The practical arts and methods applied to gamemastering.

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How to roleplay the Tengu (D&D 3.5 and Pathfinder race)?

I am currently DM-ing a Pathfinder game (it's a system based on 3.5e D&D). I am planning to introduce a Tengu character to the story. I've done some research, however I'm still not entirely sure ...
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6answers
526 views

Adjusting Combat Balance

My Problem My players all seem to have +5 defenses and attacks over the monsters, in addition to the health and more deadly abilities... and they're in appropriate gear for their level (+2 gear at ...
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4answers
700 views

How do you make an encounter actually match its CR level?

I recently started using encounter generators and tables. I've noticed that there are encounters like "8 Cave Spiders" or similar. While the number of enemies will result in an encounter that "should" ...
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8answers
865 views

How can I organize my counter collection?

I have just gotten a large collection of monster counters and am wondering how can I store them neatly and in an organized manner after I have punched them out? I am also thinking of ways to easily ...
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6answers
326 views

How do you come up with attribute values and skills for your NPCs [closed]

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
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2answers
259 views

When players have settled into “routines” for runs, how to break them out of the rut?

One way or another almost 95% of all the Shadowruns I either played or was GM in, somehow got to the point where the players would either: gather building plans and/or use their existing collection ...
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6answers
264 views

What are good techniques help remember the interrupts of DND 4e monsters?

For new and experienced 4e DM's alike, a recurring challenge is activating all of the appropriate interrupt powers on monster sheets. It gets really easy to miss something when solo monsters can have ...
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2answers
354 views

How do I stop my players from jumping to conclusions?

Sometimes my players accidentally get ahead of me when they are excited. Example: I make an axe from the materials and use it to chop down the tree. The problem is that the player rushes to chopping ...
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4answers
297 views

Intelligent PC's and differing realms of knowledge

I'm GMing for a group. One of my PCs is highly scholarly (scholarship 4), and the character is a doctor - all aspects point to this. I would assume the doctor's knowledge is more focused on medical ...
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4answers
1k views

How do I deal with my players not roleplaying at all? [duplicate]

I know I should "let them have fun" or something, but the game isn't really working. I'm GMing a pathfinder campaign, but this isn't system-dependent. My players aren't roleplaying at all. Ok, they ...
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4answers
685 views

Mitigating conflict in a 'mixed' nWoD game

The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD, I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated ...
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4answers
444 views

How do you present plot hooks to string together premade adventures?

I am about to run my first adventure as a GM. I have never GM'd or participated in table top role playing before so I am following premade adventures (in this case starting with the 4e Redbox ...
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3answers
706 views

Are there issues to using passive Perception?

Is it fair to only consider the result of "passive" Perception checks (same as Taking 10) for PCs to detect things, unless the player actively expresses attention to something (in which case a roll is ...
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1answer
478 views

Beginner DM questions: Exploration and skill-checks

A group of friends and I have started playing the Red Box(4e), which we are enjoying a lot. I am the DM for this and probably the next adventure and our DM will change every few adventures to keep ...
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4answers
572 views

How to deal with dead characters' gear?

A few of my PCs have died. It happens. But now what? Specifically, now what happens to their items? They are rolling up some new characters and I assume they should follow the character wealth ...
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2answers
376 views

Picking a lock with wind magic

In the book, one of the examples given for wind magic is that you can pick a lock with it. Now my question is, should using wind magic to pick a lock just be a minor use of magic and not require a ...
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3answers
169 views

How can I expand the visceral gore as tell-tale scenery theme beyond dungeons?

On Greywulf's Lair, Lessons learned from Super Meat Boy, the author suggests: Our dungeons should be littered with corpses of past adventurers (or parts of them, at least), and blood stains serve ...
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3answers
164 views

How to handle a fair contest between PCs in Apocalypse World?

Assuming that (for whatever reason) two PCs decided to settle their disputes by means of a fair contest it seems like it would be difficult to determine which character had the 'initiative' to take ...
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4answers
437 views

How do I get my dresden files players involved in city creation?

I've tried to involve my players in city creation a few times through the course of the game, usually whenever they are about to finish up a story arc, but I usually all I get are just get a few ...
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3answers
624 views

Is encounter balancing/creation in 5e different to previous editions?

I have been GMing for a group for a few sessions now and I have had a lot of trouble balancing encounters. I go by the rules that it should be the xp the party needs to level as a "balance" and you ...
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4answers
300 views

How can my co-GM and I improvise together when running a game?

Here's the background - one of the players have to leave town for an exchange programmee lasting 6 months, but I have already filled his slot with another player. We are thinking of ways to include ...
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4answers
370 views

How to create meaningful relationships with NPCs

How do I help the PCs to create meaningful relationships with NPCs? Maybe it is a result of my group playing too many one-dimensional adventures trying to find whatever MacGuffin they are after each ...
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2answers
513 views

How can I make non-violent combat alternatives actually fun and interesting? [closed]

Most of my group and I share a trait: We all hate the idea of monsters who can be talked or negotiated with, it kills the scary, dangerous part of a monster; that combined with the fact I suck at ...
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1answer
321 views

How can I add a cultural game mechanic to Pathfinder?

I was reading this article on how most people play all races exactly the same. The author hinted at replacing races in Pathfinder with a culture mechanic, but didn't really go into the details. I ...
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1answer
423 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
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4answers
996 views

Exalted Limit Breaks - How do I get them to occur more often?

