The practical arts and methods applied to gamemastering.

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62
votes
19answers
2k views

How do you help players not focus on the rules?

Background - My Group's Gaming Style When I GM, I run games loosely from a rules standpoint, and do not feel bound to adhere to what the rulebook says when it doesn't make sense in a given situation. ...
29
votes
7answers
773 views

How can DMs effectively telegraph specific dangers in D&D?

There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...
27
votes
4answers
482 views

How do I keep a long-range plot cohesive and coherent?

I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
14
votes
16answers
442 views

When GMing a game, how much should you prepare in advance?

Obviously you need to have some high level idea of what's going on in the world around the players, and where you are heading with the story, but in an ongoing game at some point players will be ...
39
votes
11answers
937 views

How do I deal with GM burnout?

There are groups that share the role of GM/DM/Storyteller/Ref, and there are those that don't. In either type there is always the threat of burnout - too much responsibility is put into the hands of a ...
36
votes
13answers
755 views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
34
votes
15answers
1k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
21
votes
7answers
2k views

How do I use Passive Perception to have some characters notice parts of the environment?

I'm new to DM'ing and have an issue I'm not sure how to deal with. The situation is this: It's pitch black outside and the PC is walking, with a lantern in hand, toward a building. A bird is ...
22
votes
8answers
701 views

How do you discourage “player knowledge” as a GM?

As a trivial random encounter is winding down, a player thinks "That was too easy... The GM wouldn't give us an encounter that doesn't give XP," and starts searching for hidden bad guys or other ...
43
votes
22answers
1k views

How can a GM quickly create interesting, engaging NPCs?

What techniques do people have for coming up with interesting personalities and histories for non-player characters? I'm mostly interested in the GM side of things. I don't want to do a ton of prep. I ...
33
votes
6answers
738 views

What is a good way to become a better NPC/monster actor?

One of the biggest problems I have as Game Master, (going on 30+yrs) is in portraying NPC and Monsters in any RPG. Is there a good resource for becoming a better 'actor'? Instead of just saying... ...
52
votes
15answers
2k views

Total Party Kill - What do I do as a GM?

Your party has had a streak of bad luck and/or made a poor choice and are now staring down death. The rules were followed to the letter and loss is assured. How do you handle this as a GM? Does ...
25
votes
9answers
654 views

How can GMs evoke the tone of danger in an RPG?

Forked from this question which focuses more on exploring signals of specific danger. Here, my question is: how can a GM evoke the feeling of danger during a game? How can they create tension that ...
23
votes
19answers
1k views

What role-playing games have good gamemaster advice sections?

Which RPG's, in your experience, have good advice for gamemasters in their rulebooks, both for novice and experienced gamemasters? Please keep in mind that this question is not about good games for ...
20
votes
7answers
702 views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
14
votes
5answers
311 views

As a GM, what aids could I use to create adventure scenes on the spot?

As a GM, many a time I run into a situation that I know nothing of, am not prepared about, and need something, NOW! Maybe it is a freeform adventure and plot was not prepared, maybe I prepared some ...
12
votes
3answers
330 views

Non-combat objective: Delay larger enemy force

I'm re-writing the "Battle of Albridge" encounters from The DM-kit's Reavers of Harkenwold. As supplied they are mostly just a rehash of earlier fight-to-the-death skirmishes on re-used maps. Instead ...
21
votes
6answers
333 views

Techniques for communicating setting and campaign information to the PCs?

In the past, I've almost always had at least one NPC that would travel with the characters as a type of "lore master" to expand on the story. I've tried to make the character witty and, once the ...
12
votes
8answers
572 views

How valid is lying to players about the rolls they are making in The Dresden Files?

In last weeks Dresden Files game, the players followed the bad guy using a tracking spell, and found him in the projects at an apartment that they knew little about. Seeing his car, they decided to ...
4
votes
1answer
207 views

How can I represent the use of fire being misrepresented in a campaign?

This is an extraction of one of the central questions arising from my original (overly broad) question. I would like to know how to best represent the concept that there is a god who is, through a ...
23
votes
8answers
913 views

Suggestions for decreasing metagaming and increasing player immersion?

This question is posed in a great way over on the Paizo boards, where I hang out since I play/run a lot of Pathfinder. Immersion is one of the key parts of the RPG experience to me, so I loved the ...
26
votes
26answers
1k views

Biggest GM pitfalls for new GMs? [closed]

What are the biggest/most common GM pitfalls (or mistakes) for new GMs? One pitfall per answer, please!
32
votes
14answers
988 views

How can GMs make their game worlds more inclusive?

Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...
21
votes
6answers
666 views

What GM tasks can be delegated to players to speed up encounters?

My party's encounters (D&D4e - 13th level) take on average 3-4 hours. We chit chat a lot and are pretty easily distracted, and it's not a huge deal because we're all having fun. But lately we've ...
22
votes
10answers
1k views

How to make magic items more interesting?

