The practical arts and methods applied to gamemastering.

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8
votes
7answers
2k views

Turning a Campaign Evil Leads To “Problems”

Prologue : So, the campaign I'm running right now has a noble-kinda purpose. To kill the Evil Witch and save the world etc, you get the point. As a plot twist I am thinking to turn the campaign to ...
4
votes
4answers
934 views

Changing Type Of Enemy During Combat

Hypothetic scenario: A ranger does a stealth check and succeeds. While moving he notices two patrols and decides to attack them using Two Fanged Strike. The patrols are normally minions. He gets to ...
13
votes
2answers
546 views

Game design process to create a White-Wolf-like setting?

I have noticed that there seems to be a pattern at work in most oWod/WoD products, which when followed results in settings with the following properties: Each new PC starts with many possible ...
52
votes
7answers
8k views

How can I effectively drop clues of corruption in my campaigns?

In many games I GM, corruption plays a big role. Either in my fantasy games with a church with a firm hand on the king or dystopian future like Shadowrun. Almost every time in my games, corruption is ...
1
vote
2answers
162 views

What are the implications and complications of adding new players?

The game I've been playing started with 4 players. One of them had to take a hiatus for schoolwork, but they'll be coming back very soon. We recently filled that player's spot with a new player, which ...
5
votes
3answers
394 views

How long can I estimate a combat to take, and how long should an average dungeon be?

Upon going back and looking at the dungeons I've created in the past, many of them have lasted for too long. I want to create a feeling of scope and adversity, and I don't want it to feel like a slog ...
4
votes
1answer
117 views

What style of campaign works best for a large group? [closed]

I am going to be running with nearly 10 players. We had 10 for a test run last night. It seems to me that 10 players makes it very difficult to do much role playing because most everyone would have ...
6
votes
5answers
541 views

How do I design well-balanced homebrew items?

I have previously run into issues with homebrew items throwing off the balance of my game, and I'm trying to anticipate any issues I might run into by giving my players certain items. My players enjoy ...
4
votes
2answers
203 views

Introducing Roleplaying in Combat [duplicate]

I am the kind of gamer that mostly enjoys the story and I love roleplaying. However this time I am the Dungeon Master and not a player. How can I encourage my players to roleplay during combat ...
6
votes
4answers
665 views

Being a more “flexible” Dungeon Master [closed]

[The following question is about avoiding to railroad the players, and has nothing to do with breaking or following rules.] I am playing a campaign of my own with my friends, and the thing is that I ...
6
votes
3answers
568 views

Unconcerned Players (Players getting bored / distracted)

So, this question is kind of meta... Hopefully a reasonable question to ask. My group have been playing various D&D style games for a few years, I have one player however that often will drift ...
18
votes
10answers
4k views

Can I roll for a PC in secret?

As a GM, can I roll in secret so my players don't even know I rolled? For example, a PC walks past a secret door; if I ask the player to roll perception he may suspect there is something. Can I roll ...
3
votes
3answers
340 views

How can I quickly come up with random encounters and puzzles?

I'm DMing my first campaign in D&D 4e using my own setting, and I need to create some random encounters throughout the map surrounding the starting village. I only have a week available between ...
4
votes
1answer
822 views

D&D 4E, Passive Perception or Passive Insight instead of rolling

In my D&D game, I'm unsure whether to allow players to use their Passive Insight or Passive Perception instead of rolling when they are actively trying to inspect something. Do I make them roll ...
22
votes
5answers
3k views

How does wandering within a city work?

I'm new to RPGs, and I've tried to read some transcriptions or watch some podcasts, but I don't understand how the game works outside a dungeon. Does the city has to be a real city or just a group of ...
16
votes
5answers
3k views

How do I build interesting dungeons?

