The practical arts and methods applied to gamemastering.

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1
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3answers
162 views

Regaining lost limbs as a catalyst for the story?

I'm currently playing a Swedish-developed RPG called Götterdämmerung, a d100 based game, set in the 18th-century. Currently my players are fleeing by carriage from a risen being of supernatural ...
9
votes
2answers
376 views

Managing plots with multiple simultaneous GMs

I'm working with some fellow GMs to prepare a campaign in which we each host separate groups of players, but in the same shared world. This means that the actions of my players might actually ...
12
votes
2answers
454 views

How can I work on my improvisation skills in regards to running a campaign?

I'm writing a campaign for 3.5 at the moment and, as a new DM, it's been hard for me to decide what I need to write now, and what I'll need to write later. Because it's going to be my first campaign ...
8
votes
4answers
548 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
18
votes
6answers
649 views

How to implicate the players in the horror?

Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
15
votes
5answers
574 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
5
votes
1answer
295 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
6
votes
6answers
428 views

How should I inform players about 'meta-objectives'?

I am planning a couple of scenes where the PCs could gain some benefits if they choose a particular route. For instance, when they first enter a certain town, they would be set upon by a group of ...
3
votes
2answers
221 views

Giving the PCs good reasons enter a dungeon camped by a enemy army (Rescue at Rivenroar)

This question is specifically for the module "Rescue at Rivenroar", but it's applicable to any dungeon-crawl with the following premise - the antagonists have just attacked a village/town, and have ...
12
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5answers
1k views

What do I do when I suspect players may be fudging rolls online?

I suspect my players may be fudging their rolls in an online IRC and Skype game. While I can't confirm this (for obvious reasons), I'm highly suspicious. I logged all their rolls over the course of ...
10
votes
5answers
309 views

Is it okay to take power/actions away from PCs to add drama?

In the game I have running right now, one of the PCs have had a run in with a local "gang" of sorts. An encounter between the two is approaching, but I'm struggling to think of the best way to set up ...
13
votes
2answers
766 views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
883 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
13
votes
4answers
679 views

Murder mystery and high fantasy magic - how to make it work?

I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
8
votes
3answers
501 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
2
votes
2answers
746 views

How should a DM recover from major player plot derailment? [duplicate]

Raj Got Stuck in the Crystal I’m a relatively new DM, and I ran into an issue with my group recently that I think I could have handled better. For our campaign, I designed a world where the continent ...
34
votes
5answers
1k views

How can we make overcoming a language problem interesting?

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...
15
votes
4answers
515 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
46
votes
6answers
3k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
770 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
12
votes
5answers
550 views

How can I let players make more choices during combat?

When my players are in combat, they mostly spend a moment figuring out what the most effective target is for each of them, and how to attack it, and then everyone rolls until combat is over. They ...
18
votes
3answers
639 views

Do you have to reveal your NPC's aspects?

Important NPCs may have hidden aspects that PCs are supposed to assess somehow before using them: can such a NPC invoke one of his hidden aspects without the GM revealing it to the players? Example: ...
14
votes
7answers
2k views

How can I run games in Shadowrun, without going overboard?

I've recently picked up my SR4 20th anniversary edition rulebook and I'm interested in running a game for some of my friends. The issue I'm facing is that....well, I don't want to spoil my players too ...
50
votes
7answers
2k views

How can I make my game more “noir” as a GM?

I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It's not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. ...
7
votes
1answer
427 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
43
votes
10answers
2k views

Is it fair to press the players for decisions during combat?

My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
14
votes
4answers
437 views

Tips for organising a short campaign?

I'm planning on fitting as much roleplay into my university's intersemester break (ISB) as I can. I've got ideas for campaigns in my head, and I'm reasonably comfortable jotting down a few stats and ...
17
votes
5answers
1k views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
5
votes
1answer
122 views

Introducing new players to Legend: Shared track game?

A little while ago in Legend’s IRC channel, someone suggested having a thematic team where everyone shared a track; this was largely shouted down because in Legend, you can have the theme of, ...
9
votes
3answers
236 views

Encouraging players to play games they normally wouldn't?

