The practical arts and methods applied to gamemastering.

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9
votes
1answer
458 views

How do I get my players to make their own decisions?

I'm GMing a Dungeon World campaign with players completely new to tabletop RPGs. Every time I present them with a situation and ask them what they do next, none of them ever arrive at a conclusion, ...
16
votes
7answers
978 views

As a DM, how to save a creature from being killed by players and not be cheap?

If you put a creature you want to use at a later date in an encounter, how could I save that creature near the end of the battle without sounding cheaty. E.g. The evil mage has only 1 hit point left ...
7
votes
1answer
393 views

How can I add a cultural game mechanic to Pathfinder?

I was reading this article on how most people play all races exactly the same. The author hinted at replacing races in Pathfinder with a culture mechanic, but didn't really go into the details. I ...
7
votes
4answers
775 views

How to deal with dead characters' gear?

A few of my PCs have died. It happens. But now what? Specifically, now what happens to their items? They are rolling up some new characters and I assume they should follow the character wealth ...
15
votes
4answers
826 views

Unknowingly improving my players' luck

As a GM, I'd like to give my players a lucky item, one that improves their dice rolls. However, I don't want them to immediately realize that the item is improving their rolls. One thought I had was ...
26
votes
10answers
2k views

How can I fool my players into being pawns for the villain?

Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
3
votes
1answer
255 views

Unkillable Advantage and the afterlife

In a GURPS 4e campaign, when a character dies, I want it to run through an afterlife, which would be easy to escape (maybe a combat or a few puzzles, like a variation on the Halls of Mandos), and then ...
12
votes
2answers
643 views

How can I keep the nature and capacity of NPCs hidden to generate a fear of the unknown?

In traditional games such as D&D, the mechanics of the NPCs you face are generally an unknown quantity. The players and the characters only have a rough idea of what an NPC is capable of, based on ...
10
votes
1answer
1k views

Running Microscope for the first time using online

I'm planning to run a game of Microscope for the first time with players who've never played it before as well (hello deep end!) and it's going to have to be online as my players of choice are ...
22
votes
4answers
575 views

How do I construct an individual session as part of a larger campaign?

I've been GMing/DMing on and off for years. I prefer playing. Mainly because when I run a game, I'm more a fly by the seat of your pants kind of dm, and it works sort of.. My problem is that, while I ...
33
votes
15answers
2k views

How do I keep NPCs from just sounding the alarm?

When I design adventures, I often come up with situations where the NPCs could realistically thwart the PCs quickly by sounding an alarm. This is especially common in science fiction settings, where ...
6
votes
4answers
3k views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
33
votes
7answers
1k views

Using a Time-Skip as a Plot Device

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...
5
votes
3answers
2k views

Tips for dealing with intentionaly aggressive player? [closed]

Well, I don't know whose responsibility is, but I'll tell you the whole problem. I only have one player, and we've been playing for a while together; I live in a country where role playing is very ...
35
votes
14answers
4k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
9
votes
5answers
726 views

How can I as GM handle situations where players bicker about tactics?

I'm current running 13th Age, and there are two players who are quite tactical. The issue is both of them thinks differently and one is pushy, and the other is stubborn. Every now and then the both of ...
8
votes
6answers
464 views

How to make a confinement situation interesting without railroading players?

There are many scenarios where players will be confined for a period of time in a location: Prison, castle under siege, mega dungeon adventure (like Undermountain) or a labyrinth. I'd like to play the ...
5
votes
4answers
772 views

Knocking out NPCs

Alright, so I'm thinking up a stealth based mission that involves sneaking into a guarded manor and stealing an artifact. Needless to say, it would be best if this was a quiet affair. I have most of ...
17
votes
3answers
2k views

What is all the backstory in an Adventure Path for if the players never see it?

I'm new to tabletop RPGs (although I have been interested for a long time, just had difficulty finding like-minded companions, and the funds required to get some of the stuff). When I was finally ...
12
votes
5answers
2k views

How to give a Rogue ways to shine

I'm DMing a pathfinder campaign and it's been going pretty well. The Barbarian is having a grand time cleaving hordes of weak enemies, the Cleric is doing fantastic in the undead segments, and the ...
20
votes
1answer
3k views

How is a play-by-email game actually played?

