The practical arts and methods applied to gamemastering.

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8
votes
1answer
513 views

Running Microscope for the first time using online

I'm planning to run a game of Microscope for the first time with players who've never played it before as well (hello deep end!) and it's going to have to be online as my players of choice are ...
22
votes
4answers
363 views

How do I construct an individual session as part of a larger campaign?

I've been GMing/DMing on and off for years. I prefer playing. Mainly because when I run a game, I'm more a fly by the seat of your pants kind of dm, and it works sort of.. My problem is that, while I ...
30
votes
15answers
1k views

How do I keep NPCs from just sounding the alarm?

When I design adventures, I often come up with situations where the NPCs could realistically thwart the PCs quickly by sounding an alarm. This is especially common in science fiction settings, where ...
22
votes
7answers
922 views

Building a good comedy adventure?

I was wondering how to build a comedic adventure for D&D (or at least get some tips on it). The DM guide mentioned the multiple ideas for campaigns and one of them was comedy! I tried to start ...
5
votes
3answers
608 views

How to roleplay the Tengu (D&D 3.5 and Pathfinder race)?

I am currently DM-ing a Pathfinder game (it's a system based on 3.5e D&D). I am planning to introduce a Tengu character to the story. I've done some research, however I'm still not entirely sure ...
6
votes
4answers
427 views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
31
votes
7answers
852 views

Using a Time-Skip as a Plot Device

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...
5
votes
3answers
707 views

Tips for dealing with intentionaly aggressive player?

Well, I don't know whose responsibility is, but I'll tell you the whole problem. I only have one player, and we've been playing for a while together; I live in a country where role playing is very ...
30
votes
15answers
1k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
23
votes
8answers
1k views

How can I help the party survive a rather tough adventure?

The party is on an implicitely timed mission: children have been abducted by bad guys and it is now known that they're in danger of being sacrificed in the near future. The module I'm using doesn't ...
8
votes
5answers
479 views

How can I as GM handle situations where players bicker about tactics?

I'm current running 13th Age, and there are two players who are quite tactical. The issue is both of them thinks differently and one is pushy, and the other is stubborn. Every now and then the both of ...
8
votes
6answers
330 views

How to make a confinement situation interesting without railroading players?

There are many scenarios where players will be confined for a period of time in a location: Prison, castle under siege, mega dungeon adventure (like Undermountain) or a labyrinth. I'd like to play the ...
11
votes
9answers
812 views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
13
votes
8answers
925 views

Out-Of-Control Characters

As I review the suggestions in the D&D 4E DMG (pg32), I wonder what other suggestions that are realistic. I know that if a player is out of control (ie: killing masses for no reason) a DM would ...
5
votes
4answers
324 views

Knocking out NPCs

Alright, so I'm thinking up a stealth based mission that involves sneaking into a guarded manor and stealing an artifact. Needless to say, it would be best if this was a quiet affair. I have most of ...
4
votes
2answers
247 views

How do I run Paranoia for just one player?

I have not run a game of Paranoia before, but I would like to try with one of my players. I intend to run what was once referred to as "Paranoia XP" and should be able to handle the general running of ...
54
votes
16answers
2k views

How can I help my PCs remember clues that they found?

I'm a new DM running my first adventure (it's D&D 4.0 but that's not relevant to my question). I've heard of the "three clue rule", that there should be at least three independent pointers to any ...
5
votes
1answer
281 views

Manage a player character suffering amnesia?

I'm going to manage a group with one character suffering of deep amnesia, Warhammer 2nd edition. How do I manage the character's skills, talents and profile? I think the profile is the same and ...
31
votes
7answers
1k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
34
votes
5answers
1k views

GMing for [dis]abled players, specifically blind players?

What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
15
votes
3answers
2k views

What is all the backstory in an Adventure Path for if the players never see it?

I'm new to tabletop RPGs (although I have been interested for a long time, just had difficulty finding like-minded companions, and the funds required to get some of the stuff). When I was finally ...
38
votes
15answers
2k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
4
votes
2answers
344 views

Are there issues to using passive Perception?

Is it fair to only consider the result of "passive" Perception checks (same as Taking 10) for PCs to detect things, unless the player actively expresses attention to something (in which case a roll is ...
9
votes
2answers
267 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
11
votes
5answers
708 views

How to give a Rogue ways to shine

I'm DMing a pathfinder campaign and it's been going pretty well. The Barbarian is having a grand time cleaving hordes of weak enemies, the Cleric is doing fantastic in the undead segments, and the ...
18
votes
1answer
951 views

How is a play-by-email game actually played?

