The practical arts and methods applied to gamemastering.

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16
votes
2answers
375 views

How can a DM brighten the mood?

Sometimes a story can turn away from its original direction and take on a darker tone, what is a good approach to lightening the mood? As a new DM, I started a Pathfinder campaign a year ago with a ...
2
votes
1answer
71 views

How can i change the outcome of history-charged events in ASoIaF RPG? [closed]

I'm new to this platform and I'm about to launch my first campaign in ASoIaF RPG. My players asked me if we can set our campaign right at the start of the Greyjoy Rebellion back in 289 AC and since i ...
22
votes
6answers
3k views

Is it appropriate to tell players the expected outcome of a throw?

I'm just getting into Pathfinder, as my first foray into RPGs. Of all the videos, tutorials and podcasts I've listened to, the GM tells the player to throw (for example, a perception check) and ...
6
votes
3answers
143 views

How to handle a fair contest between PCs in Apocalypse World?

Assuming that (for whatever reason) two PCs decided to settle their disputes by means of a fair contest it seems like it would be difficult to determine which character had the 'initiative' to take ...
-4
votes
1answer
93 views

How do I manage to handle many villian organizations on an already NPC filled game? [closed]

I'm running a super powers (anime style) campaign with friends, we've just begun and we want to keep the anime "vibe" alive for as long as we can, since Japanese Animation shows make use of several ...
6
votes
3answers
163 views

How can I encourage the use of willpower?

I've never (or rarely, maybe once) seen anyone make use of willpower in a World of Darkness game, it seems like such a vastly underutilized resource. What can I do to encourage my players to remember ...
17
votes
4answers
921 views

How can I recognise when a Scene should be skipped?

There is a mode of thought that says RPGs should be like a movie or a TV show. We don't give screen time to the boring stuff. I had a scene play out where the players had to let a NPC know they were ...
13
votes
8answers
3k views

How do I deal with players that pick very situational skills for a Campaign?

Well, luckily I don't have Power Gamers, in my game table, they all like to tailor skills according to the character background; however in many situation this makes them pick skills that are rarely ...
11
votes
5answers
2k views

How can I deal with players that get bored waiting for their turns playing online?

All of my friends (and my only and favorite role playing group) live far away from me now. One of them still lives in the city, the other three are in Nicaragua. We've spent great moments roleplaying ...
2
votes
2answers
172 views

How do I get players to Name a Horror? [closed]

I'm running an Earthdawn campaign and the party's current adversary is an unNamed Horror. In Earthdawn, Horrors fall somewhere between a demon in D&D and an Elder God in Cthulhu. It's important ...
9
votes
2answers
182 views

What kinds of considerations can be made in a base building campaign?

My Edge of the Empire game has shifted focus away from traveling around taking odd jobs as the group has joined the Rebellion formerly. They have asked that I slow the pace of the game down so they ...
15
votes
8answers
3k views

The players focus too much on NPCs and ignore the plot, what do I do?

I'm currently playing a young supers game with friends using Savage Worlds as our favored system. The plot really hyped them, they loved the first allied extras, and with time they asked me for more ...
15
votes
3answers
955 views

Solo player: best way to mitigate tiny party size? [duplicate]

I'm looking to start a solo DnD adventure with my wife as the only player. She's a total novice. Which is generally the most successful way to handle the single-PC issue in your experience: NPC ...
11
votes
5answers
1k views

Are balanced groups important in D&D 5e?

In my 4e campaign the group (4 players) often ran into trouble in combat if they didn't have one person was in each role of Striker, Defender, Controller & Leader (especially for published ...
13
votes
6answers
1k views

How do you encourage group decisions over individual actions?

In my campaign (4th edition Dungeons & Dragons, but I've encountered the same problem in other systems) we sometimes arrive at a point where the group should make a decision, for example "should ...
4
votes
2answers
142 views

Techniques for fast paced storytelling [closed]

I'm a long time GM who is a storyteller at heart. Thus when characters wander through a city and try to haggle for prices I like playing that out. Now what I have observed the last year is that my ...
8
votes
4answers
968 views

How do you keep track of the Moon?

