The practical arts and methods applied to gamemastering.

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24
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10answers
1k views

Strategies for dealing with turtle or roach players?

How should GMs deal with players who turtle or roach? By turtle I am referring to players who obviously wanted to play because they joined the game, but when they're actually at the table they keep ...
21
votes
4answers
1k views

How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
16
votes
3answers
1k views

How do I help my players get more engaged in the story?

I play in a group where we routinely switch out GMs. When I GM I tend to prefer story-based games with lots of character building and descriptive role play. We tend to run Paizo's Adventure Paths ...
12
votes
3answers
946 views

How can I adjust the difficulty of a scene on the fly?

I was a DM for the first time yesterday. It was a lot of fun, and all things considered, I think I've made a pretty darn good first session. It was, however, too difficult. I've based the various ...
11
votes
6answers
2k views

How much can/should a single owned item be worth at most?

How much can any single possession take up a character's wealth? For this question, I'd like answers that operate under the presumption that wealth-by-level isn't a minimum but instead a target. I've ...
5
votes
5answers
437 views

Bringing the Team together

Here is the Team Concept: All characters are currently mortal but they'll be transitioning soon, so I've noted what they want to change into. How do I get them to work together? My original approach ...
4
votes
1answer
306 views

How can I represent the use of fire being misrepresented in a campaign?

This is an extraction of one of the central questions arising from my original (overly broad) question. I would like to know how to best represent the concept that there is a god who is, through a ...
38
votes
9answers
2k views

How do I avoid clichés while improvising?

Tropes are not bad, but clichés usually are. Sadly, when I need to come up with something on the fly it's much easier and faster to use clichés: if I suddenly need a barkeep, he's probably fat with a ...
53
votes
21answers
2k views

What approaches are there to lessen or eliminate reliance upon dice in an RPG?

Is it necessary to use dice all the time in a dice-based RPG system? In other words, are there occasions or means by which you speed up gameplay by either reducing the number of rolls or removing the ...
38
votes
10answers
3k views

Techniques for allowing character defeat without character death

Character death can be extremely disruptive to an ongoing RPG, particularly in a game where character agendas are the driving force behind the plot. However, for a good story with a sense of conflict ...
36
votes
14answers
2k views

How can GMs make their game worlds more inclusive?

Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...
26
votes
15answers
3k views

How can I add sound to our sessions?

I've been toying with the idea of adding sound to our typical sessions. I was thinking about throwing in some sounds for atmosphere's sake, like some of the following: Birds chirping/water running ...
31
votes
6answers
3k views

How do you deal with metagaming based on die results?

I ran into this problem in a session I had earlier today. My characters were going through a dungeon and after a fairly lengthy fight with a person who lived there, they decided they would question ...
26
votes
26answers
1k views

Biggest GM pitfalls for new GMs? [closed]

What are the biggest/most common GM pitfalls (or mistakes) for new GMs? One pitfall per answer, please!
21
votes
6answers
856 views

What GM tasks can be delegated to players to speed up encounters?

My party's encounters (D&D4e - 13th level) take on average 3-4 hours. We chit chat a lot and are pretty easily distracted, and it's not a huge deal because we're all having fun. But lately we've ...
18
votes
1answer
1k views

How is a play-by-email game actually played?

I'm currently interested in learning more about play-by-email RPGs. Searching the Web, I've found many forums and sites promoting PbeM campaigns (Aelyria and Blue Dwarf, for instance), but nothing ...
33
votes
10answers
764 views

Helping new players learn a setting on the go

I started a new Eberron campaign last night, and I quickly ran into the problem of my players not knowing much of anything about the campaign setting. What is the Mournland? Where is the Eldeen ...
25
votes
8answers
723 views

Creating emotions

In the group that I GM, I ran an adventure a few months back that was generally considered very good by everyone involved (Including myself, which does not happen often). It included a little girl ...
18
votes
5answers
1k views

What do I do with a dissonant player?

We have a gaming group that has been playing the game for about 4 years. One of the players is my old friend, with whom I started gaming about 15 years ago. There is also another player, who has also ...
28
votes
6answers
4k views

How to kill a character without making their player too angry

I have been DMing a game for a group of friends. In between two sessions, which ended with them facing a few enemy NPCs, I realized that these intelligent opponents had a very good way to kill one of ...
23
votes
5answers
698 views

How to get players to be curious and ask questions?

I have recently noticed that my players don't really try to find out much about the world and story beyond the direct "what do we see?" I want to have them interact more with their environment and ...
51
votes
13answers
4k views

Is it wrong to ask a player to justify their character's actions?

