The practical arts and methods applied to gamemastering.

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10
votes
4answers
249 views

Do I need to stat out & measure everything?

I am preparing a session that contains a fair amount of absurdity. Many of the creatures and situations that my players will encounter will probably not be encountered again. On the one hand, I know ...
15
votes
5answers
396 views

How to abstract a trial?

A session I am writing for my gaming group will take the characters through a murder trial. One of the players is the accused, and he and his companions will need to build a case and defend ...
13
votes
6answers
612 views

Regional Resource Management and Trade Rules

I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...
9
votes
1answer
99 views

How to handle combination attacks

This is a topic that the book doesn't really talk about, or if it does i missed it. During one of our fights, our siccomancer (air magic) used a spell to launch our were-tank (he's got a ring that ...
6
votes
4answers
353 views

What are the steps that you as GM's and PC's take to develop a Level 1 character?

This is for the basic character creation at level 1. I know the PHB goes into some detail on character creation and the steps for doing so. What I want to know is how you as GMs or players create ...
8
votes
3answers
639 views

How to write in-character introduction to new players for a new game background

So, I have this uber cool game world and I want to run a super cool game in it. It should not really matter what genre for this, but let us assume it is fantasy. Instead of either a long conversation ...
5
votes
1answer
132 views

How to price a custom mortal stunt?

I've got a couple of players that want to create a custom stunt or two, which I'm fine with. However, I'm not really sure on how I should price the cost of their stunts based on what it allows them ...
7
votes
4answers
904 views

Exalted Limit Breaks - How do I get them to occur more often?

So one of the biggest problems I have had with GMing an Exalted game is getting the players to actually limit break. Flavor wise, it is one of the biggest flaws of an Exalt, Solars in particular, but ...
15
votes
4answers
374 views

GM Tips for a Rashomon style game

I want to run a Rashomon style session soon and I'm looking for solid advice, as well as lessons learned from your own experience doing so.
23
votes
3answers
1k views

How to implement a stealth based instant-kill system

I've been playing 4e for a few months now and I'm really interested in creating a dungeon crawl in which the PCs can choose to stealthily kill off certain monsters before they are able to alert other ...
8
votes
2answers
480 views

Creating encounters for a DFRPG party

I've got a 2-person party and i'm having some difficulty with balancing encounters for them. It seems that what i'm making is either way too easy, or harder than i really want it to be (ie, they're ...
12
votes
1answer
367 views

How do I handle someone who never ever wants to pull?

I am getting ready to host my first game of Dread and the question that is really bugging me is what happens if a player (and I have one in mind) absolutely refuses to pull every single time? Dread ...
9
votes
2answers
287 views

What are good techniques to adapt module maps to 3D terrain and/or 2D tilesets?

This is slightly related to How to Use Module Maps but instead of being about how to adapt published small maps to 1" scale or using playmats, I'm interested in technique for adapting to pre-published ...
3
votes
2answers
425 views

How can I improve my ability to react to spontaneous events in Star Wars: Saga Edition?

I like the spontaneousness of being the DM. My players can surprise me with "Hey, I am gonna throw grenades and detonators to blow up the reactor of a capital ship." and they pass the skills checks. ...
23
votes
4answers
611 views

How do you handle large scale exploration?

I'm currently running a game where the players are exploring a large ruined city (It happens to be Rathess in Exalted, but the question is more general than that), and I'm looking for techniques to ...
12
votes
4answers
224 views

How to communicate genre tropes for better player buy-in to the genre?

Some games fail to be all that they could be, not because of a lack of engaging play, or clever players, but because of a lack on one or both sides of the GM screen of understanding of the genre being ...
6
votes
3answers
160 views

How do I re-use a module?

I have a very small group of people to play DnD with. (2 people not including myself right now, trying to convince a 3rd) Before I left to this DnD free zone, I got a bunch of starter packs with ...
10
votes
2answers
172 views

Any advice for writing a historically accurate adventure?

I have some players who are requesting that I write some historical adventures. However, I am having a bit of a hard time keeping things historically accurate while still allowing there to be things ...
3
votes
3answers
5k views

How do you as GM's level/de-level monsters in adventures that are premade

I am getting ready to start a new campaign that was made for higher level characters. I want to use the campaign but want to lower the monster levels and may want to raise monster levels inthe future. ...
12
votes
3answers
537 views

Non-combat objective: Delay larger enemy force

I'm re-writing the "Battle of Albridge" encounters from The DM-kit's Reavers of Harkenwold. As supplied they are mostly just a rehash of earlier fight-to-the-death skirmishes on re-used maps. Instead ...
11
votes
2answers
411 views

Tasks for a split party

I'm running a 4th ed game, but I don't think that makes a difference in this case. Last session my party decided to split up for a couple tasks. The hybrid bard/rogue and the avenger (affectionately ...
9
votes
2answers
151 views

How do I create locally focused play?

