The practical arts and methods applied to gamemastering.

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13
votes
4answers
527 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
1
vote
1answer
80 views

Should you communicate the number of Doors required?

In World of Darkness 2.0, there is the Social Maneuvering system, it requires you to calculate a number of "Doors" (p192) that must be opened with a character to accomplish a task. Once you’ve ...
30
votes
14answers
6k views

How can I add sound to our sessions?

I've been toying with the idea of adding sound to our typical sessions. I was thinking about throwing in some sounds for atmosphere's sake, like some of the following: Birds chirping/water running ...
11
votes
4answers
2k views

Trying to fix my DM mistakes by starting a new campaign

I recently put together a gaming group composed of friends new to roleplaying who were excited to try some D&D. We've only had four sessions so far, and the players are really enjoying themselves, ...
35
votes
9answers
5k views

How to get a new group into the spirit of the game Paranoia?

My roleplaying group is talking about taking a break from our 4e D&D campaign for a bit, and doing some one-offs. We are planning on doing a few sessions with a GURPS game of some sort, and the ...
6
votes
4answers
301 views

In a Sci Fi game, how do I keep the team together when one is “netrunning”? [duplicate]

I have a science fiction campaign where one of the characters is a "netrunning" hacker who's skills are based in a virtual world. The rest of the characters are in the real world. I want them to feel ...
16
votes
5answers
2k views

How much information about NPCs and enemies is appropriate to show players?

I am a first-time GM trying to run a short Dragon Age campaign. During our first game, I hid the character sheets of the NPCs and enemies from the players. Is this appropriate? Should I give the ...
47
votes
6answers
4k views

How do I make interrogations interesting?

Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: ...
19
votes
3answers
4k views

How do I handle a shapeshifter in disguise when the players go into “everyone's a doppelganger, let's murder everyone” mode?

I ran into issues with shapeshifters since, after the first encounter with one, the players turned into "everyone is doppleganger in disguise" mode, which makes using their trademark ability ...
19
votes
6answers
841 views

How do I prevent retreating to rest and heal from being tedious?

I found an answer to this question for a custom 4e campaign, but was hoping to get some more answers specific to 5e. Background: I'm running the 5e starter set campaign and my group is in the final ...
13
votes
6answers
2k views

What to do when I accidentally kill the whole party?

So, my players' PCs were fighting 11 fifth-level orcs. They are five 5th-level characters in D&D 4e. It ended in an unexpected TPK. Thing is, their bard was new (he was put in place of their ...
8
votes
3answers
833 views

Are there issues to using passive Perception?

Is it fair to only consider the result of "passive" Perception checks (same as Taking 10) for PCs to detect things, unless the player actively expresses attention to something (in which case a roll is ...
10
votes
2answers
646 views

How much should a campaign be adapted to a player/character, and vice versa?

Background first: we're several casefiles through a Dresden Files RPG. We're a small group and new to the FATE/Dresden system, but most of us have some RPG experience. I'm the co-GM (I do most of the ...
14
votes
8answers
918 views

How do I GM a character immeasurably more intelligent than myself?

In the near future I am likely to have to GM God. Part of the difficulty I perceive I am going to have in this is God is immeasurably smarter, wiser, more creative, etc than I am - not by a ...
7
votes
2answers
469 views

How do I stop my players from jumping to conclusions?

Sometimes my players accidentally get ahead of me when they are excited. Example: I make an axe from the materials and use it to chop down the tree. The problem is that the player rushes to chopping ...
71
votes
16answers
5k views

Total Party Kill - What do I do as a GM?

Your party has had a streak of bad luck and/or made a poor choice and are now staring down death. The rules were followed to the letter and loss is assured. How do you handle this as a GM? Does ...
10
votes
2answers
554 views

What do I do when no rules cover what players improvise, and I don't know from real life? [duplicate]

I'm a fairly new DM running my first campaign. What do I do when players try something, but there are no rules for it, and my real-world knowledge doesn't help me figure out what would happen? For ...
38
votes
12answers
3k views

How can I prevent a TPK without obvious Deus Ex Machina?

I've gotten into a situation in my Pathfinder game where I will certainly kill my entire party (perhaps excepting one or two who can flee quickly) if I let the situation play out. We arrived in this ...
9
votes
3answers
870 views

Do you make death saving throws out of combat?

Death saving throws are made on each turn where you are dying and not stable. However, the rules specifically talk about making saves during combat rounds - so what about after combat? Two PCs are up, ...
3
votes
3answers
371 views

Dialogue Interaction Between NPCs [duplicate]

What is a good way to have NPCs interact with each other without it feeling clunky? Say I want to have 2 or more NPCs be a part of the dialogue with the party as a means to reveal plot to the players. ...
22
votes
9answers
3k views

How effective are foreshadowing cutscenes that PCs would be unaware of?

So in most story mediums, you will get "cutscenes" that the characters are unaware of, a figure in shadow gives an order to do something, you see the swat team enter the building but the characters ...
28
votes
7answers
2k views

How much do I tell new players about new monsters?

Background I am a brand-new DM, about to lead a game for brand-new players. I have a lot of knowledge of rules from playing Baldur's Gate and Neverwinter Nights over and over, leafing through a ...
4
votes
2answers
188 views

Random weather in flight-centric campaigns

This is inspired by a quick gander at the answers (in particular, the Empire Weather tables) to Randomly-generating weather for a sandbox campaign. How do you adapt Empire Weather, or a similar ...
14
votes
2answers
427 views

When should I make my players actually roll for stuff?

