The practical arts and methods applied to gamemastering.

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14
votes
4answers
499 views

How to succesfully make one quest naturally lead to the next?

My old GM used to make our quests highly modular and separated. While this had some advantages, it gave the feeling of running through a video game with discrete levels where we just popped from one ...
12
votes
3answers
437 views

How do I respectfully make use of non-Western accents?

I pretty much exclusively alter my voice to represent characters' speech in-game, both as player and GM. I have a pretty good handle on most of the numerous Western accents - probably due to the ...
45
votes
14answers
2k views

How do I get the PCs to stop focusing on a red herring?

Okay, I'll cop to it -- this is totally my fault. I get a little excited at the slightest opportunity to expound upon the setting, and in this case I added a small mausoleum to an otherwise boring ...
15
votes
4answers
414 views

How do I signal a flashback?

I have several flashbacks planned that introduce the characters to a backstory that is too complex for a typical plot dump. The problem is that the flashbacks are triggered in the context of the ...
12
votes
7answers
1k views

Dealing with a problem player not playing to their character aspects

A player in my Dresden Files game joined the group with a kick-in-the-door, "shoot-first-ask-questions-later"-style cop. The character had some fairly "meh" & a couple of potentially OK aspects. ...
20
votes
10answers
407 views

Campaign is on hiatus. How do I keep it on life support?

My regular campaign has ground to a halt due to scheduling problems. At this point, we don't really know how long it will be until we play again. Everyone is still interested, at least for now. Is ...
13
votes
3answers
361 views

Ubiquity: Best method to excitingly adjudicate the effects of Persuasion (Con/Diplomacy)

In Pulp Adventure games using the Ubiquity Roleplaying System what is an effective method to add tension, and ensure consistency in applying results, when handling social interactions based on Con and ...
12
votes
4answers
454 views

How do DM's avoid burning out? [duplicate]

Possible Duplicate: How do I deal with GM burnout? Currently I am the single DM of a smallish group of irregular players. Although I enjoy DM'ing, I'm beginning to burn out and really wish ...
13
votes
3answers
238 views

What kinds of player contributions work well and under what circumstances?

Introduction In Amber diceless roleplaying game players get extra points for building their characters by committing to player contributions, such as: Writing a diary, writing game reports, drawing ...
13
votes
5answers
754 views

How can I cast what can't be cast?

I'm running a Pathfinder campaign with the Eberron 3.5 setting, and I'm often finding that I want my players to be able to use magic in a way that the rules don't allow. For example, a party is in an ...
5
votes
6answers
600 views

Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?

One of my group mates has been quite obsessed with creating a Chuck Norris inspired character. He's playing a martial arts heavy, assassin flavors of Rogue, in a DnD campaign, which works well enough ...
9
votes
3answers
330 views

Ending a Campaign Gracefully (With a Newbie In Tow)

My Shadowrunners have been going on a five (real-life) month streak of destruction and have gotten immensely powerful to the point where they are near gods, but also gotten incredibly shafted due to ...
9
votes
3answers
381 views

New GM to a Laundry RPG game [closed]

What should a new (and not so experienced) GM watch out for when starting to run a game set in Charles Stross's Laundry universe? Note that all this could be applied to a Call Of Cthulhu game as well ...
9
votes
4answers
1k views

“Epic Level” Shadowrun

Recently I've run into an issue with my Shadowrun campaign for a number of reason, the most key of which is that my players have hit the 180-250 karma level where they've started to ascend to levels ...
11
votes
6answers
267 views

How can I add underworld intrigue to my Dresden Files game?

In D&D/Pathfinder/RIFTS/Shadowrun-type games I've played in the past, corrupt nobles/merchants, thieves' guilds, megacorps, ancient evils, and various religions with a flakey axe to grind were all ...
32
votes
9answers
985 views

How can I cut short a doomed fight?

Occasionally one of my PC's wanders off and gets himself into a battle he simply cannot win. I know the player wants to play out the battle to see if they can somehow pull it out, but it's boring for ...
7
votes
6answers
257 views

What are good techniques help remember the interrupts of DND 4e monsters?

For new and experienced 4e DM's alike, a recurring challenge is activating all of the appropriate interrupt powers on monster sheets. It gets really easy to miss something when solo monsters can have ...
10
votes
4answers
242 views

How do you handle the use of unrelated skills in the Dresden Files?

Back into the breach with our weekly Dresden Files game, and because of the lapse in time between sessions/people missing as much as anything else, I had some unique situations occur. One of the ones ...
17
votes
5answers
606 views

How do I make a single combat in a day challenging and interesting?

4e is a game of resource attrition. I can't find the quote in DMG right now, but from memory and experience, it works best with about 3-5 combat encounters in an adventuring day. That way, some of the ...
14
votes
8answers
451 views

How does one get players to explore more?

In a comment in my answer within What qualifies exploration gaming? Javafueled commented: It almost begs me to ask the question: How do I get players to explore more? :) – javafueled In order ...
18
votes
5answers
313 views

How to fight the unseen, and still keep things interesting?

In a horror themed campaign with a lovecraftian feeling, a big part of the game is to be in a constant feeling of being threatened, but without any visual stimuli other than glimpses, or sounds ...
10
votes
1answer
904 views

Resources for 3D printable RPG props?

I would like to introduce more map-based props (figures, terrain, obstacles, etc.) into my game. In particular, I'd like to be able to use a 3D printer to make props specific to whatever encounters a ...
22
votes
10answers
988 views

How do I find and eliminate plot holes?

I'm still a pretty new GM. Even though I enjoy coming up with plots and writing the overarching story-line, when I tell my wife (who does not play) how the adventure should progress (the long-view, ...
30
votes
9answers
1k views

How can I more effectively use darkness in a dungeon?