So one of the biggest problems I have had with GMing an Exalted game is getting the players to actually limit break. Flavor wise, it is one of the biggest flaws of an Exalt, Solars in particular, but ...
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1answer
165 views

What guidelines, if any, exist to guide the DM in establishing difficulty level for skill/ability checks?

Reading through the basic set there is a DC Check difficulty table found on page. 58, but aside from the basic description of what a check is and the basic mechanics (d20 + mod/skill + any situational ...
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1answer
319 views

What are the potential pitfalls and errors as a first time DM of a Dread Game?

I am getting ready to run my first session. We are going to run a game of Dread. I have read the Dread book and am planning on running the first published scenario. What kind of pitfalls should I be ...
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2answers
235 views

How to manage play in a zombie RPG pre outbreak

I am planning on starting my newest campaign about the end of the world: a Zombie Apocalypse, with the game starting before the outbreak has occurred. Every zombie RPG I have encountered so far has ...
7
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1answer
282 views

How can Fate Accelerated be adapted to very short game time windows?

I'm running a roleplaying games club, and I have a rather difficult predicament. We have the capacity to meet weekly, but only for the span of about half an hour to forty minutes. The problem is ...
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1answer
553 views

How to GM a haunted house?

In some Pathfinder campaign there is a house, where there are a lot of haunted things. The description of such a haunt says something like this: CE obsessed haunt (around the bed) Caster Level 3rd ...
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3answers
845 views

How can I plan a TPK finale that doesn't look planned?

A campaign I was GMing in the past abruptly stopped because of stuff irl, with characters trapped in a tower in the center of a city that is being destroyed by a huge demon. When the group gets back ...
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2answers
776 views

Increasing experience gain in session

I want to increase the experience gain per game season for several reasons: My group does not play too often, something like once a month, therefore some players seem to loose sense of achievement ...
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4answers
634 views

What are established ways for playing a campaign based on a real-life environment?

I am thinking about starting a campaign which is based on my and my players' hometown and direct environment. I can imagine a plethora of pitfalls that come with this as opposed to creating a purely ...
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4answers
395 views

How does a DM handle time limits in-game?

An upcoming arc I have planned requires a thirteen-hour time limit to escape from an area. How do I plan for that in game time, and how do I keep the players aware of the time? I usually run six ...
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6answers
425 views

How should I inform players about 'meta-objectives'?

I am planning a couple of scenes where the PCs could gain some benefits if they choose a particular route. For instance, when they first enter a certain town, they would be set upon by a group of ...
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4answers
273 views

How can you convey that the majority of the world isn't supernatural?

In games that exist within a supernatural/urban fantasy/modern horror setting, usually only a very small percentage of the population is actually supernatural. Using World of Darkness as an example, ...
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3answers
764 views

Should I give players post play insights to assist them in future playing?

Is it ever advisable to tell players about "content" they missed out on because of their actions or inactions? For example, in the game the other night, one of the players has been making nice (while ...
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4answers
365 views

What are the steps that you as GM's and PC's take to develop a Level 1 character?

This is for the basic character creation at level 1. I know the PHB goes into some detail on character creation and the steps for doing so. What I want to know is how you as GMs or players create ...
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3answers
178 views

How can I encourage the use of willpower?

I've never (or rarely, maybe once) seen anyone make use of willpower in a World of Darkness game, it seems like such a vastly underutilized resource. What can I do to encourage my players to remember ...
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5answers
909 views

How do I design well-balanced homebrew items?

I have previously run into issues with homebrew items throwing off the balance of my game, and I'm trying to anticipate any issues I might run into by giving my players certain items. My players enjoy ...
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4answers
418 views

Where can I find/buy/get a detailed output NPC generator tool (digital or paper)?

As a part of my on-going quest to be a better GM, I am looking for a tool, paper based or digital, that can generate solid NPCs rapidly. These could be used as one shots but I am looking primarily ...
6
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2answers
282 views

Running an RPG with fast Drop-In-Drop-Out capability for an open day

Our university will have some Open Days for prospective students over summer, and our gaming society wants to present itself. Any somewhat traditional way of playing an RPG will take too much of ...
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4answers
1k views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
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4answers
562 views

Bringing a pre-made character to the table or not; pros and cons?

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
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3answers
163 views

How do I re-use a module?

I have a very small group of people to play DnD with. (2 people not including myself right now, trying to convince a 3rd) Before I left to this DnD free zone, I got a bunch of starter packs with ...
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6answers
203 views

How to make my session Faster

What are good ways to make my sessions move faster and my plot to develop quicker? I like to keep a balance between roleplay and dungeoncrawling, and don't mind spending hours in a dungeon on purely ...
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4answers
417 views

pathfinder: how to handle evil actions

I have a player in my current campaign, who is slaughtering captured goblins. He has encourage other players in the group to join him in considering them to be vermin. And has talked about ...
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4answers
689 views

Being a more “flexible” Dungeon Master [closed]

[The following question is about avoiding to railroad the players, and has nothing to do with breaking or following rules.] I am playing a campaign of my own with my friends, and the thing is that I ...
6
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4answers
222 views

How does the GM effectively help players find Traits?

I've encountered a problem in Burning Wheel in the past, and I'm looking for a better way to address it in the future. The default Traits List in the Burning Wheel Gold rulebook (p310-355) contains, ...