The current phase of the Moon is slightly important in a werewolf game, how do you keep track of it in your game? this seems more problematic for me because I mostly haven't cared much about how much ...
1
vote
2answers
140 views

How can I improve my pregame introduction? [duplicate]

I've been running a game for three sessions now, and each time I feel uncertain as to how to raise the curtains, so to speak, to let everyone know that we're entering the magic circle and it's time ...
2
votes
0answers
207 views

How to master a game where the player group is not a group IG [closed]

So, I've had this crazy idea of making a new type of pen and paper RPG, the goal is to enforce two principles : The players are important in their own, not as a group There is no prerequisite for ...
8
votes
6answers
1k views

How to run a D&D urban campaign

I'm currently in the middle of DM'ing a city campaign. I've found it's quite a bit more difficult than a dungeon. I have the city mostly planned out (type of city, the ruler, the districts, centers of ...
10
votes
4answers
1k views

How to handle a Summoner with his Eidolon having too much “stage time”?

In the group of six players I am GMing (all on level 1), there is a player using a summoner who chose his eidolon to look like a human. The result is, that he has a lot of stage time (once for the ...
3
votes
1answer
233 views

How do I create and use NPCs that actually matter?

My players love to interact with my NPCs, make friends, allies, enemies, make characters fall in love, etc. But I always end up with either bland NPCs that don't matter much to the game and get ...
3
votes
2answers
553 views

Making the most of Adventure Bonds

D&D 5e has a new D&D concept called Bonds. Bonds are pieces of your background that tie you to the campaign world. These can either be connections to NPCs, or a homeland, or even a particular ...
6
votes
6answers
185 views

How to make my session Faster

What are good ways to make my sessions move faster and my plot to develop quicker? I like to keep a balance between roleplay and dungeoncrawling, and don't mind spending hours in a dungeon on purely ...
25
votes
8answers
1k views

How can I deal with character classes and builds so specific they don't fit in with the group?

This is a problem I've been having in general so far as a Game Master; some character classes seem to be designed not for party play, but to be "loners" and shine only in specific situations. Some ...
18
votes
8answers
2k views

How can a GM give treasure to DnD players who overcome challenges without combat?

I'm currently playing a character in a DnD 3.5 Eberron campaign. During the first few sessions, our characters overcame several obstacles without combat. Our GM complained that this made it hard for ...
20
votes
10answers
3k views

How can I create a world with realistic demographics that won't overwhelm my level 1 PCs?

While creating the world for my sandbox campaign, I saw that the demographics in the DMG allowed for the existence of quite powerful NPCs. Their existence is logical of course, but it might pose a ...
4
votes
2answers
493 views

Should I replace the swarm with the individual creature after enough damage?

So one thing I found odd in the DM's Basic Rules v0.1pdf was a large list of animals that seemed so insignificant as to wonder why it was included in the PDF. For example, the "Rat" monster, has 1 ...
-1
votes
1answer
280 views

How would you handle a D&D 4e Total Party Kill without killing them? [duplicate]

I have a lot of story planned and it's just as lame for me as it is for them. I accidently threw a couple Mud Lashers that were too difficult after they had defeated the huge Mudbeast. This was ...
8
votes
2answers
383 views

How to effectively run a sandbox campaign in a weekly 2hrs timeframe

Premise I'm a relative new GM who only run a 2 years long heavily railroaded fantasy campaign that went south for various problems and that I decided to drop. Now I started to run a sci-fi sandbox ...
5
votes
1answer
198 views

How to generate requests to PC with decision power and keep track of their conclusions

Background My players are officially recognized deputies, underlings of clan capital's chief magistrate, the most likely pretender to being next clan chief magistrate (same position but for whole ...
14
votes
2answers
720 views

How to respond to “stress tracks / narrative consequences are arbitrary”?