I'm a new GM and I need to undestand how to build enjoyable locations. I don't get how to build interesting dungeons. For example, I need to explore a castle. But a castle is not as complicated as ...
5
votes
4answers
577 views

Is it possible to run a simulationist sandbox game? [closed]

Context I grew up playing video games like Morrowind or Baldur's Gate where all the content is already there and all you do is go out there and interact with it, with all the limitations of having a ...
38
votes
15answers
2k views

How can I help a player craft a backstory that gives me plot hooks?

I have a new player joining my game soon who has taken the place of another player. Unfortunately, the character's backstory is lacking. It doesn't tell me a lot about the character. Because I draw ...
35
votes
6answers
3k views

How do you deal with metagaming based on die results?

I ran into this problem in a session I had earlier today. My characters were going through a dungeon and after a fairly lengthy fight with a person who lived there, they decided they would question ...
5
votes
4answers
428 views

When are unexpected events “Too much”?

To vent out from the exams the whole group finished not long ago, I'm preparing a simple D&D3.5 game. A mindless dungeon crawler with lots of enemies, loot and the usual stuff with just enough ...
28
votes
5answers
1k views

How can I bring a player back to immersion and away from the distraction he brings to the table?

Currently, one of my players brings his 3DS to the table. He picked up a new game, and insists that he's "just grinding," and that he's paying attention (and to his credit, for the most part he is), ...
19
votes
5answers
849 views

Level of detail in description?

There's a trope or two that says you shouldn't bother describing anything unless it's relevant to the story. However, in RPG's where the participants partially shape the story with their actions, any ...
9
votes
2answers
294 views

GMing a combined-groups session

I'm GMing 2 tabletop Changeling campaigns at the moment. One of them takes place in Cambridge, while the other takes place in Inverness. As my birthday approaches, my players asked me to GM a session ...
14
votes
8answers
2k views

GM burn-out concerning worlds and systems

I've been primarily and almost exclusively a GM for long, long years. I still enjoy GMing, and I'd like to keep doing it. However, I've lost interest in practically all of the games and worlds we used ...
16
votes
2answers
2k views

Are DCs supposed to be secret?

Are players not supposed to ask what is the DC for a roll? If you're the DM and someone asks, would you tell them you can't say? Would you instead tell them the difficulty in relative terms like, ...
6
votes
4answers
449 views

My player characters abandoned an NPC and I want them to feel the consequences

My players abandoned a character amongst a group of raiders. I decided that her fate would be to have her abused both physically and emotionally. (The aspects of her abuse are left behind the ...
19
votes
8answers
4k views

How do I design exciting, fun boss fights for my players?

So I've DM'd three separate games, of which one that I'm largely happy with. However, one consistent problem I run into is designing fun, exciting, and interesting boss fights. I've run into two major ...
9
votes
4answers
1k views

What should I do if I have one PC that has optimized his character and is throwing off the party's CR?

Tonight out group just finished up our second session into our latest campaign. Everyone is enjoying it and it has been running rather smooth. I have realized, though, that one PC in particular is way ...
7
votes
1answer
234 views

How can Fate Accelerated be adapted to very short game time windows?

I'm running a roleplaying games club, and I have a rather difficult predicament. We have the capacity to meet weekly, but only for the span of about half an hour to forty minutes. The problem is ...
20
votes
5answers
3k views

How to make a countdown?

How can I properly measure "ingame" time to make a countdown? I'll explain it with an example: The party encounters a small ghost ship, and they board it to investigate/salvage. When they get to the ...
22
votes
5answers
906 views

Learning to use spells comfortably

I'm hoping to get a little but of advice. You see, I've been running Rise of the Runelords, although the fact that I'm using Pathfinder probably isn't too relevant. Point is, I'm relatively new to ...
7
votes
9answers
660 views

How can I encourage role playing in a custom setting?

Since creating a fully living and breathing world for the players to inhabit is a time-consuming process, I have been feeding them background info as often as possible as it is relevant to the story. ...
42
votes
12answers
8k views

Unhate-able Villains

There are so many guides on how to make a villain your players will truly hate, but I am trying to make a villain that the characters will feel for. How can I create a "good" villain, like someone who ...
17
votes
3answers
718 views

Shouldn't The Doctor almost always be an NPC?

