creating a world and populating it with appropriate monsters, etc.
I created a world a little while back, loosely based off of the world found in Michael ...
12
votes
4answers
373 views
How to succesfully make one quest naturally lead to the next?
My old GM used to make our quests highly modular and separated. While this had some advantages, it gave the feeling of running through a video game with discrete levels where we just popped from one ...
20
votes
7answers
558 views
How can I convey the nonsensicality of a dream world?
Soon I will be GMing a campaign that allows the players to move freely back and forth between the "real" world and the "dream" world. I do not want this to be a secret or try to confuse the players; ...
7
votes
4answers
231 views
How do I get my dresden files players involved in city creation?
I've tried to involve my players in city creation a few times through the course of the game, usually whenever they are about to finish up a story arc, but I usually all I get are just get a few ...
8
votes
3answers
346 views
Role playing/plot focused one shot sessions
I am faced with a challenge with creating a one shot session for a couple of friends. From experience I can see that it is difficult to indulge players into setting, plot, world, characters in a ...
20
votes
4answers
294 views
How do I construct an individual session as part of a larger campaign?
I've been GMing/DMing on and off for years. I prefer playing. Mainly because when I run a game, I'm more a fly by the seat of your pants kind of dm, and it works sort of..
My problem is that, while I ...
9
votes
1answer
132 views
Playing a pregame, how to keep sense of continuity in campaign
My players and I are currently playing a "pre-game" for a whole campaign I have written. I want the players to be aware of the "how did it get to be this way", so I make them play two games 4000 and ...
5
votes
4answers
217 views
How to avoid the feeling of railroading in my campaign pregame?
This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here.
I don't want the players to feel "trapped" and forced into a ...
7
votes
3answers
393 views
Adapting literary works into RPG adventures
Beowulf is a classic tale which has been translated many times and has had many film adaptations. Seamus Heaney's new translation and Frederick Rebsame's translation
are good starts if you have not ...
10
votes
4answers
209 views
Do I need to stat out & measure everything?
I am preparing a session that contains a fair amount of absurdity. Many of the creatures and situations that my players will encounter will probably not be encountered again.
On the one hand, I know ...
8
votes
3answers
358 views
How to write in-character introduction to new players for a new game background
So, I have this uber cool game world and I want to run a super cool game in it. It should not really matter what genre for this, but let us assume it is fantasy. Instead of either a long conversation ...
12
votes
6answers
260 views
Speed up campaign development
I'm making a campaign, and it's going fairly nicely. However, I found out that my group is able to meet this week, which I didn't expect. So instead of having 9 days to find time to prepare, I have 2 ...
22
votes
8answers
701 views
How do you discourage “player knowledge” as a GM?
As a trivial random encounter is winding down, a player thinks "That was too easy... The GM wouldn't give us an encounter that doesn't give XP," and starts searching for hidden bad guys or other ...
17
votes
7answers
399 views
What makes a good pitch for a new game?
What should make up a pitch about a new game to a prospective group of players? What does a good RPG pitch entail? What should go into the case for why a game should be played (and why that GM is the ...
