The practical arts and methods applied to gamemastering.

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6
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4answers
654 views

Bringing a pre-made character to the table or not; pros and cons?

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
6
votes
4answers
725 views

Being a more “flexible” Dungeon Master [closed]

[The following question is about avoiding to railroad the players, and has nothing to do with breaking or following rules.] I am playing a campaign of my own with my friends, and the thing is that I ...
6
votes
3answers
280 views

How do you handle skill use and spends in GUMSHOE?

I ran a playtest of Pathshoe (a new Pathfinder + GUMSHOE hybrid from Pelgrane Press) for my gaming group last weekend. I have several of the other GUMSHOE games (Mutant City Blues, Esoterrorists, Fear ...
6
votes
2answers
427 views

How do you scale up a premade adventure's difficulty when you have additional PCs?

I am going to be running the D&D 4e Redbox premade adventure and a couple other premade adventures for 5 PCs. However at the beginning of the explanation for the adventures they say it is for a ...
6
votes
1answer
215 views

Should all play happen in scenes in Fate?

After reading the core rules and playing a first — very pleasant — session (I was the GM) I wonder how many time in a game should be spend in a formally declared scene? In our last ...
6
votes
2answers
383 views

How can I retain a classical (rather than medieval) feel in my game?

I'm running a campaign (D&D 3.5, moderately houseruled, but my question is general) set in a world in a classical era. You might compare it to the Han dynasty, or to the Roman Republic--Roman ...
6
votes
3answers
434 views

Revealing game world information

A player asked me the other night: "In the World of Darkness are Vampires able to enter without being invited in?". The answer to the question is, yes, and even if they weren't the area was a public ...
6
votes
2answers
773 views

How can I make non-violent combat alternatives actually fun and interesting? [closed]

Most of my group and I share a trait: We all hate the idea of monsters who can be talked or negotiated with, it kills the scary, dangerous part of a monster; that combined with the fact I suck at ...
6
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1answer
360 views

How can you handle PvP Combat so everyone has fun?

Recently my group's campaign in Anima: Beyond Fantasy took a turn towards a combination political intrigue/martial arts tournament that inevitably ended up resulting in PvP matches. The first of these ...
6
votes
5answers
422 views

How can I run a game with some players online and others at the table [duplicate]

A member of our group moved cross-country, and we'd like to include him in some of our games. Is it feasible to play a game with some players at the table and another online? If so, how do I, as the ...
6
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1answer
813 views

Does a GM ever want to kill the player characters? [closed]

I'm in the process of learning as much as I can about being a GM with a view to running a game at some point. One thing that has struck me is that killing the PCs probably isn't very good for the ...
6
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3answers
346 views

When should I separate encounters?

I had a session this week involving a fairly large battle at sea. The encounter involved a couple of boarders while the enemy ship was still at quite a distance, and the larger group still on the ...
6
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4answers
348 views

How can I incorporate intrigue and inter-NPC-factional depth whilst maintaining speed & spontaneity in a sandbox game?

The scenario... My players are meeting lots of NPCs, and the galaxy around them is as deep as they desire... Whilst the flavour of our game is Action/Comedy (a little like Fifth Element) I'm ...
6
votes
3answers
168 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...
6
votes
2answers
325 views

As an inexperienced GM, how can I avoid killing PCs my first time GMing in Pathfinder Society?

While I have experience DM'ing 3.5e, I have far less experience in pathfinder and have not yet GM'd a PFS game. I'm currently preparing to run the Rise of the Runelord's first module (Thistletop) ...
6
votes
1answer
109 views

What is a good way to introduce D&D 4e at a mini-con?

I've been asked by my library to host an introduction to D&D at the Summer Reading Program Mini-Con. Last year, most of the people were new to the game (as in, "the cover art looked cool", or "I ...
6
votes
3answers
276 views

Using a 'confidence' buff to reduce party splitting up

I am GMing a game for the first time and we are 2 sessions in. We are playing D6 star wars, and its tending to be comic, which is great. There are 5 players, which manageable but quite busy. They are ...
6
votes
1answer
1k views

How can I create more compelling villains? [closed]

A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
6
votes
4answers
346 views

In a Sci Fi game, how do I keep the team together when one is “netrunning”? [duplicate]

I have a science fiction campaign where one of the characters is a "netrunning" hacker who's skills are based in a virtual world. The rest of the characters are in the real world. I want them to feel ...
6
votes
2answers
255 views

How many GMs is enough to run a Mega-Game?

My two friends and I are going to spend quite a bit of time preparing a mega-game. It will be a weekend long gaming session with around 20 players, and the three of us as GMs. We are trying to figure ...
6
votes
2answers
292 views

What's the best way to deal with a group that combines lazy and proactive players? [closed]

My group has been fun to play with and likable; we're a group of friends that enjoy the hobby and like to adventure into many different genres and settings, however as a Game Master, there's a problem ...
6
votes
2answers
609 views

Will using NPCs as allies overshadow my PCs?

As I was working on my D&D 4e campaign, I created a few NPCs to connect with my players, some of them intended as travelling companions of the PCs. Their backstories and knowledge hook into the ...
6
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0answers
190 views

How do I effectively portray multiple characters in conversation? [duplicate]

Possible Duplicate: How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? You should be familiar with this set up: All the characters are at a party ...
5
votes
5answers
655 views

Bringing the Team together

Here is the Team Concept: All characters are currently mortal but they'll be transitioning soon, so I've noted what they want to change into. How do I get them to work together? My original approach ...
5
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7answers
2k views

How to GM and Play a Character fairly [duplicate]

I'm a new player to RPGs and I'm trying to incubate my skills so that I can play in a group one day. I've got a fair grasp of the rules and I've been running one on one campaigns with my wife; both as ...
5
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3answers
315 views

How can I optimize storytelling for a Pathfinder game with a party group in flux

The group that I game with has been falling one by one. Life happens I understand this happens. However there is now only 1 character(Myself) and the DM and while we have fun it would be more fun with ...
5
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3answers
3k views

Tips for dealing with intentionaly aggressive player? [closed]

Well, I don't know whose responsibility is, but I'll tell you the whole problem. I only have one player, and we've been playing for a while together; I live in a country where role playing is very ...
5
votes
1answer
332 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
5
votes
6answers
1k views

How do I make random adventures relevant to player motivations in a Sandbox Hexcrawl Campaign?

