The practical arts and methods applied to gamemastering.

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17
votes
11answers
1k views

How do you keep the party on the map?

I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
16
votes
5answers
676 views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
32
votes
8answers
2k views

How do I discourage or work with “nuke it from orbit” solutions?

Here's the issue: some of the players in my group tend to be pragmatic...a little too pragmatic. They are the type who'll figure out the most efficient and cleanest way to take care of any problems, ...
27
votes
8answers
796 views

What should I consider when creating a time travel adventure?

I'm sure that many would advise against doing so at all, but knowing that I will likely try to do so anyway, what are the factors I should consider when creating a time travel adventure? ...
15
votes
7answers
552 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
13
votes
5answers
263 views

How to I create material (on the fly) to support plot changes?

In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
34
votes
4answers
1k views

How to get my Paranoia players to stop cooperating and start killing each other?

I've read some of the questions and answers on paranoia here, but I seem to be missing some kind of key element to play. I ran Robot IMANA-665-C and I didn't seem to be able to get the players to ...
26
votes
8answers
2k views

How can a GM justify changing a player's alignment?

Lately, in one of my campaigns, I've been having problems with a character who everyone agrees is acting out of alignment. Everyone, that is, but him. The problem, of course, is that he's playing a ...
25
votes
5answers
866 views

How can I bring a player back to immersion and away from the distraction he brings to the table?

Currently, one of my players brings his 3DS to the table. He picked up a new game, and insists that he's "just grinding," and that he's paying attention (and to his credit, for the most part he is), ...
23
votes
8answers
1k views

How can I help the party survive a rather tough adventure?

The party is on an implicitely timed mission: children have been abducted by bad guys and it is now known that they're in danger of being sacrificed in the near future. The module I'm using doesn't ...
22
votes
14answers
1k views

Introducing an unorthodox setting the players know NOTHING about

Just a while back, there has been a question concerning GMing a setting the players know better than the GM. Now, let me ask you sort of an inverse of that question. I.e. how to introduce and ...
18
votes
6answers
3k views

How to kill a character without making their player too angry

I have been DMing a game for a group of friends. In between two sessions, which ended with them facing a few enemy NPCs, I realized that these intelligent opponents had a very good way to kill one of ...
16
votes
6answers
413 views

Techniques for speeding up a game with many players at the table?

I have a table of six players already, and have more people interested in joining my game. I wanted to consult people who had experience with running large tables to see if running for larger groups ...
15
votes
7answers
2k views

How Can I Make Supplies Matter In D&D 3.5e?

On long journeys we always forget to track supplies so I am looking for a way to make supplies actually matter in D&D 3.5.
14
votes
7answers
386 views

How can I make my carrying mission interesting

Often my quest will boil down to Dungeons or Go to X because of Y to do Z (I may over simplify it but let's focus on that). Dungeons, I can make those as awesome as they can be. Awesome rooms with ...
11
votes
5answers
584 views

How do I encourage player-GM storytelling collaboration without “breaking” my game?

I've DM/GM'd for several gaming groups, young and old, and have found that one of the things that separates my younger players from older players is their eagerness to elaborate/collaborate in the ...
9
votes
10answers
932 views

Creating a campaign everyone can DM in?

So I have a group of players I'm playing D&D 4e with. Two of them are hardcore gaming nerds, my brother and his friend. His friend actually has a job but it's not intensive, my brother on the ...
46
votes
14answers
3k views

When should I fudge dice rolls?

When I started my first D&D campaign as a DM, I accidentally rolled and confirmed a crit on a PC from a goblin. It was an instant kill as our campaign had no cleric. That time I decided to fudge ...
34
votes
5answers
1k views

GMing for [dis]abled players, specifically blind players?

What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
31
votes
7answers
1k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
30
votes
2answers
391 views

How can I make things easier on my dyslexic and high-functioning autistic players?

I have other players read out information from my dyslexic player's character sheets when necessary, and I use non-verbal visual aids whenever possible. I generally give out copies of any important ...
24
votes
4answers
704 views

How does a GM fix the rules when they goof?

I think it happens to the best of us. I'm not the best of us, so I get to goof a bit more often. The specific example I'm going to mention was using Dresden Files (a derivative of FATE for those who ...
24
votes
12answers
684 views

How to remember all the rules?

Do you have tricks or techniques to remember all the rules to the games you're playing? I would like to run my first game as a gamemaster, but I'm struggling with remembering all the feats and ...
22
votes
4answers
362 views

How do I construct an individual session as part of a larger campaign?

I've been GMing/DMing on and off for years. I prefer playing. Mainly because when I run a game, I'm more a fly by the seat of your pants kind of dm, and it works sort of.. My problem is that, while I ...
22
votes
7answers
909 views

Building a good comedy adventure?