We all read about the little person finding a magical ring and the GM basing his whole plot on that little ring. That was a cool example of a MacGuffin. Earthdawn has a system in which characters ...
23
votes
6answers
508 views

How to get players to be curious and ask questions?

I have recently noticed that my players don't really try to find out much about the world and story beyond the direct "what do we see?" I want to have them interact more with their environment and ...
26
votes
9answers
903 views

Introducing new players to GURPS

So, I have a group of players who have played a variety of other systems - D&D 3.5, D&D 4th, Shadowrun, White Wolf, etc. Some have played GURPS in the past and had some less than ideal ...
23
votes
8answers
423 views

Creating emotions

In the group that I GM, I ran an adventure a few months back that was generally considered very good by everyone involved (Including myself, which does not happen often). It included a little girl ...
35
votes
14answers
1k views

How to get out of a story deadlock

As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
23
votes
6answers
1k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
21
votes
8answers
539 views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
18
votes
5answers
359 views

How do I run a game for a larger group?

I am currently running a Dungeons and Dragons 4 campaign for a group of 9 players. Whittling the group down to a more manageable size is not really an option since they are all family. When we do ...
20
votes
9answers
816 views

How to Manage Player Frustration and Disengagement

Many RPGs have random elements, such as dice rolling, which can determine success or failure of an action. In some of these games, failure basically means the player character does nothing or ...
19
votes
9answers
720 views

How can I create within-party intrigue without destroying group cohesion?

I am a novice GM playing with several more experienced D&D players (who happen to be good friends). I wanted to spice up the game for them and take advantage of their own intelligence/experience ...
12
votes
2answers
401 views

How do I help my players get more engaged in the story?

I play in a group where we routinely switch out GMs. When I GM I tend to prefer story-based games with lots of character building and descriptive role play. We tend to run Paizo's Adventure Paths ...
11
votes
4answers
430 views

Is there a reason to ignore/adjust the Wealth By Level chart?

While reading this Cohort Question I was kinda struck by a quote in there and instead of asking an unrelated question in that area I figured it would be good to make a separate question. The quote ...
7
votes
3answers
396 views

Adapting literary works into RPG adventures

Beowulf is a classic tale which has been translated many times and has had many film adaptations. Seamus Heaney's new translation and Frederick Rebsame's translation are good starts if you have not ...
5
votes
2answers
96 views

Reward distribution and story continuity with rotating players/GMs

There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
34
votes
6answers
823 views

GMing a setting when your players are more familiar with it than you

My players often ask me to GM games in specific settings we all like. Most of the time, they know FAR more than me about that setting. They will object to events I have happen or how I play an NPC, ...
15
votes
8answers
693 views

My necromancer keeps dying (and can't raise himself)!

Sometimes in the course of running an adventure you will run into an encounter that calls for a summoner to bring on a horde of undead (often minions). I have a simple problem: My summoners die in ...
13
votes
7answers
546 views

How can I increase tension during roleplaying?

In my games, I tend to run into a problem at least once per session. My players just seem to follow the dice and make no effort to either engage with combat or chase adventure. They let the dice fall ...
8
votes
2answers
206 views

How to make rituals a part of everyday life

I would like to know how to make it clear that little, non-magical rituals such as a blessing before eating, drawing water, harvesting grain, starting a fire and the like are a part of everyday life, ...
4
votes
3answers
302 views

Mitigating conflict in a 'mixed' nWoD game

The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD. I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated ...
12
votes
0answers
263 views

As a GM, how can I create and role-play diverse NPCs better? [duplicate]

I am new to GMing (and role-playing in general, for that matter) and I am having a somewhat difficult time making plausible and interesting NPCs. This is especially true with NPCs who are not "typical ...
44
votes
7answers
900 views

How can I make my game more “noir” as a GM?

I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It's not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. ...
36
votes
6answers
905 views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
32
votes
10answers
561 views

Helping new players learn a setting on the go

I started a new Eberron campaign last night, and I quickly ran into the problem of my players not knowing much of anything about the campaign setting. What is the Mournland? Where is the Eldeen ...
24
votes
5answers
626 views

Dealing with people who turn up late for sessions

I run sessions every Monday evening at a pub in the centre of London, and most people come to play straight from work. Up until recently we were attempting to start at 7pm, but there were one or two ...
21
votes
14answers
1k views

How can I add sound to our sessions?

I've been toying with the idea of adding sound to our typical sessions. I was thinking about throwing in some sounds for atmosphere's sake, like some of the following: Birds chirping/water running ...
40
votes
12answers
723 views

How do I make weather an important part of the game?

We're starting up a dark ages fantasy game, using some homebrew rules similar to D&D. As the GM, how can I make weather an important part of the game? To be clear, I'm not trying to just toss in ...

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