The practical arts and methods applied to gamemastering.

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7
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1answer
133 views

How do I go about setting up a trial/investigation mission?

I have been running a freeform (no system, basic rules and sheets designed by yours truly), sandbox RPG with a friend of mine for about half a year now. It's my first GM experience and it's been ...
7
votes
1answer
184 views

How can Fate Accelerated be adapted to very short game time windows?

I'm running a roleplaying games club, and I have a rather difficult predicament. We have the capacity to meet weekly, but only for the span of about half an hour to forty minutes. The problem is ...
7
votes
2answers
293 views

How much, and what kind of, advance planning is appropriate for a sandbox campaign?

New ZM attemping to get ideas for a campaign down something similar to a tabletop fallout game. How much info is too much info for general prep? Can there ever be too much? Or is there a general ...
6
votes
3answers
742 views

How can I plan a TPK finale that doesn't look planned?

A campaign I was GMing in the past abruptly stopped because of stuff irl, with characters trapped in a tower in the center of a city that is being destroyed by a huge demon. When the group gets back ...
6
votes
2answers
554 views

Increasing experience gain in session

I want to increase the experience gain per game season for several reasons: My group does not play too often, something like once a month, therefore some players seem to loose sense of achievement ...
6
votes
4answers
1k views

How can a PC change their class in middle of an Adventure?

I have a little problem here, this week I'm starting a new D&D next adventure using the ongoing Basic Rules, I'm planning on buy the PHB next month and PC already asked me if they can change their ...
6
votes
4answers
613 views

What are established ways for playing a campaign based on a real-life environment?

I am thinking about starting a campaign which is based on my and my players' hometown and direct environment. I can imagine a plethora of pitfalls that come with this as opposed to creating a purely ...
6
votes
4answers
422 views

My player characters abandoned an NPC and I want them to feel the consequences

My players abandoned a character amongst a group of raiders. I decided that her fate would be to have her abused both physically and emotionally. (The aspects of her abuse are left behind the ...
6
votes
6answers
376 views

How should I inform players about 'meta-objectives'?

I am planning a couple of scenes where the PCs could gain some benefits if they choose a particular route. For instance, when they first enter a certain town, they would be set upon by a group of ...
6
votes
3answers
915 views

How to roleplay the Tengu (D&D 3.5 and Pathfinder race)?

I am currently DM-ing a Pathfinder game (it's a system based on 3.5e D&D). I am planning to introduce a Tengu character to the story. I've done some research, however I'm still not entirely sure ...
6
votes
4answers
329 views

What are the steps that you as GM's and PC's take to develop a Level 1 character?

This is for the basic character creation at level 1. I know the PHB goes into some detail on character creation and the steps for doing so. What I want to know is how you as GMs or players create ...
6
votes
5answers
646 views

How do I make random adventures relevant to player motivations in a Sandbox Hexcrawl Campaign?

I've spent my vacations planning my very first sandbox, however, I noticed that, being a hexcrawl, most of the time my players will be exploring the world and sometimes, they might spend a lot of time ...
6
votes
4answers
402 views

Where can I find/buy/get a detailed output NPC generator tool (digital or paper)?

As a part of my on-going quest to be a better GM, I am looking for a tool, paper based or digital, that can generate solid NPCs rapidly. These could be used as one shots but I am looking primarily ...
6
votes
4answers
611 views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
6
votes
4answers
512 views

Bringing a pre-made character to the table or not; pros and cons?

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
6
votes
4answers
178 views

pathfinder: how to handle evil actions

I have a player in my current campaign, who is slaughtering captured goblins. He has encourage other players in the group to join him in considering them to be vermin. And has talked about ...
6
votes
2answers
231 views

Running an RPG with fast Drop-In-Drop-Out capability for an open day

Our university will have some Open Days for prospective students over summer, and our gaming society wants to present itself. Any somewhat traditional way of playing an RPG will take too much of ...
6
votes
4answers
637 views

Being a more “flexible” Dungeon Master [closed]

[The following question is about avoiding to railroad the players, and has nothing to do with breaking or following rules.] I am playing a campaign of my own with my friends, and the thing is that I ...
6
votes
4answers
187 views

How does the GM effectively help players find Traits?

I've encountered a problem in Burning Wheel in the past, and I'm looking for a better way to address it in the future. The default Traits List in the Burning Wheel Gold rulebook (p310-355) contains, ...
6
votes
3answers
183 views

How do you handle skill use and spends in GUMSHOE?

I ran a playtest of Pathshoe (a new Pathfinder + GUMSHOE hybrid from Pelgrane Press) for my gaming group last weekend. I have several of the other GUMSHOE games (Mutant City Blues, Esoterrorists, Fear ...
6
votes
3answers
436 views

Unconcerned Players (Players getting bored / distracted)

So, this question is kind of meta... Hopefully a reasonable question to ask. My group have been playing various D&D style games for a few years, I have one player however that often will drift ...
6
votes
2answers
246 views

How do you scale up a premade adventure's difficulty when you have additional PCs?

I am going to be running the D&D 4e Redbox premade adventure and a couple other premade adventures for 5 PCs. However at the beginning of the explanation for the adventures they say it is for a ...
6
votes
3answers
496 views

Mitigating conflict in a 'mixed' nWoD game

The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD. I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated ...
6
votes
3answers
150 views

How do I re-use a module?