As a GM, I find using certain settings (such as the setting for Talislanta) to be somewhat challenging. These settings have a large assortment of eclectic characters that can be played and almost ...
6
votes
3answers
196 views

How do you handle skill use and spends in GUMSHOE?

I ran a playtest of Pathshoe (a new Pathfinder + GUMSHOE hybrid from Pelgrane Press) for my gaming group last weekend. I have several of the other GUMSHOE games (Mutant City Blues, Esoterrorists, Fear ...
17
votes
6answers
459 views

Techniques for speeding up a game with many players at the table?

I have a table of six players already, and have more people interested in joining my game. I wanted to consult people who had experience with running large tables to see if running for larger groups ...
14
votes
5answers
325 views

What to do when a curse makes a character useless?

It happened in a DnD 4th edition game but it could happen in any game. My group of players fought a Weretiger and the two melee-type characters now have claws and can't use weapons. Since those claws ...
17
votes
8answers
425 views

What are some proven methods of generating attachment to locations/objects in a campaign?

It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
10
votes
4answers
233 views

Introducing Guest-Stars in Ongoing Campaigns

I've got a situation I'm dealing with tonight and that I've dealt with before, but I've never had rpg.se to ask about it. So here goes: Are there any tried-and-true methods for dealing with ...
7
votes
3answers
166 views

How can I expand the visceral gore as tell-tale scenery theme beyond dungeons?

On Greywulf's Lair, Lessons learned from Super Meat Boy, the author suggests: Our dungeons should be littered with corpses of past adventurers (or parts of them, at least), and blood stains serve ...
18
votes
8answers
426 views

Practices to mitigate player characters' conflicting agendas

You have a campaign that provides, by design, a high level of freedom for the players to pick the story threads, sides and whatnot for themselves. In the long run, a conflict arises: some player ...
23
votes
9answers
918 views

Third-Person Limited Narration or Third-Person Omniscient Narration?

What are the advantages/disadvantages to using either a kind of "Limited Narration" or an "Omniscient Narration" style when running a game? i.e. Does saying... None of the characters notice the ...
12
votes
7answers
425 views

Role-playing within role-playing

Suppose that the PCs are actors that have to play roles in film, television, theatre. Or that they are some sort of spirits that process other people and make them do their bidding without letting ...
25
votes
14answers
776 views

Story Arc vs. Player Creativity

I want to put the players in a challenging spot by putting them in a no win situation and having them captured and stripped of their equipment (assuming they might get it back as they make their ...
11
votes
10answers
1k views

Are there good game mechanics/systems for a timetravel-heavy game/character?

What techniques(or systems) can be used to deal with a game (or even a single session) where time travel is a heavy part of the game? For example, I have a player whose character concept has the ...
8
votes
2answers
345 views

What are your play experiences with The Secret Lives of Gingerbread Men?

I'm going to run a session or two of The Secret Lives of Gingerbread Men for my wife and kids. We're all experienced roleplayers, but we haven't tried this system before. What kinds of adventures have ...
9
votes
7answers
548 views

What techniques are there for balancing power gamers with story gamers in D&D 4E?

In my current D&D 4E game, I have a fairly large number of players with differing preferences for play style. As they have progressed through levels, differences between the characters with ...
15
votes
4answers
528 views

How do I create and effectively use silence?

People who have thought about public speaking or presentations usually know that silence is one of the most powerful tools in conversation, speaking and negotiation. Think about any memorable speech. ...
18
votes
4answers
1k views

Designing puzzle-based mysteries

I'm currently watching the BBC series Sherlock. In this episode, the central mystery is fascinating: first, there are symbols scrawled on the wall; next, these turn out to be a cipher; then, the ...
9
votes
5answers
396 views

How can I encourage my group to seek success, rather than entertaining failure?

Our weekly group has a tendency toward playing into escalating spirals of self destruction, regardless of the system or genre. Players will look for opportunities to fail, or to set up other player's ...
21
votes
5answers
1k views

As a GM, how do I keep Dungeons & Dragons more interesting for young players?

Currently, my group of players is my children, ages 7+ through 14+ (and several in between). They all are really excited about playing, but I am having great difficulty keeping them all interested ...
11
votes
4answers
2k views

How do I run a maze scenario without using a map?

Inspired by a question on another site, what's the best way to add a labyrinth to an adventure scenario without making the challenges contingent upon player skill at mapping or navigation? I'd like ...
14
votes
0answers
364 views

How does a GM know they have done enough prep? [duplicate]

Possible Duplicate: When GMing a game, how much should you prepare in advance? How do you, as a GM, keep from getting into an endless prep loop and to know when you have enough to run a ...
3
votes
4answers
338 views

What props or other tools can I use to improve pacing?

For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...
28
votes
14answers
411 views

How do I retain momentum in an irregular game?

For years I have had a regular weekly evening group but as we've all aged, it has become more difficult to meet. I tend to get the same players but we do not play every week. Long gaps mean that it is ...