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...
5
votes
3answers
344 views

Increase power of or control over accidentally discovered abilities? [closed]

TL;DR: PCs discovered magical powers by accident, should further practice increase control or power? Magic is often something that either exists or doesn't, but I find it much more intriguing to ...
10
votes
3answers
768 views

How do you determine what good roleplaying is? [closed]

How can I determine if players are roleplaying well? World of Darkness (not the only system that does this) offers the option of giving experience for good roleplaying, but how do I as a GM determine ...
8
votes
0answers
457 views

Help with an apparently bored player [duplicate]

I have a group of 5 players, 3 are long time veterans and we have been playing together for 15 years, the other is a newcomer who is actually liking the game a lot, and there's a 5th player that ...
4
votes
0answers
146 views

How do I handle information in Investigations without “bottlenecking” clues? [duplicate]

I'm playing a "Monster of the Week" style campaign with friends based on shows like Supernatural but with lots of gritty combat, using Savage Worlds as our system because of the fighting scenes. I've ...
25
votes
5answers
3k views

How do I prevent my players from hopping on a railroad when I'm not railroading?

All my previous GMing experience is with tightly-plotted railroads, and my players are used to (and generally happy with) riding the rails. Right now I'm setting up a sandbox campaign to break out of ...
0
votes
4answers
162 views

Arch-enemy or situational obstacle? [closed]

I am running a campaign where my players have a set arch-enemy. A person dedicated to the same goal as the players, but does everything in his power to stop the PCs getting to it first. He would even ...
11
votes
1answer
553 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
3
votes
2answers
138 views

Starting kit in RoleMaster during an unusual start

In RM players tend to start out with gear that they choose (or can afford to buy based on their wealth roll) to a limited degree and get rolls on the Special Items tables and what have you. I'm ...
4
votes
3answers
154 views

How should I handle gang casualties in Apocalypse World?

In Apocalypse World, many characters have gangs or other followers. In my current game, one of the player characters is a Hocus who, in an act of desperation, ordered his followers to attack a group ...
7
votes
2answers
448 views

How can I make non-violent combat alternatives actually fun and interesting? [closed]

Most of my group and I share a trait: We all hate the idea of monsters who can be talked or negotiated with, it kills the scary, dangerous part of a monster; that combined with the fact I suck at ...
12
votes
3answers
568 views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
7
votes
4answers
471 views

How do you make an encounter actually match its CR level?

I recently started using encounter generators and tables. I've noticed that there are encounters like "8 Cave Spiders" or similar. While the number of enemies will result in an encounter that "should" ...
2
votes
2answers
127 views

How should I handle Brash Assault?

Brash Assault is a 1st level Warlord at-will power, the Hit line is equivalent to a melee basic attack, but the Effect is more interesting: Effect: The target can make a melee basic attack against ...
15
votes
6answers
1k views

What are possible ways to deal with a player who frequently switches characters?

I have had problems in the past with players who are serial character creators. What I'm referring to are the players who cannot seem to stick with a character more than two sessions at a time without ...
5
votes
6answers
826 views

How do I make random adventures relevant to player motivations in a Sandbox Hexcrawl Campaign?

I've spent my vacations planning my very first sandbox, however, I noticed that, being a hexcrawl, most of the time my players will be exploring the world and sometimes, they might spend a lot of time ...
8
votes
3answers
493 views

How to GM a zombie-apocalypse game?

I was asked, not a long time ago, to GM a zombie-apocalypse one-shot. Being versed in horror-GMing, I decided to approach the genre as I approach most other genres of horror, but I've encountered a ...
1
vote
2answers
129 views

When Should Disadvantages be Inflicted on (N)PC's?

I was tempted to add the System Agnostic tag to this, but for today there is a specific game in mind to receive an answer. Regardless of the source of the disad, (Physical, Mental, etc.) there are ...
8
votes
5answers
942 views

How to follow up the adventure if the party split?

In the last session, the party I'm DMing got into a great fight against the spirit of the valley (a big dire wolf). In the heat of the fight the cleric was bitten to the point that he dropped to 0 hp ...