All my previous GMing experience is with tightly-plotted railroads, and my players are used to (and generally happy with) riding the rails. Right now I'm setting up a sandbox campaign to break out of ...
I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...
One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
What is 'railroading', and when is it generally considered to be something negative?