The practical arts and methods applied to gamemastering.

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7
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3answers
2k views

How to roleplay the Tengu (D&D 3.5 and Pathfinder race)?

I am currently DM-ing a Pathfinder game (it's a system based on 3.5e D&D). I am planning to introduce a Tengu character to the story. I've done some research, however I'm still not entirely sure ...
7
votes
1answer
522 views

Beginner DM questions: Exploration and skill-checks

A group of friends and I have started playing the Red Box(4e), which we are enjoying a lot. I am the DM for this and probably the next adventure and our DM will change every few adventures to keep ...
22
votes
6answers
2k views

How do I let characters share knowledge only they know?

In The Lord of the Rings, when Legolas the elf succeeded on his spot check, he was the one to announce to his friends that he saw riders in the distance. There was no voice from the all powerful DM in ...
4
votes
1answer
460 views

How to create a Number Puzzle? [closed]

I wanted to create a puzzle for my adventure. I found a very interesting book that has all sort of tips on how to create them: It´s called fourthcore alphabet. The puzzles there are very generically ...
5
votes
3answers
315 views

How can I optimize storytelling for a Pathfinder game with a party group in flux

The group that I game with has been falling one by one. Life happens I understand this happens. However there is now only 1 character(Myself) and the DM and while we have fun it would be more fun with ...
1
vote
0answers
114 views

How to get players to accept DM rulings? [duplicate]

Some time ago I stopped running/playing modern RPGs like Pathfinder and 4e in favor of White Box S&W. I like S&W because of the bare-bones nature that leaves many things up to my discretion as ...
25
votes
5answers
3k views

How to manage a mute PC?

I am GM in a custom universe I created (medieval fantastic), and a player asked me if he could create a mute character. I refused because I was afraid it would be too hard to manage, and not fun for ...
9
votes
4answers
965 views

How do you enforce “niche protection” in one-shots with multiple PC options?

I usually GM point-based games without classes (like Star Wars D6, WoD -- Mage the Awakening or Wraith -- etc.) When I prepare an adventure for 5 players, I usually make more than 5 PCs to have some ...
16
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3answers
3k views

How do I help my players get more engaged in the story?

I play in a group where we routinely switch out GMs. When I GM I tend to prefer story-based games with lots of character building and descriptive role play. We tend to run Paizo's Adventure Paths ...
13
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9answers
2k views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
12
votes
3answers
1k views

How to determine PC genetics in D&D for the purpose of creating 2nd generation PC's

I remember watching "The Dungeons & Dragons Experience" and one of the people featured in the documentary mentioned how him and his friends had developed a way to blend and randomize attributes of ...
44
votes
17answers
7k views

Metagaming when there isn't actually anything there?

So, it's a fairly common question of how to keep players from metagaming. Typically, these questions are of the sort that a player knows monster x is weak to y despite their character not having ...
53
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14answers
5k views

How can I get players to realize that their enemies aren't evil?

For an upcoming game, I'm planning on making one of the early hooks a standard-seeming "tribe of monstrous humanoids (in this case, lizardfolk, if that makes a difference) is bothering us, go deal ...
2
votes
3answers
2k views

What CR adjustment should I make for Divine Rank 0

How do I calculate the the CR adjustment when adding Divine Rank 0? Note: Yes, I know that not everyone agrees with the CR but it is a useful overall guide. So, with that being said I need to make ...
11
votes
3answers
2k views

Challenging Talkers in SIFRP

I have a Song of Ice and Fire (SIFRP) game running right now. Each player has 2 PCs: An adventurer - a character designed for traditional RPG activities like fighting and sneaking and hunting A ...
15
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4answers
1k views

How to improve my fast-paced scene

I recently got myself into short forms RPG as a GM and I really love the potential! I tried a short game (3 hours) and it went OK, but I am not quite satisfied yet. I need more practice, that's for ...
12
votes
6answers
5k views

Is there a reason to ignore/adjust the Wealth By Level chart?

While reading this Cohort Question I was kinda struck by a quote in there and instead of asking an unrelated question in that area I figured it would be good to make a separate question. The quote ...
39
votes
13answers
6k views

How should I handle retconning (or not) a session with a drunk player and character deaths?

What Happened Tonight, one of my players began the session pretty drunk. That's not the problem I need help with; it hasn't happened before, and if it becomes a thing then I can deal with that. But I ...
10
votes
3answers
1k views

How can I use improvised consequences to make combat more interesting?

In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
21
votes
5answers
2k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
7
votes
9answers
811 views

How can I encourage role playing in a custom setting?

Since creating a fully living and breathing world for the players to inhabit is a time-consuming process, I have been feeding them background info as often as possible as it is relevant to the story. ...
19
votes
3answers
890 views

How can I make diseases non-trivial?

As noted here, diseases in 4e seem more trivial than I think they were intended: they rarely last more than one increment! What rules can I make/break, or what actions can I take, so that contracting ...
2
votes
2answers
1k views

How do you determine the challenge rating of an encounter in 4e?

Recently my players decided to make the game as hard as possible for themselves by planning a jailbreak that will make them fugitives before they complete their mission to spy on the King. To make ...
9
votes
4answers
1k views

Plot granted special ability standards?