When a player has their character do something completely outside of the perceived norm for that character, is it okay to ask them for a justification? If they can not give satisfactory ...
29
votes
8answers
2k views

Introducing new players to GURPS

So, I have a group of players who have played a variety of other systems - D&D 3.5, D&D 4th, Shadowrun, White Wolf, etc. Some have played GURPS in the past and had some less than ideal ...
36
votes
14answers
2k views

How to get out of a story deadlock

As with most of my questions, this is more of a general "how to handle a special situation" and not a plea to solve an existing problem. What is the best way to handle story deadlocks (as in: The ...
31
votes
10answers
3k views

How can a GM justify changing a player's alignment?

Lately, in one of my campaigns, I've been having problems with a character who everyone agrees is acting out of alignment. Everyone, that is, but him. The problem, of course, is that he's playing a ...
31
votes
10answers
692 views

Is it advisable to rotate the GM role between players?

Is it advisable to run a campaign where the GM occasionally rotates to be a regular player while a player becomes the GM? I've seen some mentions of this strategy to prevent the GM from getting burned ...
24
votes
4answers
816 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
17
votes
8answers
416 views

What are some proven methods of generating attachment to locations/objects in a campaign?

It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
33
votes
10answers
2k views

How can I prevent a TPK without obvious Deus Ex Machina?

I've gotten into a situation in my Pathfinder game where I will certainly kill my entire party (perhaps excepting one or two who can flee quickly) if I let the situation play out. We arrived in this ...
32
votes
6answers
1k views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
23
votes
11answers
1k views

Excuses for opponents using nonlethal force?

In plotting out low-level encounters at the start of a campaign (especially with new players) I prefer to create opponents who don't want to kill the PCs right away. Instead, I generally have them ...
13
votes
5answers
939 views

How to go from a humorous campaign to a more serious one?

I am currently running a D&D 4E game. The game started off kind of goofy (we have a thrikreen rogue with glowing blonde hair, an ale-obsessed dwarf battlemind, a ditzy human wizard, and a dwarf ...
19
votes
10answers
851 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
16
votes
8answers
811 views

How can I increase tension during roleplaying?

In my games, I tend to run into a problem at least once per session. My players just seem to follow the dice and make no effort to either engage with combat or chase adventure. They let the dice fall ...
15
votes
3answers
769 views

How to run time-limited one shots

I and some friends are determined to try for this winter running only one-shots. rotating the GM for each one different characters each time the adventure must be completed in a single session one ...
15
votes
12answers
932 views

How can I speed up combat with a large number of enemies?

I'm DMing for a campaign where the player characters will sometimes face small squads of creatures, most recently six ground troops and two archers helping out. In this setting, these creatures ...
7
votes
3answers
571 views

Mitigating conflict in a 'mixed' nWoD game

The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD, I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated ...
21
votes
7answers
926 views

Difference between writing a one-off scenario and writing a quest for a campaign?

I want to get some of my friends into roleplaying by running a self-contained single-session game with them rather than an actual campaign opener (for lack of a better term, I'll refer to this sort of ...
21
votes
8answers
859 views

What to do when your PCs skip an important part of the story line

In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...
19
votes
5answers
839 views

Level of detail in description?

There's a trope or two that says you shouldn't bother describing anything unless it's relevant to the story. However, in RPG's where the participants partially shape the story with their actions, any ...
18
votes
10answers
3k views

Can I roll for a PC in secret?

As a GM, can I roll in secret so my players don't even know I rolled? For example, a PC walks past a secret door; if I ask the player to roll perception he may suspect there is something. Can I roll ...
17
votes
8answers
870 views

My necromancer keeps dying (and can't raise himself)!

Sometimes in the course of running an adventure you will run into an encounter that calls for a summoner to bring on a horde of undead (often minions). I have a simple problem: My summoners die in ...
17
votes
3answers
340 views

Is buying game ebooks practical?

I am looking into buying some game rules books as ebooks, but I want to know if anyone else has done this. Ebooks/PDFs are cheaper and easier to get, but I am wondering if that is worth the trade off ...
13
votes
1answer
470 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
10
votes
10answers
1k views

Is It OK To Sic Assassins On My PCs?

L5R has the most specific example in my immediate memory. In one game, the players were in a diplomatic situation and a Shosuro Shinobi (ninja) was sneaking around to stir the pot. This was a ...
6
votes
4answers
765 views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
25
votes
6answers
2k views

How to deal with overly cautious players?

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
17
votes
3answers
695 views

Shouldn't The Doctor almost always be an NPC?

I'm considering GMing Doctor Who: Adventures in Time and Space, but there's something I fundamentally don't understand: Why is The Doctor a player-character option? And why is it the default ...
16
votes
2answers
2k views

Are DCs supposed to be secret?

Are players not supposed to ask what is the DC for a roll? If you're the DM and someone asks, would you tell them you can't say? Would you instead tell them the difficulty in relative terms like, ...
16
votes
7answers
629 views

How should a GM handle novice players?

In our game, we have 5 players - two are completely new to roleplaying, and one is new to the system we're playing (Pathfinder). At the moment, the GM grants the new players no leeway - if the player ...