The practical arts and methods applied to gamemastering.

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11
votes
8answers
344 views

Using Boardgames or Card Games to improve GMing or Playing [closed]

Do you know of any cases of successfully using props or cards from board games/card games (all kinds) to run a campaign, ease preparing for a session or the playing itself? I am interested both in ...
11
votes
2answers
441 views

Tips for keeping track of NPC stats and conditions

Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date? I have a bunch of NPC notes and lists of ...
15
votes
3answers
398 views

Reducing Preparation time for Gumshoe GMs

As a new player in a game of Mutant City Blues, it has struck me that the GM has a very large workload when prepping the investigation scenes if there is to be any real interaction with that scene for ...
15
votes
5answers
523 views

As a GM, what aids could I use to create adventure scenes on the spot?

As a GM, many a time I run into a situation that I know nothing of, am not prepared about, and need something, NOW! Maybe it is a freeform adventure and plot was not prepared, maybe I prepared some ...
6
votes
3answers
290 views

When should I separate encounters?

I had a session this week involving a fairly large battle at sea. The encounter involved a couple of boarders while the enemy ship was still at quite a distance, and the larger group still on the ...
13
votes
5answers
329 views

As a GM, how do I encourage PCs to share and play out their backstories?

My players have trouble creating deep backstories for the characters. I have decided to go with that, but provide opportunities in-game for filling out the gaps. I'm considering leading some ...
10
votes
4answers
873 views

How to make spell components relevant again?

The spell components mechanic has always seemed a bit ham-fistedly handled in D&D since 2nd edition. What should be an interesting way of defining a wizard generally becomes "I have my pouch" and ...
12
votes
4answers
234 views

Building a sense of desperation

For a GUMSHOE game I want to build up the suspense through the more subtle, but very effective, buildup of a sense of desperation. This is a medical drama and the characters will be in quarantine. I’m ...
29
votes
8answers
2k views

Introducing new players to GURPS

So, I have a group of players who have played a variety of other systems - D&D 3.5, D&D 4th, Shadowrun, White Wolf, etc. Some have played GURPS in the past and had some less than ideal ...
8
votes
2answers
187 views

How can I add Character Advancement in Diaspora Without Breaking the Game?

How can I add some measure of mechanical character advancement in Diaspora without breaking the game? I'm considering using Diaspora to run a game idea I've had for a while. I really like many of ...
20
votes
10answers
1k views

Flaws that aren't flaws

What do you do when a system gives points at character creation for flaws/disadvantages when a player can permanently remove the effects of that flaw by buying something or spending other points to ...
2
votes
1answer
219 views

Techniques for Different Length Game Sessions [closed]

I have been both a player and GM for a long time. Currently, life takes up most of my available gaming time. Thus when I do get a chance to game, I'd like to make it as close to optimal as possible. ...
18
votes
8answers
676 views

What happens in adventure locations between adventures?

I'm running a sandbox with several adventure locations that have been visited, but not entirely cleared, and ones that have been left open for new residents to arrive. I'm looking for a method for ...
11
votes
3answers
368 views

Stopping rule questions from overrunning encounters

A common problem I observe is that the players start flooding the GM with questions regarding rules during an encounter (within and outside their respective turns). From the perspective of a GM, how ...
3
votes
0answers
166 views

Dealing with power gamers [duplicate]

Possible Duplicate: How to Handle a Powergamer / Munchkin I'm pretty sure this was asked before but I couldn't find it How do you deal with power gamers? That player who is clearly maxing ...
44
votes
12answers
1k views

How do I make weather an important part of the game?

We're starting up a dark ages fantasy game, using some homebrew rules similar to D&D. As the GM, how can I make weather an important part of the game? To be clear, I'm not trying to just toss in ...
9
votes
4answers
343 views

Are there any problems with spies amongst the players?

As GM, I'm planning to, at some point, invite a friend from out of town who plays RPGs, to join our game with a appropriately levelled character. This character (and the new player) is actually a spy ...
13
votes
5answers
912 views

How to deal with intimidating amount of rules in Shadowrun

I started to read about Shadowrun as a setting and I'm currently reading the rules and they are really intimidating. There's a lot to know as a player since every aspect of the game as it's own set of ...
18
votes
9answers
708 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
26
votes
5answers
995 views

Dealing with people who turn up late for sessions

I run sessions every Monday evening at a pub in the centre of London, and most people come to play straight from work. Up until recently we were attempting to start at 7pm, but there were one or two ...
14
votes
9answers
1k views

How to have a realistic set of languages without making adventuring prohibitively difficult?

"Do you speak Common?" "Of course I do! Everyone speaks Common..." My group is starting a somewhat experimental campaign. We're using a setting that is neither canon (e.g. described in a book) nor ...
11
votes
5answers
366 views

Variants of letting players shop for items

During a game (at least during DnD), there always comes a time when characters need to re-supply, sell stuff, and buy or upgrade their items. I've seen a couple of different variations of how to do ...
17
votes
11answers
1k views

How do you keep the party on the map?

I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
17
votes
7answers
614 views

Fantasy and magic in a primarily realistic setting

I'm running a game that's best described as "medieval fantasy," in the sense that we're actually trying to have the lives of people in the setting strongly resemble the historical Middle Ages. There ...
8
votes
3answers
1k views

Role playing/plot focused one shot sessions

I am faced with a challenge with creating a one shot session for a couple of friends. From experience I can see that it is difficult to indulge players into setting, plot, world, characters in a ...
22
votes
7answers
675 views

How can I convey the nonsensicality of a dream world?