I was wondering how to build a comedic adventure for D&D (or at least get some tips on it). The DM guide mentioned the multiple ideas for campaigns and one of them was comedy! I tried to start ...
20
votes
5answers
3k views

How does wandering within a city work?

I'm new to RPGs, and I've tried to read some transcriptions or watch some podcasts, but I don't understand how the game works outside a dungeon. Does the city has to be a real city or just a group of ...
17
votes
9answers
597 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
15
votes
8answers
348 views

What are some proven methods of generating attachment to locations/objects in a campaign?

It is a truism that a GM can never really be sure what a group of players will do, or which NPCs they are going to grow fond of. Places and objects, however... are they the same? In games like Star ...
15
votes
3answers
2k views

What is all the backstory in an Adventure Path for if the players never see it?

I'm new to tabletop RPGs (although I have been interested for a long time, just had difficulty finding like-minded companions, and the funds required to get some of the stuff). When I was finally ...
14
votes
5answers
422 views

When planning a campaign, should I know what the ending is before we start?

I am planning the next campaign while the current one comes to a close. Our group favours sandbox play and I facilitate that with Icar's event driven system. While writing down the list of events ...
13
votes
4answers
497 views

Maintaining balance with a very large group

I played DnD 3.5 while in the military and due to a shortage of DMs, was constantly flooded by players. Some of my games would include up to 10 or 11. I discovered quickly that balancing for this in ...
9
votes
2answers
702 views

How do you run a political campaign?

Although it's a fair way off yet there's a decent chance that my campaign is heading towards becoming very political. I've considered running political games before, but it seems like it would ...
8
votes
2answers
801 views

How do I run a single player 4e essentials game? Drow Hunter

I am trying to create a set of encounters for my wife. She will be playing a Drow Hunter (controller) from the Essentials line of DnD 4e. I'm looking for advice on how to make encounters (2 levels ...
31
votes
6answers
1k views

How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
30
votes
15answers
1k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
18
votes
7answers
838 views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
15
votes
4answers
323 views

GM Tips for a Rashomon style game

I want to run a Rashomon style session soon and I'm looking for solid advice, as well as lessons learned from your own experience doing so.
14
votes
2answers
448 views

How can I make diseases non-trivial?

As noted here, diseases in 4e seem more trivial than I think they were intended: they rarely last more than one increment! What rules can I make/break, or what actions can I take, so that contracting ...
13
votes
5answers
347 views

How to handle lack of PC communication?

I've currently got a DFRPG group, and it's struggling a little bit. The main issue right now is that there's a good lack of communication between PC's. How can I encourage the players to communicate ...
12
votes
5answers
489 views

How can I let players make more choices during combat?

When my players are in combat, they mostly spend a moment figuring out what the most effective target is for each of them, and how to attack it, and then everyone rolls until combat is over. They ...
12
votes
5answers
588 views

What is a challenge to a Perfect character?

Solars are Perfect at whatever skills they choose to develop and use. This doesn't make the job of the storyteller easy. Perfect in this case means a charm that allows them to avoid a roll entirely ...
12
votes
3answers
386 views

How do I respectfully make use of non-Western accents?

I pretty much exclusively alter my voice to represent characters' speech in-game, both as player and GM. I have a pretty good handle on most of the numerous Western accents - probably due to the ...
12
votes
3answers
186 views

What kinds of player contributions work well and under what circumstances?

Introduction In Amber diceless roleplaying game players get extra points for building their characters by committing to player contributions, such as: Writing a diary, writing game reports, drawing ...
10
votes
7answers
568 views

Ending combat: should I “kill” monsters prematurely?

Out of time constraints (my group can generally only meet for 3-4 hours every other week), as a GM I frequently find myself prematurely "killing" off monsters when it seems clear to me that the ...
10
votes
5answers
391 views

How to go from a humorous campaign to a more serious one?

I am currently running a D&D 4E game. The game started off kind of goofy (we have a thrikreen rogue with glowing blonde hair, an ale-obsessed dwarf battlemind, a ditzy human wizard, and a dwarf ...
8
votes
3answers
382 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
8
votes
2answers
414 views

Creating encounters for a DFRPG party

I've got a 2-person party and i'm having some difficulty with balancing encounters for them. It seems that what i'm making is either way too easy, or harder than i really want it to be (ie, they're ...
7
votes
6answers
285 views

How do you come up with attribute values and skills for your NPCs

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
21
votes
10answers
274 views

Keeping a published module interesting when some players have already played.

When running a published adventure which some players have already played, such as a RPGA module, are there any suggestions for keeping it interesting for all involved ?
17
votes
5answers
500 views

Good techniques for getting player-character backgrounds integrated into the game?

So I'm starting a new campaign for an existing gaming group soon, and I'd like to actually incorporate character backgrounds that the players will be creating (eventually). These aren't epic-novels or ...