So one of my traditional groups has a member who's gone through a pretty serious health crisis, and in addition to that the remainder of the group is going on some traveling soon. Eventually we'll get ...
14
votes
7answers
496 views

How can I make my carrying mission interesting

Often my quest will boil down to Dungeons or Go to X because of Y to do Z (I may over simplify it but let's focus on that). Dungeons, I can make those as awesome as they can be. Awesome rooms with ...
26
votes
5answers
1k views

Problems with a party of only Spellcasters?

Given a party of only spellcasters (and only unique classes, i.e. only one character can take any specific class), what are possible roadblocks or problems the group may run into? Should they be ...
11
votes
7answers
686 views

Ending combat: should I “kill” monsters prematurely?

Out of time constraints (my group can generally only meet for 3-4 hours every other week), as a GM I frequently find myself prematurely "killing" off monsters when it seems clear to me that the ...
28
votes
5answers
2k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
26
votes
9answers
1k views

How can GMs evoke the tone of danger in an RPG?

Forked from this question which focuses more on exploring signals of specific danger. Here, my question is: how can a GM evoke the feeling of danger during a game? How can they create tension that ...
15
votes
5answers
549 views

How can I mechanistically empower a prophecy or fortune without railroading the plot?

I am interested in the idea of incorporating fate (via prophecy or fortunes told) in my campaign. I would like to come up with a set of rules/mechanics to make a prophecy or fortune teller's ...
35
votes
4answers
3k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
11
votes
3answers
375 views

Does an emissary of power HAVE to be known?

The Emissary of power power states that people recognize you as the arbiter of the entity that gave you the power. Could you play it though as if the entity of the power is unknown, and not easily ...
12
votes
10answers
850 views

How to motivate players without the promise of gold and XP?

The only way I seem to be able to motivate my players to go on adventures is the promise of gold or XP they don't seem to want to go anywhere unless some kind of physical reward is promised. For ...
16
votes
6answers
430 views

How to make players care about a community

I've built a lot of villages, some towns and a city or two but I've failed to bring them to life and make the PCs feel like they belong there (maybe not much belong but to just make them care about ...
20
votes
5answers
2k views

What do I do with a dissonant player?

We have a gaming group that has been playing the game for about 4 years. One of the players is my old friend, with whom I started gaming about 15 years ago. There is also another player, who has also ...
19
votes
6answers
1k views

Bad/Rash character actions and consequences that don't kill my game

When a character (I mean the in-game character, not the player) makes bad decisions, there should definitely be in-game consequences that have an effect on the character. I'm not trying to punish the ...
4
votes
2answers
234 views

Evolving a region from war torn to merchant hub

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...
16
votes
7answers
518 views

How can I use a frame story and keep a sense of danger and mystery?

I am planning a campaign that I would like to present as a frame story: the heroes are recounting their adventures in a tavern in exchange for drinks (and then picking up the last leg of the adventure ...
12
votes
6answers
705 views

How can I introduce twists to the setting without asking the players

I'm starting a new game tomorrow and I'd like to throw something unusual at my players. The setting is a typical Tolkien-esque setting and the players are aware of that..but I'd like to introduce ...
25
votes
3answers
977 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
4
votes
1answer
212 views

How can I maintain game balance at extremely high levels of power in a point-build system?

More specifically, how do I keep the game fun when all parties involved are extremely powerful? The game I'm asking this about is a Wild Talents 2nd Edition game where everyone is built on a budget of ...
2
votes
3answers
489 views

How do you keep players from using out of game knowledge when their characters wouldn't know the answer? [duplicate]

A lot of times I find my players using their knowledge about the game to there characters advantage even when the characters would have no way of knowing certain information. Here is an example. ...
9
votes
2answers
522 views

Fantasy accent and dialect, or how do I speak like Tom Hanks in Cloud Atlas?

For example, inhabitants of Planescape setting say things like "chant" for news or gossip, "berk" or "cutter" for a kind of adventurer, "barmy" for crazy, etc. I want to portray a guy from a far away ...
14
votes
5answers
648 views

Should the DM try to actively fix party wealth in a sandbox game?

This question is inspired by this WBL question. The consensus seems to be that WBL is important. But in a sandbox game , where the course of action is determined by the players, what should be DM's ...