Soon I will be GMing a campaign that allows the players to move freely back and forth between the "real" world and the "dream" world. I do not want this to be a secret or try to confuse the players; ...
9
votes
5answers
3k views

Standard monster tactics for 4E D&D combat

In a similar vein to a question on tactics sources, I'm interested in knowing what are common tactics for monsters to use. The DMB and the MV mention monster groups, which are very useful, but I want ...
8
votes
2answers
270 views

How to make rituals a part of everyday life

I would like to know how to make it clear that little, non-magical rituals such as a blessing before eating, drawing water, harvesting grain, starting a fire and the like are a part of everyday life, ...
4
votes
1answer
314 views

How can I represent the use of fire being misrepresented in a campaign?

This is an extraction of one of the central questions arising from my original (overly broad) question. I would like to know how to best represent the concept that there is a god who is, through a ...
10
votes
1answer
366 views

How does monster hiding work when some players detect them and some don't?

In one of our battles in DnD Next, I had some bugbears hiding in trees trying to attack the players. The bugbear rolled a 21 on its attempt to hide. Four of the players rolled less than 21 on their ...
8
votes
5answers
2k views

Starting a campaign at higher level

It's been difficult for me to start a game at higher level than level 1-4 in Pathfinder. At higher level, the scale of the game changes. In the beginning of level 1-4 you save a village or a clan ...
19
votes
5answers
786 views

How to handle diverging expectations on “background density”?

Sorry, this is lengthy, but I want to put this into context. After many years (try 15) of not GM'ing a group of my own, I recently made an attempt to return to the head of the table and shake off ...
13
votes
2answers
553 views

How can I efficiently manage Ship to Ship Tactical Combat and Boarding?

I'm planning a campaign that will involve a fair amount of ship to ship combat and boarding. My group is accustomed to using a square grid battle mat, and I'm concerned about the mechanics of the ...
32
votes
9answers
1k views

What can I do to give the players the same feel their characters would have about wilderness travel?

I find that in a lot of our group's games, traveling long distances through wilderness is too easy. In real life, it's quite arduous traveling overland. No one who's just walked a hundred miles is ...
31
votes
12answers
841 views

How do I allow player agency in situations with predetermined outcomes?

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
8
votes
3answers
297 views

So I'm finishing a campaign…what now?

The D&D campaign I mentioned in another question has been ongoing for 2 1/2 years and the next session is the last. While we're waiting for everyone to be available for said session, we're playing ...
14
votes
0answers
187 views

How can a GM calm down the group when they're chatty? [duplicate]

Possible Duplicate: When and how should I get the players to cut back on their out of character chatter? Now and then the groups I play in or GM can get rather chatty. They're talking and ...
33
votes
10answers
781 views

Helping new players learn a setting on the go

I started a new Eberron campaign last night, and I quickly ran into the problem of my players not knowing much of anything about the campaign setting. What is the Mournland? Where is the Eldeen ...
13
votes
7answers
2k views

How can I deal with a “goof-ball” player in my WoD group?

I am a storyteller in a World of Darkness group, and I'm about to start designing a new scenario. However one of my players (let's call him Eric) is worrying me. Eric usually goes the goofball route ...
10
votes
6answers
1k views

How do I pick monsters of appropriate CR for parties with superior armour?

As background, my low-level PCs managed to come into a "king's ransom's" worth of cash (due to poor planning on my part as DM, I'll admit) and now have purchased armour/enchantments that give them ...
17
votes
8answers
483 views

Treasure that's hard to put a price on

(We've been playing D&D, but for this answer I'm looking for a system-agnostic answer that works for a premodern setting. Let's say 1500 AD or earlier.) Most of the treasure the party gets from ...
8
votes
3answers
562 views

As a GM, how do you deal with or manage Stirges?

As a GM, how do you deal with or manage Stirges? Equally, how do you make use of them? For them to be a relevant threat, do they have to be in such numbers that they become unmanageable?
13
votes
7answers
466 views

How can I bring in new players on the fly?

How can I smoothly bring in a new player and character with little or no notice? I run a semi-public game shop pathfinder game, and I sometimes have people show up to play I hadn't planned on. Often ...
7
votes
6answers
313 views

How do you come up with attribute values and skills for your NPCs [on hold]

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
5
votes
4answers
343 views

World Development - A Fresh Start

If this is not the place for this type of question, redirect me - I am new here, and apologize in advance. So. My group is looking for something new. Dungeons and Dragons 3.5 in my own setting is our ...
16
votes
4answers
837 views

Maintaining balance with a very large group

I played DnD 3.5 while in the military and due to a shortage of DMs, was constantly flooded by players. Some of my games would include up to 10 or 11. I discovered quickly that balancing for this in ...
22
votes
7answers
579 views

It is possible to have one player lose control of their actions (get possessed) and have the other players not know it?

One of the players in my group is getting rather fond of a very powerful and clearly evil sword that gives them great increases to strength and magical ability. As a consequence, I would love to have ...
17
votes
8answers
888 views

My necromancer keeps dying (and can't raise himself)!

Sometimes in the course of running an adventure you will run into an encounter that calls for a summoner to bring on a horde of undead (often minions). I have a simple problem: My summoners die in ...
12
votes
5answers
2k views

How do I represent semi-realistic gun fire-fights using Pathfinder/D&D 3.5 cover rules?

I am running a sci-fi/fantasy game using Pathfinder. The setting is firearms and future weapons focused. It's also being played on a virtual battle-map with tokens and will be run very tactically. ...
21
votes
8answers
894 views

What to do when your PCs skip an important part of the story line

In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...