The practical arts and methods applied to gamemastering.

learn more… | top users | synonyms (2)

18
votes
9answers
2k views

How to approach sexual violence so that it adds to the narrative?

The popularity of this question has left me a bit confused as how exactly a GM can include sexual violence in their game. Let's assume that you have a mix of male and female players and characters and ...
27
votes
14answers
2k views

How can I deal with the challenges a player having Mind-Reading represents without negating their ability?

As I prepare for a campaign to run, I realize that several of the things I want to do in this campaign may be shortcut by mind reading and telepathy. Unfortunately, many of the solutions to defending ...
12
votes
13answers
4k views

How to mitigate glass cannon syndrome in Pathfinder?

This is the more gamey part of my other question, What to do when your character is just too good? In D&D 3.5e and Pathfinder, damage output grows very, very quickly. Much more quickly than hit ...
12
votes
5answers
852 views

How to go from a humorous campaign to a more serious one?

I am currently running a D&D 4E game. The game started off kind of goofy (we have a thrikreen rogue with glowing blonde hair, an ale-obsessed dwarf battlemind, a ditzy human wizard, and a dwarf ...
29
votes
6answers
951 views

How can I learn how to negotiate as an NPC?

I'm a new GM (the system is DND 4.0 but that's not relevant here). I've quickly found that I perform very poorly when I'm portraying a negotiation between the PCs and one or more NPCs. Even when they ...
10
votes
2answers
428 views

What is the best way to create custom weapons and armor for your PCs?

After quests have been completed, or during the course of completing them, my Player Characters might pick up new armor or weapons that I've put placeholders in for, but eventually I reach a point ...
9
votes
5answers
470 views

Good ways to handle presenting information to one or some members of the group?

What are some good methods for presenting information to a limited number of players in a gaming group so as to allow them to control when and how that information gets released to the rest of the ...
32
votes
14answers
2k views

How can I help a player craft a backstory that gives me plot hooks?

I have a new player joining my game soon, who has taken the place of another player. Unfortunately, this character's backstory is lacking. It doesn't tell me a lot about the character. Because I draw ...
10
votes
1answer
270 views

Can Paranoia be revamped to be a cooperative game?

So, some of you may or may not remember a previous question that I had asked on this site. Now I may be asking for the exact opposite. My group wasn't very impressed with the whole "we're playing ...
29
votes
16answers
1k views

How do I get the PCs to visit scary places at night?

Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...
11
votes
3answers
280 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
10
votes
7answers
372 views

What should the GM do when players constantly argue?

I've got a group that it seems no matter what I do, they always end up arguing about every single situation I put in front of them. This includes the more simplistic situations like, "Where do you ...
36
votes
14answers
2k views

How can GMs make their game worlds more inclusive?

Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed ...
24
votes
8answers
694 views

Creating emotions

In the group that I GM, I ran an adventure a few months back that was generally considered very good by everyone involved (Including myself, which does not happen often). It included a little girl ...
37
votes
13answers
1k views

As a GM, how does one deal with all of the players playing nearly identical characters?

I'm running a Deadlands campaign with players who come entirely from D&D and have never played Savage Worlds before. All five people in the group have made nearly identical characters ...
8
votes
6answers
754 views

What strategies can I use to award treasure on the fly?

Due to a combination of tight scheduling and plain laziness, I never prepare any of my sessions ahead of time. At first it was hard to play this way, and the game was a bit sluggish, but now I think ...
11
votes
5answers
1k views

How can a PC craft armor?

I am DMing a dnd-4e game, and there was a wolf in the party's first encounter. After they defeated the enemy, the rogue wanted to skin the wolf in order to use it's hide for armor. I know there are ...
1
vote
2answers
69 views

Making Games Seem Late Middle Ages/Early Renissance [closed]

What things can I do or resources can I tap to make my fantasy games (system-independent) seem more late middle ages/early renaissance? e.g., the world as envisioned in Lamentations of the Flame ...
27
votes
8answers
1k views

What should I consider when creating a time travel adventure?

I'm sure that many would advise against doing so at all, but knowing that I will likely try to do so anyway, what are the factors I should consider when creating a time travel adventure? ...
26
votes
6answers
2k views

What good is GP?

I know the title sounds silly, but hear me out. I'm kinda new to DnD and I'm DM'ing a 1st level campaign for a group of people who have never played before. They've made their characters with what ...
43
votes
13answers
2k views

How do I deal with GM burnout?

There are groups that share the role of GM/DM/Storyteller/Ref, and there are those that don't. In either type there is always the threat of burnout - too much responsibility is put into the hands of a ...
13
votes
5answers
265 views

How do I resolve the conflict between realism and uniqueness when designing campaigns?

Whenever I am developing a plot-line, location or an NPC, there are two primary factors I take into account: Realism - Locations should be believable (no redundant corridors, random unfitting ...
12
votes
3answers
925 views

How can I adjust the difficulty of a scene on the fly?

I was a DM for the first time yesterday. It was a lot of fun, and all things considered, I think I've made a pretty darn good first session. It was, however, too difficult. I've based the various ...
16
votes
2answers
2k views

Are DCs supposed to be secret?

Are players not supposed to ask what is the DC for a roll? If you're the DM and someone asks, would you tell them you can't say? Would you instead tell them the difficulty in relative terms like, ...
11
votes
6answers
1k views

How much can/should a single owned item be worth at most?