I've spent my vacations planning my very first sandbox, however, I noticed that, being a hexcrawl, most of the time my players will be exploring the world and sometimes, they might spend a lot of time ...
5
votes
4answers
500 views

When are unexpected events “Too much”?

To vent out from the exams the whole group finished not long ago, I'm preparing a simple D&D3.5 game. A mindless dungeon crawler with lots of enemies, loot and the usual stuff with just enough ...
5
votes
4answers
772 views

Knocking out NPCs

Alright, so I'm thinking up a stealth based mission that involves sneaking into a guarded manor and stealing an artifact. Needless to say, it would be best if this was a quiet affair. I have most of ...
5
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4answers
501 views

How to handle initiative when a new force joins a combat in progress

I am DMing a small hunger-games-like adventure where there are multiple parties of NPC who also are participating. It is pretty likely that the PCs will happen upon some of the NPCs fighting some ...
5
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4answers
401 views

World Development - A Fresh Start

If this is not the place for this type of question, redirect me - I am new here, and apologize in advance. So. My group is looking for something new. Dungeons and Dragons 3.5 in my own setting is our ...
5
votes
5answers
596 views

What can I do when I've introduced an overpowered plot element?

In my homebrew setting, one god gave his cultists the recipe for a special alloy, and a rival god gave to a kingdom that opposes the cultists the same recipe. The PCs acquired a warhammer made of ...
5
votes
3answers
531 views

How to reveal plot hooks & other information when NPCs' survival depends on secrecy?

I think that these two problems have a common element that's not being addressed in their answers. The things that the PCs are pursuing basically exist as part of secret societies, in which divulging ...
5
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4answers
939 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
5
votes
3answers
185 views

Can experiences in-game give Merits? Can Merits be used to purchase others?

As a player who is looking to actually branch off into GM'ing, my group and I ran into this conundrum recently: a technomancer of ours hacked into a corporations database at their security center. Per ...
5
votes
2answers
219 views

How can I gauge the strength of my PCs in Legend?

I've been trying to run Legend on and off lately, and I find myself faced with a frustration. Though I find the Mook rules easy enough to comprehend, I can't seem to create appropriate challenges for ...
5
votes
3answers
254 views

how can I convey to the players their PCs' cultural behaviors without telling the players what to do?

To begin this discussion, I think a working definition of culture may be in order. The Following is Adapted From Wikipedia and my own ideas Culture is that complex whole which includes knowledge ...
5
votes
4answers
512 views

How do I help players engage with plot despite giving me no good background hooks?

Two of my players are very excited about the game ("Super-Assassins Take On the Mafia, Ancient Evil") and made backgrounds with lots of good hooks I can use to tie them into the plot. The other two ...
5
votes
1answer
278 views

How can I deal with PC access to myriad sources of subtly conflicting information in a game where those conflicts matter? [closed]

I have been running a solo game for a friend in a system I created several years ago. I have encountered a GMing problem that I have not previously had to deal with, because real-life time ...
5
votes
3answers
370 views

How much creative and descriptive power should I offer my players? Is it different for sandbox campaigns? [closed]

I know that as a GM you have to have some skill with your words to make the descriptions really come to life. However, as I think more and more about my next sessions, which are probably going to be ...
5
votes
1answer
256 views

How to generate requests to PC with decision power and keep track of their conclusions

Background My players are officially recognized deputies, underlings of clan capital's chief magistrate, the most likely pretender to being next clan chief magistrate (same position but for whole ...
5
votes
1answer
576 views

Danger and Location Moves in Dungeon World

What is a "danger move" or "location move" exactly? Are the danger moves part of the dangers from the description of the front (i.e. campaign or adventure)? Are location moves specific to a ...
5
votes
3answers
742 views

How long can I estimate a combat to take, and how long should an average dungeon be?

Upon going back and looking at the dungeons I've created in the past, many of them have lasted for too long. I want to create a feeling of scope and adversity, and I don't want it to feel like a slog ...
5
votes
1answer
472 views

Manage a player character suffering amnesia?

I'm going to manage a group with one character suffering of deep amnesia, Warhammer 2nd edition. How do I manage the character's skills, talents and profile? I think the profile is the same and ...
5
votes
3answers
368 views

Increase power of or control over accidentally discovered abilities? [closed]

TL;DR: PCs discovered magical powers by accident, should further practice increase control or power? Magic is often something that either exists or doesn't, but I find it much more intriguing to ...
5
votes
1answer
245 views

Do you make Pulls for encounters that could have happened, but didn't?

I've played a couple of Dread games (4/5 players) and usually one player survives. In a recent Dread RPG game the GM had us pull multiple times at random moments. Situation: We camped for the night ...
5
votes
1answer
131 views

Introducing new players to Legend: Shared track game?

A little while ago in Legend’s IRC channel, someone suggested having a thematic team where everyone shared a track; this was largely shouted down because in Legend, you can have the theme of, ...
5
votes
1answer
455 views

What considerations to make introducing a new player to an existing party, especially wealth and items?

As well as mechanics for introducing new players what considerations should I take for introducing a new player to an existing party? My example is that I'm I'm running the Pathfinder Beginner Box ...