I'm currently interested in learning more about play-by-email RPGs. Searching the Web, I've found many forums and sites promoting PbeM campaigns (Aelyria and Blue Dwarf, for instance), but nothing ...
35
votes
13answers
1k views

As a GM, how does one deal with all of the players playing nearly identical characters?

I'm running a Deadlands campaign with players who come entirely from D&D and have never played Savage Worlds before. All five people in the group have made nearly identical characters ...
13
votes
3answers
615 views

How to make a dense, immersive horror atmosphere?

I'm currently narrating a horror-esque campaign set in a dystopian future based on the Lovecraft Mythos. My problem is that my players break their own sense of immersion often, making the game seem ...
1
vote
3answers
156 views

Regaining lost limbs as a catalyst for the story?

I'm currently playing a Swedish-developed RPG called Götterdämmerung, a d100 based game, set in the 18th-century. Currently my players are fleeing by carriage from a risen being of supernatural ...
45
votes
13answers
2k views

How should GM deal with 'standing orders'?

I once got this scenario. This is what the player says as he infiltrates an enemy NPC's mansion. I am always checking for trap wherever I go. Assume that I am always looking around me wary and ...
9
votes
2answers
294 views

Managing plots with multiple simultaneous GMs

I'm working with some fellow GMs to prepare a campaign in which we each host separate groups of players, but in the same shared world. This means that the actions of my players might actually ...
12
votes
2answers
380 views

How can I work on my improvisation skills in regards to running a campaign?

I'm writing a campaign for 3.5 at the moment and, as a new DM, it's been hard for me to decide what I need to write now, and what I'll need to write later. Because it's going to be my first campaign ...
7
votes
4answers
393 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
17
votes
6answers
481 views

How to implicate the players in the horror?

Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
15
votes
5answers
499 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
6
votes
1answer
244 views

How can established settings contact each other, and are there rules about it?

I've actually had some of my questions answered browsing through the forums; however, I wanted to address some issues that may come of my conclusions! First off, I haven't DM'd since the first ...
6
votes
6answers
352 views

How should I inform players about 'meta-objectives'?

I am planning a couple of scenes where the PCs could gain some benefits if they choose a particular route. For instance, when they first enter a certain town, they would be set upon by a group of ...
3
votes
2answers
135 views

Giving the PCs good reasons enter a dungeon camped by a enemy army (Rescue at Rivenroar)

This question is specifically for the module "Rescue at Rivenroar", but it's applicable to any dungeon-crawl with the following premise - the antagonists have just attacked a village/town, and have ...
18
votes
7answers
844 views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
86
votes
17answers
5k views

How to deal with players who like to use the local authorities to solve their problems

Preface I apologize beforehand if this question has been asked before, I was not able to find one, except this, which may be related: Dealing with players who try to run from everything?. Also I'd ...
7
votes
6answers
527 views

How can I organize my counter collection?

I have just gotten a large collection of monster counters and am wondering how can I store them neatly and in an organized manner after I have punched them out? I am also thinking of ways to easily ...
17
votes
9answers
668 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
12
votes
5answers
924 views

What do I do when I suspect players may be fudging rolls online?

I suspect my players may be fudging their rolls in an online IRC and Skype game. While I can't confirm this (for obvious reasons), I'm highly suspicious. I logged all their rolls over the course of ...
10
votes
5answers
302 views

Is it okay to take power/actions away from PCs to add drama?

In the game I have running right now, one of the PCs have had a run in with a local "gang" of sorts. An encounter between the two is approaching, but I'm struggling to think of the best way to set up ...
13
votes
2answers
619 views

How to cut back on pre-game joking?

When preparing for a new game (be it a one shot or a campaign) our party, yours truly included, often slips into a humorous mode. It's usually light-hearted fun, and most of us like it, but some, ...
23
votes
11answers
756 views

Dealing with skill rerolls by several players

I could use some advice as a GM on how to handle rolls which get repeated by several players one after the other. Example 1 The PCs stand in front of a locked door and try to force it open. The ...
12
votes
4answers
375 views

Murder mystery and high fantasy magic - how to make it work?

I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
8
votes
3answers
384 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
26
votes
6answers
796 views

How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?

One of the assumptions I make as GM is that the players should always be in the spotlight. Sometimes the players find themselves in a situation where they watch NPCs speak to each other. I don't ...
1
vote
1answer
287 views

Addings things to a story and how to deal with players who have issues with it [closed]

I am currently running a long, in-depth, story-focused campaign that has been going on for months and seems to be well-liked among my group. As you might imagine, creating a world that we play in for ...