The practical arts and methods applied to gamemastering.

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27
votes
17answers
2k views

Introducing an unorthodox setting the players know NOTHING about

Just a while back, there has been a question concerning GMing a setting the players know better than the GM. Now, let me ask you sort of an inverse of that question. I.e. how to introduce and ...
19
votes
7answers
892 views

How to guide a new DM through his first game (as an experienced DM turned player)?

How can I guide and help a new DM through his first campaign (being an experienced DM myself) without having it look like a grab for power or that I think the new DM is incompetent?
19
votes
8answers
3k views

How Can I Make Supplies Matter In D&D 3.5e?

On long journeys we always forget to track supplies so I am looking for a way to make supplies actually matter in D&D 3.5.
16
votes
7answers
618 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
15
votes
7answers
428 views

How to I create material (on the fly) to support plot changes?

In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
13
votes
4answers
2k views

How can I reduce crunch for my players without putting all pressure on the GM?

I'm ramping up to play Pathfinder, a system with which my players are not familiar, although they have a little bit of experience with D&D (so Pathfinder won't be very shocking to them). One of ...
9
votes
10answers
1k views

Creating a campaign everyone can DM in?

So I have a group of players I'm playing D&D 4e with. Two of them are hardcore gaming nerds, my brother and his friend. His friend actually has a job but it's not intensive, my brother on the ...
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
32
votes
14answers
3k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
28
votes
7answers
2k views

How do I deal with a player who takes things personally?

Been running a great campaign for a few months now with very in-depth story and characters and, generally, everything goes pretty well. Unfortunately, I have a particular problem that, for a long ...
26
votes
8answers
1k views

What should I consider when creating a time travel adventure?

I'm sure that many would advise against doing so at all, but knowing that I will likely try to do so anyway, what are the factors I should consider when creating a time travel adventure? ...
25
votes
8answers
2k views

How can I help the party survive a rather tough adventure?

The party is on an implicitely timed mission: children have been abducted by bad guys and it is now known that they're in danger of being sacrificed in the near future. The module I'm using doesn't ...
22
votes
5answers
3k views

How does wandering within a city work?

I'm new to RPGs, and I've tried to read some transcriptions or watch some podcasts, but I don't understand how the game works outside a dungeon. Does the city has to be a real city or just a group of ...
14
votes
7answers
447 views

How can I make my carrying mission interesting

Often my quest will boil down to Dungeons or Go to X because of Y to do Z (I may over simplify it but let's focus on that). Dungeons, I can make those as awesome as they can be. Awesome rooms with ...
11
votes
5answers
723 views

How do I encourage player-GM storytelling collaboration without “breaking” my game?

I've DM/GM'd for several gaming groups, young and old, and have found that one of the things that separates my younger players from older players is their eagerness to elaborate/collaborate in the ...
6
votes
1answer
479 views

How can I create more compelling villains? [closed]

A consistent issue with the games that I've run comes through with villain characters. Not just at the end of an adventure, but overarching villains; movers and shakers of the world. I notice that I ...
38
votes
11answers
5k views

How to ease down the munchkin factor?

I've been playing RPGs since the early eighties and have come to terms with the fact that not everyone enjoys this hobby for the same reasons as myself. I'm into it for the sake of the adventure, the ...
38
votes
5answers
1k views

GMing for [dis]abled players, specifically blind players?

What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
30
votes
2answers
458 views

How can I make things easier on my dyslexic and high-functioning autistic players?

I have other players read out information from my dyslexic player's character sheets when necessary, and I use non-verbal visual aids whenever possible. I generally give out copies of any important ...
25
votes
4answers
819 views

How does a GM fix the rules when they goof?

I think it happens to the best of us. I'm not the best of us, so I get to goof a bit more often. The specific example I'm going to mention was using Dresden Files (a derivative of FATE for those who ...
24
votes
12answers
800 views

How to remember all the rules?

Do you have tricks or techniques to remember all the rules to the games you're playing? I would like to run my first game as a gamemaster, but I'm struggling with remembering all the feats and ...
22
votes
4answers
448 views

How do I construct an individual session as part of a larger campaign?

I've been GMing/DMing on and off for years. I prefer playing. Mainly because when I run a game, I'm more a fly by the seat of your pants kind of dm, and it works sort of.. My problem is that, while I ...
22
votes
7answers
2k views

Building a good comedy adventure?

I was wondering how to build a comedic adventure for D&D (or at least get some tips on it). The DM guide mentioned the multiple ideas for campaigns and one of them was comedy! I tried to start ...
21
votes
5answers
944 views

How do I encourage new players to be more descriptive in their actions and intents?

I have a party of new players, who are enjoying a sporadic session of Fate Accelerated. I'm learning a significant amount from the experience, and I hope they are too. In addition to some problems ...
20
votes
4answers
29k views

Calculating and balancing challenge ratings

Are there standard rules for calculating CR of groups? For example, in my Pathfinder bestiary, a single Stirge is listed as CR 1/2, and a group of 2d4 (average 5) of them is listed as an average CR 4. ...
19
votes
9answers
580 views

What makes a good pitch for a new game?