I have a very small group of people to play DnD with. (2 people not including myself right now, trying to convince a 3rd) Before I left to this DnD free zone, I got a bunch of starter packs with ...
6
votes
1answer
263 views

How can I add a cultural game mechanic to Pathfinder?

I was reading this article on how most people play all races exactly the same. The author hinted at replacing races in Pathfinder with a culture mechanic, but didn't really go into the details. I ...
6
votes
1answer
301 views

Does a GM ever want to kill the player characters? [closed]

I'm in the process of learning as much as I can about being a GM with a view to running a game at some point. One thing that has struck me is that killing the PCs probably isn't very good for the ...
6
votes
3answers
233 views

Tips to run engaging exploration in 4e

Fighting is a fun thing in D&D 4e, and every session we enjoy battles. The next sessions I will no doubt have some. But at this point in the adventure I'm running for my PCs, I think it would be a ...
6
votes
3answers
273 views

When should I separate encounters?

I had a session this week involving a fairly large battle at sea. The encounter involved a couple of boarders while the enemy ship was still at quite a distance, and the larger group still on the ...
6
votes
2answers
202 views

How to GM a zombie-apocalypse game?

I was asked, not a long time ago, to GM a zombie-apocalypse one-shot. Being versed in horror-GMing, I decided to approach the genre as I approach most other genres of horror, but I've encountered a ...
6
votes
4answers
200 views

In a Sci Fi game, how do I keep the team together when one is “netrunning”? [duplicate]

Voting to close. As this answers it: How do you make hacking useful without excluding other players? Thanks for your thoughts everyone and thank you to @Phil for pointing me at it, I couldn't find it ...
6
votes
0answers
182 views

How do I effectively portray multiple characters in conversation? [duplicate]

Possible Duplicate: How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? You should be familiar with this set up: All the characters are at a party ...
5
votes
6answers
586 views

Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?

One of my group mates has been quite obsessed with creating a Chuck Norris inspired character. He's playing a martial arts heavy, assassin flavors of Rogue, in a DnD campaign, which works well enough ...
5
votes
4answers
616 views

How do I deal with absent players?

If a player is absent and nobody chooses to play this absent character and instead I let it vanish for a while with a suitable reason or excuse, does this missing player gain levels and XP with the ...
5
votes
3answers
222 views

How can I optimize storytelling for a Pathfinder game with a party group in flux

The group that I game with has been falling one by one. Life happens I understand this happens. However there is now only 1 character(Myself) and the DM and while we have fun it would be more fun with ...
5
votes
4answers
342 views

How does a DM handle time limits in-game?

An upcoming arc I have planned requires a thirteen-hour time limit to escape from an area. How do I plan for that in game time, and how do I keep the players aware of the time? I usually run six ...
5
votes
3answers
648 views

Should I give players post play insights to assist them in future playing?

Is it ever advisable to tell players about "content" they missed out on because of their actions or inactions? For example, in the game the other night, one of the players has been making nice (while ...
5
votes
3answers
521 views

How to handle some new NPCs who enter a fight in progress?

I am GMing for the second time in my life, and do not know how to handle this situation: There are 5 PCs who walk through this map. In almost every room there are a couple of NPCs who might or might ...
5
votes
4answers
415 views

When are unexpected events “Too much”?

To vent out from the exams the whole group finished not long ago, I'm preparing a simple D&D3.5 game. A mindless dungeon crawler with lots of enemies, loot and the usual stuff with just enough ...
5
votes
4answers
375 views

Knocking out NPCs

Alright, so I'm thinking up a stealth based mission that involves sneaking into a guarded manor and stealing an artifact. Needless to say, it would be best if this was a quiet affair. I have most of ...
5
votes
1answer
255 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
5
votes
4answers
323 views

World Development - A Fresh Start

If this is not the place for this type of question, redirect me - I am new here, and apologize in advance. So. My group is looking for something new. Dungeons and Dragons 3.5 in my own setting is our ...
5
votes
4answers
300 views

How to avoid the feeling of railroading in my campaign pregame?

This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...
5
votes
4answers
533 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
5
votes
5answers
391 views

How do I design well-balanced homebrew items?

I have previously run into issues with homebrew items throwing off the balance of my game, and I'm trying to anticipate any issues I might run into by giving my players certain items. My players enjoy ...
5
votes
2answers
180 views

How can I gauge the strength of my PCs in Legend?

I've been trying to run Legend on and off lately, and I find myself faced with a frustration. Though I find the Mook rules easy enough to comprehend, I can't seem to create appropriate challenges for ...
5
votes
3answers
351 views

How long can I estimate a combat to take, and how long should an average dungeon be?

Upon going back and looking at the dungeons I've created in the past, many of them have lasted for too long. I want to create a feeling of scope and adversity, and I don't want it to feel like a slog ...
5
votes
1answer
300 views

Manage a player character suffering amnesia?

I'm going to manage a group with one character suffering of deep amnesia, Warhammer 2nd edition. How do I manage the character's skills, talents and profile? I think the profile is the same and ...
5
votes
2answers
192 views

How can I make non-violent combat alternatives actually fun and interesting? [on hold]

Most of my group and I share a trait: We all hate the idea of monsters who can be talked or negotiated with, it kills the scary, dangerous part of a monster; that combined with the fact I suck at ...
5
votes
2answers
195 views

Reward distribution and story continuity with rotating players/GMs

There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
5
votes
3answers
140 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...