There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
For the campaign in question, I'm running one person through a dungeon inspired by Vagrant Story. Clearly some things from the video game can't be emulated, and many of those are integral to the game: ...
Sorry, this is lengthy, but I want to put this into context. After many years (try 15) of not GM'ing a group of my own, I recently made an attempt to return to the head of the table and shake off ...
As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
I just ran my first two sessions as GM and we are probably going to be adding a 4th player to the group soon (making 5 of us total). I'm trying to thing of a good premise for the party to meet the new ...
I started running a game, and then a friend of mine expressed interest in playing, so I invited him to join us. He created a character and came along to the next session. As the rest of the party was ...
One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
So, I have this uber cool game world and I want to run a super cool game in it. It should not really matter what genre for this, but let us assume it is fantasy. Instead of either a long conversation ...
I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...