What should make up a pitch about a new game to a prospective group of players? What does a good RPG pitch entail? What should go into the case for why a game should be played (and why that GM is the ...
18
votes
6answers
1k views

How do I handle lengthy (days+) actions without slowing the game

I run a D&D 3.5 game, but the system itself is not critical (the examples I use are from D&D though). Some of the characters have various crafting abilities, ranging from things like Alchemy, ...
17
votes
6answers
459 views

Techniques for speeding up a game with many players at the table?

I have a table of six players already, and have more people interested in joining my game. I wanted to consult people who had experience with running large tables to see if running for larger groups ...
16
votes
4answers
839 views

Maintaining balance with a very large group

I played DnD 3.5 while in the military and due to a shortage of DMs, was constantly flooded by players. Some of my games would include up to 10 or 11. I discovered quickly that balancing for this in ...
15
votes
3answers
2k views

What is all the backstory in an Adventure Path for if the players never see it?

I'm new to tabletop RPGs (although I have been interested for a long time, just had difficulty finding like-minded companions, and the funds required to get some of the stuff). When I was finally ...
12
votes
5answers
648 views

What is a challenge to a Perfect character?

Solars are Perfect at whatever skills they choose to develop and use. This doesn't make the job of the storyteller easy. Perfect in this case means a charm that allows them to avoid a roll entirely ...
11
votes
2answers
1k views

DM organization ideas for Sandbox campaign

I have over the past couple months been putting together Ideas on how I would run an All Flesh Must Be Eaten campaign. How do other DMs organize their Bads or Locations that the PC's might wish to ...
9
votes
2answers
589 views

What should be considered when deciding if and how to use props?

GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them? How might props be used to further the game, instead of ...
9
votes
2answers
1k views

How do you run a political campaign?

Although it's a fair way off yet there's a decent chance that my campaign is heading towards becoming very political. I've considered running political games before, but it seems like it would ...
9
votes
2answers
965 views

How do I run a single player 4e essentials game for a Drow Hunter?

I am trying to create a set of encounters for my wife. She will be playing a Drow Hunter (controller) from the Essentials line of DnD 4e. I'm looking for advice on how to make encounters (2 levels ...
35
votes
9answers
3k views

How To Divide Up Loot?

I've been GMing a very successful (Pathfinder) campaign for quite a few months now, but we've developed a bit of a problem I'm not sure how to resolve: loot distribution. None of my players are ...
34
votes
6answers
2k views

How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
34
votes
9answers
2k views

What is 'railroading', and is it a bad thing?

What is 'railroading', and when is it generally considered to be something negative?
29
votes
12answers
2k views

“Punishing” characters for stupid actions

I'm currently running a 6 person World of Darkness campaign, which is heavily social based. 5 of the players I am happy with, but one of them keeps doing stupid things, such as pushing himself to the ...
27
votes
5answers
2k views

Dealing with players who try to run from everything?

I DM for a group with a guy who always suggests leaving the dungeon, area, or wherever the party is. It seems like no matter what I try or do to the setting he just won't relax and play the game – he ...
20
votes
5answers
1k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
20
votes
8answers
1k views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
19
votes
3answers
687 views

How can I make diseases non-trivial?

As noted here, diseases in 4e seem more trivial than I think they were intended: they rarely last more than one increment! What rules can I make/break, or what actions can I take, so that contracting ...
16
votes
4answers
779 views

How do I help a player who struggles with a tactics-focused character?

I'm a fairly new DM with fairly new players. One such player rolled up a warlord, casting the character as a "tactical genius". Unfortunately, she's having trouble getting "moments of glory", because ...
16
votes
9answers
539 views

How can I encourage my group to become more well rounded?

My gaming group tends to each go in their own direction for character creation. Sometimes this leads to great games where folks are strongly opposed on dramatic elements and character interaction is ...
15
votes
5answers
396 views

How to abstract a trial?

A session I am writing for my gaming group will take the characters through a murder trial. One of the players is the accused, and he and his companions will need to build a case and defend ...
15
votes
4answers
374 views

GM Tips for a Rashomon style game

I want to run a Rashomon style session soon and I'm looking for solid advice, as well as lessons learned from your own experience doing so.
13
votes
3answers
239 views

What kinds of player contributions work well and under what circumstances?

Introduction In Amber diceless roleplaying game players get extra points for building their characters by committing to player contributions, such as: Writing a diary, writing game reports, drawing ...
12
votes
6answers
1k views

Alternatives to death in a character and narrative-driven campaign?

I'm currently running a Pathfinder game where the characters make the decisions and shape the plot. However, I'm worried about what will happen if one of the characters dies, simply because the ...
12
votes
5answers
531 views

How can I let players make more choices during combat?

When my players are in combat, they mostly spend a moment figuring out what the most effective target is for each of them, and how to attack it, and then everyone rolls until combat is over. They ...