I've tried to focus my group heavily on Role Playing, perhaps too well given some of my recent problems, which are Orthagonal, and linked mostly to provide historical context. How to reveal plot ...
10
votes
7answers
2k views

Turning a Campaign Evil Leads To “Problems”

Prologue : So, the campaign I'm running right now has a noble-kinda purpose. To kill the Evil Witch and save the world etc, you get the point. As a plot twist I am thinking to turn the campaign to ...
37
votes
8answers
10k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. ...
11
votes
2answers
517 views

How often should the players roll Bluff when interacting with NPCs

My party had secretly infiltrated a stronghold and we were Disguised (using magic) as the leadership of the place after eliminating the real leadership. While rifling through the head honchos stuff ...
28
votes
7answers
1k views

How can I screen new players to make sure they are a good fit for my game?

I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
15
votes
7answers
6k views

How do I deal with Messiah Complex Players?

I have this player, he's a great friend of mine and a psychology student. His goal in life has always been helping others out, and is very enthusiastic when talking about RPG games, however he has ...
1
vote
0answers
186 views

How can I set up a villain with a really, really, long scope to his plans? [closed]

In the near future I will be running a campaign where the plot, very roughly goes as follows: It's the year X. The world has been destroyed in a process that has taken a long time. Most people ...
26
votes
8answers
3k views

How to deal with overly cautious players?

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
20
votes
6answers
4k views

How can you deal with players asking the wrong questions?

I feel like my players ask the wrong questions. For example thy went to the strip club, they're trying to hunt a vampire who they "know" came south from Chicago. Their questions aren't necessarily ...
4
votes
2answers
918 views

How do I get a player to befriend a Hostile Human NPC? [closed]

I am the DM of a single player D&D 4e campaign and in the campaign the character finds himself on a crashed ship, but does not remember how got there. He discovers he has crashed on an island, and ...
51
votes
11answers
4k views

How do I deal with PCs who use kidnap and torture as an investigative technique?

I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
5
votes
3answers
454 views

How to reveal plot hooks & other information when NPCs' survival depends on secrecy?

I think that these two problems have a common element that's not being addressed in their answers. The things that the PCs are pursuing basically exist as part of secret societies, in which divulging ...
7
votes
4answers
454 views

How to create meaningful relationships with NPCs

How do I help the PCs to create meaningful relationships with NPCs? Maybe it is a result of my group playing too many one-dimensional adventures trying to find whatever MacGuffin they are after each ...
62
votes
15answers
3k views

How should GM deal with 'standing orders'?

I once got this scenario. This is what the player says as he infiltrates an enemy NPC's mansion. I am always checking for trap wherever I go. Assume that I am always looking around me wary and ...
2
votes
2answers
223 views

How to increase difficulty on the fly?

When I started DMing I've had a problem that combat was too difficult for the players. This was a while ago and was mostly connected with D&D 4e. I asked a question and received a lot of great ...
38
votes
10answers
6k views

How do I handle a group that does not understand the 'assumption rule'?

1st rule of D&D (as of 3rd edition/pathfinder): The GM is the final arbiter on all rules. I understand this, completely, and do not disagree. That said, I'm having trouble with a group that ...
22
votes
5answers
1k views

Learning to use spells comfortably

I'm hoping to get a little but of advice. You see, I've been running Rise of the Runelords, although the fact that I'm using Pathfinder probably isn't too relevant. Point is, I'm relatively new to ...
28
votes
12answers
5k views

How to expose information without making a villain monologue

I'm preparing this game of Shadowrun where I have 3 main metaplots driving the campaign. One of them for instance is Seattle hosting the Olympics. Of course in Shadowrun, what the bad guys want is ...
13
votes
3answers
1k views

How can I decrease the difficulty of a scene on the fly?

I was a DM for the first time yesterday. It was a lot of fun, and all things considered, I think I've made a pretty darn good first session. It was, however, too difficult. I've based the various ...
2
votes
3answers
1k views

What can I do to help a pretty weak Halfling Barbarian?

So, in the Pathfinder Campaign I am running, we decided not to max out everything with "optimal builds". The players had a concept for their character in mind, which led to the group consisting of the ...
2
votes
1answer
173 views

How should I talk about temporally active events with my players?

So, I really like Anima, and I've had a lot of fun playing it. I'd like to GM it but it seems a bit overwhelming compared due to the high powered nature of the game. I've GMed Amber before, but Anima ...
13
votes
3answers
2k views

How do I handle large conversations with multiple NPCs?

To begin I've read How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight? but I don't believe that it answer my question, because it focuses more on dialog simply ...
28
votes
6answers
2k views

How can I learn how to lay out an “evidence scene”?

I feel like I'm particularly bad at any kind of scene where I want to drop clues. I'm hesitant to use the term "crime scene" because it's not always being investigated by "police", and some of these ...
0
votes
3answers
226 views

How do you GM well for a party of characters of vastly differing ability and interest [closed]

I'm still looking to be ready to GM an Anima: Beyond Fantasy game and, while my previous problem has still not been solved (shameless plug here), I've run into another one: how to GM for characters of ...
5
votes
7answers
984 views

How to GM and Play a Character fairly [duplicate]

I'm a new player to RPGs and I'm trying to incubate my skills so that I can play in a group one day. I've got a fair grasp of the rules and I've been running one on one campaigns with my wife; both as ...
11
votes
1answer
588 views

How can I help my players be proactive and dramatic together?

We've recently started a Fate Core game, and found that the system delivers on its promise of stories about "proactive, competent and dramatic" characters. Which is great! Except the characters, drawn ...
3
votes
1answer
175 views

What's a good Difficulty for a 5-aspect 20-skill point FATE game?

I have both played and GMed FATE 2.0 a lot but, while deciding the target number for rolls as a GM has somehow always been easy, knowing what difficulties to expect as a player for a long time was ...