For the campaign in question, I'm running one person through a dungeon inspired by Vagrant Story. Clearly some things from the video game can't be emulated, and many of those are integral to the game: ...
20
votes
7answers
1k views

How to guide a new DM through his first game (as an experienced DM turned player)?

How can I guide and help a new DM through his first campaign (being an experienced DM myself) without having it look like a grab for power or that I think the new DM is incompetent?
20
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8answers
1k views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
15
votes
4answers
2k views

How can I reduce crunch for my players without putting all pressure on the GM?

I'm ramping up to play Pathfinder, a system with which my players are not familiar, although they have a little bit of experience with D&D (so Pathfinder won't be very shocking to them). One of ...
15
votes
6answers
599 views

Dealing with high player churn?

In my current D&D 4e game we have extremely high player churn. Any given night we may have between 2 and 5 players (out of 10 to 12) leave and or join (leaving often takes the form of simply not ...
18
votes
9answers
2k views

How to approach sexual violence so that it adds to the narrative?

The popularity of this question has left me a bit confused as how exactly a GM can include sexual violence in their game. Let's assume that you have a mix of male and female players and characters and ...
29
votes
14answers
3k views

How can I deal with the challenges a player having Mind-Reading represents without negating their ability?

As I prepare for a campaign to run, I realize that several of the things I want to do in this campaign may be shortcut by mind reading and telepathy. Unfortunately, many of the solutions to defending ...
10
votes
2answers
780 views

What is the best way to create custom weapons and armor for your PCs?

After quests have been completed, or during the course of completing them, my Player Characters might pick up new armor or weapons that I've put placeholders in for, but eventually I reach a point ...
9
votes
5answers
509 views

Good ways to handle presenting information to one or some members of the group?

What are some good methods for presenting information to a limited number of players in a gaming group so as to allow them to control when and how that information gets released to the rest of the ...
13
votes
1answer
506 views

Can Paranoia be revamped to be a cooperative game?

So, some of you may or may not remember a previous question that I had asked on this site. Now I may be asking for the exact opposite. My group wasn't very impressed with the whole "we're playing ...
32
votes
16answers
1k views

How do I get the PCs to visit scary places at night?

Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...
13
votes
7answers
939 views

What should the GM do when players constantly argue?

I've got a group that it seems no matter what I do, they always end up arguing about every single situation I put in front of them. This includes the more simplistic situations like, "Where do you ...
38
votes
14answers
2k views

How can GMs make their game worlds more inclusive?

Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...
25
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8answers
1k views

Creating emotions

In the group that I GM, I ran an adventure a few months back that was generally considered very good by everyone involved (Including myself, which does not happen often). It included a little girl ...
8
votes
6answers
3k views

What strategies can I use to award treasure on the fly?

Due to a combination of tight scheduling and plain laziness, I never prepare any of my sessions ahead of time. At first it was hard to play this way, and the game was a bit sluggish, but now I think ...
11
votes
5answers
1k views

How can a PC craft armor?

I am DMing a dnd-4e game, and there was a wolf in the party's first encounter. After they defeated the enemy, the rogue wanted to skin the wolf in order to use it's hide for armor. I know there are ...
1
vote
2answers
81 views

Making Games Seem Late Middle Ages/Early Renissance [closed]

What things can I do or resources can I tap to make my fantasy games (system-independent) seem more late middle ages/early renaissance? e.g., the world as envisioned in Lamentations of the Flame ...
28
votes
8answers
3k views

What should I consider when creating a time travel adventure?

I'm sure that many would advise against doing so at all, but knowing that I will likely try to do so anyway, what are the factors I should consider when creating a time travel adventure? Specifically,...
27
votes
6answers
2k views

What good is GP?

I know the title sounds silly, but hear me out. I'm kinda new to DnD and I'm DM'ing a 1st level campaign for a group of people who have never played before. They've made their characters with what ...
13
votes
5answers
365 views

How do I resolve the conflict between realism and uniqueness when designing campaigns?

Whenever I am developing a plot-line, location or an NPC, there are two primary factors I take into account: Realism - Locations should be believable (no redundant corridors, random unfitting ...
16
votes
2answers
2k views

Are DCs supposed to be secret?

Are players not supposed to ask what is the DC for a roll? If you're the DM and someone asks, would you tell them you can't say? Would you instead tell them the difficulty in relative terms like, "It'...
11
votes
6answers
3k views

How much can/should a single owned item be worth at most?

How much can any single possession take up a character's wealth? For this question, I'd like answers that operate under the presumption that wealth-by-level isn't a minimum but instead a target. I've ...
38
votes
6answers
2k views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
19
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5answers
871 views

What techniques can I use to improve flavor text?

I've been improving my GM skills lately, but there is one area in which my skills are very weak, and that is flavor text. For example, if my players go into the woods, I tend to say something stupid ...
6
votes
1answer
1k views

How can I create more compelling villains? [closed]

A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
17
votes
9answers
765 views

How can I encourage my group to become more well rounded?

My gaming group tends to each go in their own direction for character creation. Sometimes this leads to great games where folks are strongly opposed on dramatic elements and character interaction is ...
11
votes
3answers
326 views

How should I properly lay out the expectations of my players for the campaign, and how do I support these expectations?

I've been planning on running my 1000 point Wild Talents campaign for some time now, and I think it diverges significantly in how it will be played from campaigns we've run in the past. My group has ...