How much can any single possession take up a character's wealth? For this question, I'd like answers that operate under the presumption that wealth-by-level isn't a minimum but instead a target. I've ...
31
votes
6answers
1k views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
2
votes
0answers
81 views

The Shotgun Diaries - Allotted dice per risk

Some questions relating to the allotted dice per risk. If a character is alone, can she roll for a risk type other than her own? Like a "clever" risk for a "dangerous" survivor. If yes, that means ...
18
votes
5answers
389 views

What techniques can I use to improve flavor text?

I've been improving my GM skills lately, but there is one area in which my skills are very weak, and that is flavor text. For example, if my players go into the woods, I tend to say something stupid ...
5
votes
1answer
288 views

How can I create more compelling villains? [closed]

A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
33
votes
8answers
4k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. ...
15
votes
9answers
499 views

How can I encourage my group to become more well rounded?

My gaming group tends to each go in their own direction for character creation. Sometimes this leads to great games where folks are strongly opposed on dramatic elements and character interaction is ...
10
votes
3answers
226 views

How should I properly lay out the expectations of my players for the campaign, and how do I support these expectations?

I've been planning on running my 1000 point Wild Talents campaign for some time now, and I think it diverges significantly in how it will be played from campaigns we've run in the past. My group has ...
11
votes
6answers
348 views

What are the pitfalls when swapping characters between players?

I have a plot hook that I want to use where the entire player character team gets gassed and wake up feeling "different". I want to simulate that by swapping characters between the players for one ...
10
votes
3answers
844 views

How can I emulate TV Shows with only 2-3 main characters?

I watch a lot of TV. Probably too much. Shows like Buffy the vampire slayer and Firefly have a whole slew of characters, which is perfect for a gaming party as you fill in the slots to the point you ...
9
votes
1answer
185 views

Transitioning from a long running successful campaign to a new game with the same group of players

I have recently completed running an extremely successful, long running campaign that lasted over two and a half years. All the players absolutely loved it, and by the end they were each deeply ...
37
votes
5answers
1k views

GMing for [dis]abled players, specifically blind players?

What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
14
votes
7answers
595 views

How should a GM handle novice players?

In our game, we have 5 players - two are completely new to roleplaying, and one is new to the system we're playing (Pathfinder). At the moment, the GM grants the new players no leeway - if the player ...
17
votes
7answers
321 views

How do you maintain a balance between mystery and offering clues?

Giving good clues that offer just enough information can be difficult. I think I tend to not give the players enough information and then to overcompensate with a reveal that comes too easily. ...
18
votes
6answers
1k views

How do I handle lengthy (days+) actions without slowing the game

I run a D&D 3.5 game, but the system itself is not critical (the examples I use are from D&D though). Some of the characters have various crafting abilities, ranging from things like Alchemy, ...
33
votes
8answers
3k views

What is some good advice for starting Paranoia with a new group?

My roleplaying group is talking about taking a break from our 4e D&D campaign for a bit, and doing some one-offs. We are planning on doing a few sessions with a GURPS game of some sort, and the ...
24
votes
10answers
1k views

Strategies for dealing with turtle or roach players?

How should GMs deal with players who turtle or roach? By turtle I am referring to players who obviously wanted to play because they joined the game, but when they're actually at the table they keep ...
3
votes
1answer
299 views

Checklist of what a GM should cover when creating a campaign [closed]

I think the best way to explain what I mean is to explain the situation. I've been creating what will be my first serious fantastic campaign and I found myself creating a lot of content for one part ...
8
votes
5answers
439 views

How to get the most out of an encounter by combining foes

I am an new GM playing DnD-4E and i am looking for advice on how to compose challenging encounters. I have played with my group ~10 times so far and what i really like is to challenge them. Not a TPK ...
2
votes
0answers
188 views

Running a Game for a 2-man Party [closed]

I'm a fairly veteran DM, cut my teeth on 2nd edition DnD and have spent the bulk of my time with d20 and its derivatives. I have generally run campaigns for groups of 4-8 players and usually there are ...
26
votes
15answers
3k views

How can I add sound to our sessions?

I've been toying with the idea of adding sound to our typical sessions. I was thinking about throwing in some sounds for atmosphere's sake, like some of the following: Birds chirping/water running ...
6
votes
3answers
233 views

Tips to run engaging exploration in 4e

Fighting is a fun thing in D&D 4e, and every session we enjoy battles. The next sessions I will no doubt have some. But at this point in the adventure I'm running for my PCs, I think it would be a ...
17
votes
3answers
336 views

Is buying game ebooks practical?

I am looking into buying some game rules books as ebooks, but I want to know if anyone else has done this. Ebooks/PDFs are cheaper and easier to get, but I am wondering if that is worth the trade off ...
13
votes
6answers
464 views

How can I judge if combat in a dungeon room attracts attention?

A question that usually props up at my table is "If we start a fight in this room, will we attract any attention?" I guess usually this refers to the noise and din of combat. So, say the party is ...
23
votes
7answers
1k views

How to encourage a player's creativity without breaking the game?

I've just started a new D&D 4e campaign with a new group of players. One of my players came straight from 2nd edition, and has never played 4e before. She doesn't seem to grasp the layer of ...
21
votes
9answers
1k views

How do I kidnap my characters without bending the rules?

I'm about to start a new arc with my characters and I'd really like it to begin by having them be kidnapped. It would be easy for me to just do this by fiat and say that "You are knocked unconscious ...