The practical arts and methods applied to gamemastering.

learn more… | top users | synonyms (2)

13
votes
7answers
435 views

Role-playing within role-playing

Suppose that the PCs are actors that have to play roles in film, television, theatre. Or that they are some sort of spirits that process other people and make them do their bidding without letting ...
25
votes
14answers
845 views

Story Arc vs. Player Creativity

I want to put the players in a challenging spot by putting them in a no win situation and having them captured and stripped of their equipment (assuming they might get it back as they make their ...
8
votes
2answers
364 views

What are your play experiences with The Secret Lives of Gingerbread Men? [closed]

I'm going to run a session or two of The Secret Lives of Gingerbread Men for my wife and kids. We're all experienced roleplayers, but we haven't tried this system before. What kinds of adventures have ...
9
votes
7answers
601 views

What techniques are there for balancing power gamers with story gamers in D&D 4E?

In my current D&D 4E game, I have a fairly large number of players with differing preferences for play style. As they have progressed through levels, differences between the characters with ...
15
votes
4answers
557 views

How do I create and effectively use silence?

People who have thought about public speaking or presentations usually know that silence is one of the most powerful tools in conversation, speaking and negotiation. Think about any memorable speech. ...
18
votes
4answers
1k views

Designing puzzle-based mysteries

I'm currently watching the BBC series Sherlock. In this episode, the central mystery is fascinating: first, there are symbols scrawled on the wall; next, these turn out to be a cipher; then, the ...
9
votes
5answers
408 views

How can I encourage my group to seek success, rather than entertaining failure?

Our weekly group has a tendency toward playing into escalating spirals of self destruction, regardless of the system or genre. Players will look for opportunities to fail, or to set up other player's ...
21
votes
5answers
1k views

As a GM, how do I keep Dungeons & Dragons more interesting for young players?

Currently, my group of players is my children, ages 7+ through 14+ (and several in between). They all are really excited about playing, but I am having great difficulty keeping them all interested ...
11
votes
4answers
1k views

How do I run a maze scenario without using a map?

Inspired by a question on another site, what's the best way to add a labyrinth to an adventure scenario without making the challenges contingent upon player skill at mapping or navigation? I'd like ...
14
votes
0answers
369 views

How does a GM know they have done enough prep? [duplicate]

Possible Duplicate: When GMing a game, how much should you prepare in advance? How do you, as a GM, keep from getting into an endless prep loop and to know when you have enough to run a ...
3
votes
4answers
349 views

What props or other tools can I use to improve pacing?

For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...
28
votes
14answers
456 views

How do I retain momentum in an irregular game?

For years I have had a regular weekly evening group but as we've all aged, it has become more difficult to meet. I tend to get the same players but we do not play every week. Long gaps mean that it is ...