In Dread the game naturally lends itself to suspenseful play. As the game progresses the tower gets more wobbly and tension builds naturally due to the game's mechanics. I'd like to somehow bring this ...
I am getting ready to host my first game of Dread and the question that is really bugging me is what happens if a player (and I have one in mind) absolutely refuses to pull every single time? Dread ...
I am getting ready to run my first session. We are going to run a game of Dread. I have read the Dread book and am planning on running the first published scenario. What kind of pitfalls should I be ...
In Dread, the status of the tower is pretty much the entire game. If it falls over accidentally, it really sort of ruins everything. Obviously the GM stays as far away from it as possible to avoid the ...