I'm a DM that focuses heavily on story, description and setting. My goal is to send players home wanting -- no, longing -- to actually be part of the mythos I've created. The ultimate goal for me as ...
Lately, in one of my campaigns, I've been having problems with a character who everyone agrees is acting out of alignment. Everyone, that is, but him. The problem, of course, is that he's playing a ...
For the campaign in question, I'm running one person through a dungeon inspired by Vagrant Story. Clearly some things from the video game can't be emulated, and many of those are integral to the game: ...
All right, I have a question about creating a world and populating it with appropriate monsters, etc. I created a world a little while back, loosely based off of the world found in Michael ...
Does anyone have examples or suggestions on creating traps that are harder for Smart (High INT/WIS) characters? Example: My NPC necromancer has set up his lair. In his arrogance he believes that ...
In more than one of my D&D campaigns, I've found myself feeling disappointed at my inability to make the darkness of the dungeon matter. Everyone has enough torches, and I'm not likely to be able ...
One of the coolest parts of White-Wolf games, in my opinion, is that they usually offer the ability for Social Combat to be just as exciting as physical or mental combat. How can I run Social Combat ...
As a part of my on-going quest to be a better GM, I am looking for a tool, paper based or digital, that can generate solid NPCs rapidly. These could be used as one shots but I am looking primarily ...
As a GM, how do you deal with or manage Stirges? Equally, how do you make use of them? For them to be a relevant threat, do they have to be in such numbers that they become unmanageable?
Currently, my group of players is my children, ages 7+ through 14+ (and several in between). They all are really excited about playing, but I am having great difficulty keeping them all interested ...
There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...
When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...