In more than one of my D&D campaigns, I've found myself feeling disappointed at my inability to make the darkness of the dungeon matter. Everyone has enough torches, and I'm not likely to be able ...
6
votes
4answers
537 views

Bringing a pre-made character to the table or not; pros and cons?

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
25
votes
10answers
3k views

How to make magic items more interesting?

We all read about the little person finding a magical ring and the GM basing his whole plot on that little ring. That was a cool example of a MacGuffin. Earthdawn has a system in which characters ...
7
votes
4answers
409 views

How do I get my dresden files players involved in city creation?

I've tried to involve my players in city creation a few times through the course of the game, usually whenever they are about to finish up a story arc, but I usually all I get are just get a few ...
13
votes
12answers
816 views

Why would I hire you?

I'm designing a D&D 4E campaign (set in the Forgotten Realms) for my local gaming society, which may or may not spill out into bigger things, rpg.se has given me too many ideas! I want the party ...
9
votes
4answers
234 views

How can a GM aid switching between the immersion and the meta level?

In recent adventures, I've often employed and supported using the meta level (i.e. thinking, joking and referencing about the game's contents with reference to our cultural context) for everyone's ...
11
votes
5answers
594 views

What can be done to encourage players/character to use rituals more?

An on going issue I have is with my players is that they leave a very large amount of power untapped in the arsenal of things they can do, namely rituals. As a DM I use them all the time, but the ...
16
votes
7answers
618 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
21
votes
6answers
567 views

How can I close my sessions better?

A big principle of group practices (facilitation, meeting management, etc) is Opening and Closing. Opening is creating a comforting environment where people feel invited and welcome. Closing is about ...
13
votes
5answers
375 views

How to handle lack of PC communication?

I've currently got a DFRPG group, and it's struggling a little bit. The main issue right now is that there's a good lack of communication between PC's. How can I encourage the players to communicate ...
9
votes
2answers
1k views

How do you run a political campaign?

Although it's a fair way off yet there's a decent chance that my campaign is heading towards becoming very political. I've considered running political games before, but it seems like it would ...
8
votes
3answers
186 views

How do I make players more comfortable in an unusual historical setting?

I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to ...
26
votes
26answers
1k views

Biggest GM pitfalls for new GMs? [closed]

What are the biggest/most common GM pitfalls (or mistakes) for new GMs? One pitfall per answer, please!
12
votes
6answers
236 views

Rebalancing Experience Point Totals?

Say that through legal game play some player characters have gained a lot more XP than others. Should the referee take steps to rebalance the player characters, or just let it go as it is part of the ...
7
votes
2answers
214 views

Good storylines to accompany adding another player to the game?

I just ran my first two sessions as GM and we are probably going to be adding a 4th player to the group soon (making 5 of us total). I'm trying to thing of a good premise for the party to meet the new ...
8
votes
2answers
908 views

How do I implement Social Combat into a D&D/D20/Pathfinder game?

One of the coolest parts of White-Wolf games, in my opinion, is that they usually offer the ability for Social Combat to be just as exciting as physical or mental combat. How can I run Social Combat ...
29
votes
4answers
1k views

How do I keep a long-range plot cohesive and coherent?

I enjoy GMing but I much prefer to to have some sort of long running plot (or meta-plot) rather than having a series of unconnected unfortunate events afflict my PCs. For example, I would love to ...
4
votes
5answers
705 views

What's a good text only adventure game to improve my storytelling for DMing?

I've been trying to think of good ways to improve my narration of scenes when I can't actually practice firsthand with my group. On idea I had was to find some old text-only adventure/RPG games and ...
6
votes
4answers
412 views

Where can I find/buy/get a detailed output NPC generator tool (digital or paper)?

As a part of my on-going quest to be a better GM, I am looking for a tool, paper based or digital, that can generate solid NPCs rapidly. These could be used as one shots but I am looking primarily ...
21
votes
6answers
879 views

What GM tasks can be delegated to players to speed up encounters?

My party's encounters (D&D4e - 13th level) take on average 3-4 hours. We chit chat a lot and are pretty easily distracted, and it's not a huge deal because we're all having fun. But lately we've ...
12
votes
6answers
307 views

How to introduce item descriptions

One of the things that I dislike when running a session is how a great majority of the items are bland - a short sword is a short sword, a bow is a bow, an arrow is an arrow. After sitting on it for ...
6
votes
0answers
183 views

How do I effectively portray multiple characters in conversation? [duplicate]

Possible Duplicate: How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? You should be familiar with this set up: All the characters are at a party ...
36
votes
3answers
628 views

How do I build a sense of wonder in my games?

I guess this is part three of a series of questions, with part I being on building tension, and part II being on building comedy. Greg Stafford has talked of his primary motivation as a gamemaster ...
10
votes
3answers
274 views

How can I import the natural suspense and tension from a game of Dread into a game of D&D?

In Dread the game naturally lends itself to suspenseful play. As the game progresses the tower gets more wobbly and tension builds naturally due to the game's mechanics. I'd like to somehow bring this ...
5
votes
2answers
284 views

Using Org-Mode for Player and DM Notes?

I love Org-Mode. So I obviously would like to use it for my notes for DMing and Playing. However before I get cracking, I was wandering if anyone has tried it, and any half decent custom set ups that ...
7
votes
2answers
372 views

Picking a lock with wind magic

In the book, one of the examples given for wind magic is that you can pick a lock with it. Now my question is, should using wind magic to pick a lock just be a minor use of magic and not require a ...
5
votes
4answers
347 views

How to avoid the feeling of railroading in my campaign pregame?

This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...