The practical arts and methods applied to gamemastering.

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12
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3answers
437 views

How do I respectfully make use of non-Western accents?

I pretty much exclusively alter my voice to represent characters' speech in-game, both as player and GM. I have a pretty good handle on most of the numerous Western accents - probably due to the ...
11
votes
4answers
959 views

How can I get my players to “do their homework”?

I've noticed a problem with my PC's lacking rich backgrounds, or players lacking knowledge of the mechanics of their own characters. This has lead to me giving the players "homework", which I have ...
11
votes
8answers
2k views

When should a GM roll behind the GM Screen?

I was wondering what is the point to roll behind a screen as a GM? If nobody can see the roll then I could claim that i rolled any number I require, right? If I would have to show the roll, then why ...
10
votes
7answers
646 views

Ending combat: should I “kill” monsters prematurely?

Out of time constraints (my group can generally only meet for 3-4 hours every other week), as a GM I frequently find myself prematurely "killing" off monsters when it seems clear to me that the ...
8
votes
4answers
968 views

How do you keep track of the Moon?

The current phase of the Moon is slightly important in a werewolf game, how do you keep track of it in your game? this seems more problematic for me because I mostly haven't cared much about how much ...
8
votes
3answers
474 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
8
votes
2answers
479 views

Creating encounters for a DFRPG party

I've got a 2-person party and i'm having some difficulty with balancing encounters for them. It seems that what i'm making is either way too easy, or harder than i really want it to be (ie, they're ...
7
votes
4answers
1k views

How do I deal with my players not roleplaying at all? [duplicate]

I know I should "let them have fun" or something, but the game isn't really working. I'm GMing a pathfinder campaign, but this isn't system-dependent. My players aren't roleplaying at all. Ok, they ...
7
votes
6answers
313 views

How do you come up with attribute values and skills for your NPCs [on hold]

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
23
votes
6answers
2k views

How to deal with players rolling dice before establishing the context of the action?

I've been running a lot of fate and cthulhu-dark games lately, and I've run into a common challenge with several players: They'll roll the dice before we establish what kind of action they're taking ...
22
votes
10answers
311 views

Keeping a published module interesting when some players have already played.

When running a published adventure which some players have already played, such as a RPGA module, are there any suggestions for keeping it interesting for all involved ?
19
votes
6answers
969 views

What should a DM do if a player wants to do something impossible?

If a player wants to do something a little out of the ordinary such as punching down a wall with his bare fists, what should I do? Do I make a DC for it? Do I make it so that no matter how much he ...
18
votes
5answers
672 views

Good techniques for getting player-character backgrounds integrated into the game?

So I'm starting a new campaign for an existing gaming group soon, and I'd like to actually incorporate character backgrounds that the players will be creating (eventually). These aren't epic-novels or ...
18
votes
8answers
893 views

How can I make downtime interesting?

My group is running a set of published adventures, so there's a pretty linear path between them. But between modules, there is the opportunity to go back to town, spend some money, and get some good ...
15
votes
3answers
399 views

Reducing Preparation time for Gumshoe GMs

As a new player in a game of Mutant City Blues, it has struck me that the GM has a very large workload when prepping the investigation scenes if there is to be any real interaction with that scene for ...
14
votes
2answers
720 views

How to respond to “stress tracks / narrative consequences are arbitrary”?

Fate is admittedly an acquired taste. Interestingly, my players don't mind facing off against powerful enemies with stunts and skills that they themselves could not gain any time soon (full immunity ...
14
votes
8answers
886 views

Non-magical encounter suggestions

I'm once again turning to the good folks at Stack Exchange for help regarding my non-magical campaign. I've written several encounters in which the PCs fight the main bad guys and their followers ...
14
votes
4answers
240 views

Is there a method for sliding seamlessly from one system into another during a campaign?

Has anyone changed system/setting/genre but kept the characters during a campaign? Players can become very attached to their characters, even when the campaign/setting/genre or system is getting ...
13
votes
5answers
375 views

How to handle lack of PC communication?

I've currently got a DFRPG group, and it's struggling a little bit. The main issue right now is that there's a good lack of communication between PC's. How can I encourage the players to communicate ...
13
votes
9answers
1k views

Out-Of-Control Characters [closed]

As I review the suggestions in the D&D 4E DMG (pg32), I wonder what other suggestions that are realistic. I know that if a player is out of control (ie: killing masses for no reason) a DM would ...
12
votes
3answers
568 views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
12
votes
8answers
2k views

What to do when a player dislikes his character, that is vital for the story?

One of the PCs (a greedy, quirky dwarf fighter) in the game I am hosting recently died, and his player chose to join the group as a new character, a human paladin. After two sessions the player is not ...
12
votes
5answers
1k views

What do I do when I suspect players may be fudging rolls online?

I suspect my players may be fudging their rolls in an online IRC and Skype game. While I can't confirm this (for obvious reasons), I'm highly suspicious. I logged all their rolls over the course of ...
12
votes
10answers
776 views

How to motivate players without the promise of gold and XP?

The only way I seem to be able to motivate my players to go on adventures is the promise of gold or XP they don't seem to want to go anywhere unless some kind of physical reward is promised. For ...
12
votes
9answers
1k views

How to help players who roll really badly? [duplicate]

Scenario: player rolls to attack, rolls a 1. Next round, rolls a 1. Round after that, rolls a 1. Fourth round, rolls a 2. This really happened today. He was going back and forth between two different ...
12
votes
5answers
2k views

How can I successfully run one-on-one adventures in D&D 4E?