I'm considering GMing Doctor Who: Adventures in Time and Space, but there's something I fundamentally don't understand: Why is The Doctor a player-character option? And why is it the default ...
16
votes
4answers
759 views

How do I help a player who struggles with a tactics-focused character?

I'm a fairly new DM with fairly new players. One such player rolled up a warlord, casting the character as a "tactical genius". Unfortunately, she's having trouble getting "moments of glory", because ...
19
votes
7answers
843 views

How to guide a new DM through his first game (as an experienced DM turned player)?

How can I guide and help a new DM through his first campaign (being an experienced DM myself) without having it look like a grab for power or that I think the new DM is incompetent?
7
votes
4answers
279 views

How can my co-GM and I improvise together when running a game?

Here's the background - one of the players have to leave town for an exchange programmee lasting 6 months, but I have already filled his slot with another player. We are thinking of ways to include ...
3
votes
3answers
316 views

Relative difficulty in Savage Worlds skill checks?

I'm a new GM running a Savage Worlds game, and I'm wondering if someone can help me understand the best way to set up a skill check with relative difficulties. Specifically, how do you differentiate ...
4
votes
2answers
173 views

How can I successfully integrate skill challenges without a grid in DnD 4e?

DnD 4e is based on tactical combat on a grid. Yet when I read the dungeon master's guide, I saw skill challenges for situations that don't seem to require a grid. For instance: Urban Chase. The ...
10
votes
5answers
638 views

How do you have interesting events happen after a success?

I know how to make failures interesting. Though recently I have a hard time making the events following a successful roll interesting. For instance, the party is exploring a tomb, where a trap is ...
39
votes
11answers
6k views

Techniques for making undead scary again

Undead used to be scary things: dead, rotting bodies seeking to devour all life, outnumbering their foes, and replacing their fallen with slain enemies. But nowadays players see them and think ...
2
votes
3answers
618 views

How can I explain balanced ability scores

Some of my players wanted to create characters with ability scores higher than 20 as 1st level PCs. I cannot do that as I am running an adventure path which is made for characters with average stats. ...
10
votes
6answers
433 views

How can I help my players get into a vengeful mindset?

I've often attempted to run Hunter: the Vigil (part of the New World of Darkness gameline) for my players. Unfortunately I frequently run into the same problem; namely, when I set up villains with the ...
3
votes
1answer
178 views

How to add roleplayed investigation in a “search for the items” city quest?

The situations is this: the party has to find three rare starship components in order to make its starship fly. These items are a modified computer part, a military motor piece and a century old motor ...
23
votes
11answers
1k views

Excuses for opponents using nonlethal force?

In plotting out low-level encounters at the start of a campaign (especially with new players) I prefer to create opponents who don't want to kill the PCs right away. Instead, I generally have them ...
7
votes
6answers
474 views

Adjusting Combat Balance

My Problem My players all seem to have +5 defenses and attacks over the monsters, in addition to the health and more deadly abilities... and they're in appropriate gear for their level (+2 gear at ...
19
votes
10answers
1k views

Should I call for an INT check for clever ideas?

Let's say someone is playing a character that has really low intelligence, but then the player comes up with a clever idea for a way for his dumb character to overcome some obstacle. Should I make him ...
4
votes
3answers
358 views

How to introduce others to Pathfinder?

My school just started a Pathfinder club at the school after I got a petition to the principal. Because it is in the voluntary "activity block" of our schedules, it will mean that some people ...
56
votes
15answers
4k views

When should I fudge dice rolls?

When I started my first D&D campaign as a DM, I accidentally rolled and confirmed a crit on a PC from a goblin. It was an instant kill as our campaign had no cleric. That time I decided to fudge ...
20
votes
5answers
1k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...