I'm currently interested in learning more about play-by-email RPGs. Searching the Web, I've found many forums and sites promoting PbeM campaigns (Aelyria and Blue Dwarf, for instance), but nothing ...
1
vote
3answers
165 views

Regaining lost limbs as a catalyst for the story?

I'm currently playing a Swedish-developed RPG called Götterdämmerung, a d100 based game, set in the 18th-century. Currently my players are fleeing by carriage from ...
12
votes
2answers
546 views

How can I work on my improvisation skills in regards to running a campaign?

I'm writing a campaign for 3.5 at the moment and, as a new DM, it's been hard for me to decide what I need to write now, and what I'll need to write later. Because it's going to be my first campaign ...
8
votes
4answers
785 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
18
votes
6answers
932 views

How to implicate the players in the horror?

Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
15
votes
5answers
656 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
5
votes
1answer
332 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
6
votes
6answers
482 views

How should I inform players about 'meta-objectives'?

I am planning a couple of scenes where the PCs could gain some benefits if they choose a particular route. For instance, when they first enter a certain town, they would be set upon by a group of ...
3
votes
2answers
315 views

Giving the PCs good reasons enter a dungeon camped by a enemy army (Rescue at Rivenroar)

This question is specifically for the module "Rescue at Rivenroar", but it's applicable to any dungeon-crawl with the following premise - the antagonists have just attacked a village/town, and have ...
10
votes
5answers
319 views

Is it okay to take power/actions away from PCs to add drama?

In the game I have running right now, one of the PCs have had a run in with a local "gang" of sorts. An encounter between the two is approaching, but I'm struggling to think of the best way to set up ...
15
votes
2answers
1k views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
964 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
13
votes
4answers
1k views

Murder mystery and high fantasy magic - how to make it work?

I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
8
votes
3answers
638 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
2
votes
2answers
1k views

How should a DM recover from major player plot derailment? [duplicate]

Raj Got Stuck in the Crystal I’m a relatively new DM, and I ran into an issue with my group recently that I think I could have handled better. For our campaign, I designed a world where the continent ...
35
votes
5answers
2k views

How can we make overcoming a language problem interesting?

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...
15
votes
4answers
574 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
50
votes
6answers
5k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
874 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
12
votes
5answers
636 views

How can I let players make more choices during combat?

When my players are in combat, they mostly spend a moment figuring out what the most effective target is for each of them, and how to attack it, and then everyone rolls until combat is over. They ...
15
votes
7answers
3k views

How can I run games in Shadowrun, without going overboard?

I've recently picked up my SR4 20th anniversary edition rulebook and I'm interested in running a game for some of my friends. The issue I'm facing is that....well, I don't want to spoil my players too ...
54
votes
7answers
2k views

How can I make my game more “noir” as a GM?

I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It's not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. ...
7
votes
1answer
535 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
44
votes
10answers
2k views

Is it fair to press the players for decisions during combat?

My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
14
votes
4answers
571 views

Tips for organising a short campaign?

I'm planning on fitting as much roleplay into my university's intersemester break (ISB) as I can. I've got ideas for campaigns in my head, and I'm reasonably comfortable jotting down a few stats and ...
18
votes
5answers
2k views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
5
votes
1answer
131 views

Introducing new players to Legend: Shared track game?

A little while ago in Legend’s IRC channel, someone suggested having a thematic team where everyone shared a track; this was largely shouted down because in Legend, you can have the theme of, ...
9
votes
3answers
416 views

Encouraging players to play games they normally wouldn't?

So one of my traditional groups has a member who's gone through a pretty serious health crisis, and in addition to that the remainder of the group is going on some traveling soon. Eventually we'll get ...
14
votes
7answers
943 views

How can I make my carrying mission interesting

Often my quest will boil down to Dungeons or Go to X because of Y to do Z (I may over simplify it but let's focus on that). Dungeons, I can make those as awesome as they can be. Awesome rooms with ...
27
votes
5answers
3k views

Problems with a party of only Spellcasters?

Given a party of only spellcasters (and only unique classes, i.e. only one character can take any specific class), what are possible roadblocks or problems the group may run into? Should they be ...