It seems clear that 4E really wants the party to have at least four PCs, so that all four roles can be covered. The official rules give tips on what to do when you can only have three PCs, but when ...
11
votes
2answers
376 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
11
votes
3answers
604 views

How do I keep me and my player happy in a one-on-one game?

As a GM, my comfort zone is a group with about 3-5 players. I like the diversity of having multiple players. When I only have a single player, I feel I can already predict my player's actions, and we ...
11
votes
2answers
441 views

Tips for keeping track of NPC stats and conditions

Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date? I have a bunch of NPC notes and lists of ...
11
votes
2answers
410 views

Tasks for a split party

I'm running a 4th ed game, but I don't think that makes a difference in this case. Last session my party decided to split up for a couple tasks. The hybrid bard/rogue and the avenger (affectionately ...
10
votes
9answers
2k views

How can I avoid focusing too much on one player character?

Currently in the game I'm running, one of my players is constantly excited about the game. Outside of the game, he writes pages and pages of material about his character, and consistently adds new ...
9
votes
3answers
330 views

Ending a Campaign Gracefully (With a Newbie In Tow)

My Shadowrunners have been going on a five (real-life) month streak of destruction and have gotten immensely powerful to the point where they are near gods, but also gotten incredibly shafted due to ...
6
votes
3answers
347 views

Revealing game world information

A player asked me the other night: "In the World of Darkness are Vampires able to enter without being invited in?". The answer to the question is, yes, and even if they weren't the area was a public ...
6
votes
3answers
728 views

Should I give players post play insights to assist them in future playing?

Is it ever advisable to tell players about "content" they missed out on because of their actions or inactions? For example, in the game the other night, one of the players has been making nice (while ...
6
votes
4answers
352 views

What are the steps that you as GM's and PC's take to develop a Level 1 character?

This is for the basic character creation at level 1. I know the PHB goes into some detail on character creation and the steps for doing so. What I want to know is how you as GMs or players create ...
5
votes
3answers
339 views

How to reveal plot hooks & other information when NPCs' survival depends on secrecy?

I think that these two problems have a common element that's not being addressed in their answers. The things that the PCs are pursuing basically exist as part of secret societies, in which divulging ...
5
votes
6answers
826 views

How do I make random adventures relevant to player motivations in a Sandbox Hexcrawl Campaign?

I've spent my vacations planning my very first sandbox, however, I noticed that, being a hexcrawl, most of the time my players will be exploring the world and sometimes, they might spend a lot of time ...
5
votes
4answers
787 views

How do I deal with absent players?

If a player is absent and nobody chooses to play this absent character and instead I let it vanish for a while with a suitable reason or excuse, does this missing player gain levels and XP with the ...
5
votes
4answers
347 views

How to avoid the feeling of railroading in my campaign pregame?

This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...
31
votes
12answers
842 views

How do I allow player agency in situations with predetermined outcomes?

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
23
votes
7answers
3k views

Dealing with players of vastly different skill levels?

In my latest campaign (D&D 3.5), I have a player (let's call him P). P is on his fifth character. Yes, fifth. Except for P, only one other player has lost a character. The world P lives in is ...
15
votes
5answers
543 views

How do I prevent retreating to rest and heal from being tedious?

I found an answer to this question for a custom 4e campaign, but was hoping to get some more answers specific to 5e. Background: I'm running the 5e starter set campaign and my group is in the final ...
15
votes
7answers
861 views

As a DM, how to save a creature from being killed by players and not be cheap?

If you put a creature you want to use at a later date in an encounter, how could I save that creature near the end of the battle without sounding cheaty. E.g. The evil mage has only 1 hit point left ...
15
votes
8answers
443 views

Should Merits be given as rewards when the accomplishments match?

As a storyteller, are merits acquired only through experience after character creation, or do you reward your players with them for accomplishing their goals? Suppose a situation like the following ...
14
votes
0answers
187 views

How can a GM calm down the group when they're chatty? [duplicate]

Possible Duplicate: When and how should I get the players to cut back on their out of character chatter? Now and then the groups I play in or GM can get rather chatty. They're talking and ...
14
votes
0answers
364 views

How does a GM know they have done enough prep? [duplicate]

Possible Duplicate: When GMing a game, how much should you prepare in advance? How do you, as a GM, keep from getting into an endless prep loop and to know when you have enough to run a ...
11
votes
2answers
219 views

Playing a pregame, how to keep sense of continuity in campaign

My players and I are currently playing a "pre-game" for a whole campaign I have written. I want the players to be aware of the "how did it get to be this way", so I make them play two games 4000 and ...
10
votes
2answers
337 views

How often should the players roll Bluff when interacting with NPCs

My party had secretly infiltrated a stronghold and we were Disguised (using magic) as the leadership of the place after eliminating the real leadership. While rifling through the head honchos stuff ...
10
votes
7answers
420 views

Differing Starting Points Levels

The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
9
votes
4answers
798 views

Making epic combat interesting and challenging but not complicated

I'm running up on the tail end of a year-and-a-half 4e campaign, and epic levels are exhausting to GM. Everyone has more weird powers than you can shake a dragon at, and that includes the NPCs ...