The practical arts and methods applied to gamemastering.

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12
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4answers
445 views

Murder mystery and high fantasy magic - how to make it work?

I am intending to have a murder mystery for my next game, set in a high fantasy setting in 13th Age. The setting we are playing in is very close to Eberron in tone, where magic is prevalent and powers ...
8
votes
3answers
423 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
1
vote
1answer
386 views

Addings things to a story and how to deal with players who have issues with it [closed]

I am currently running a long, in-depth, story-focused campaign that has been going on for months and seems to be well-liked among my group. As you might imagine, creating a world that we play in for ...
2
votes
2answers
535 views

How should a DM recover from major player plot derailment? [duplicate]

Raj Got Stuck in the Crystal I’m a relatively new DM, and I ran into an issue with my group recently that I think I could have handled better. For our campaign, I designed a world where the continent ...
33
votes
5answers
1k views

How can we make overcoming a language problem interesting?

I am currently involved in a game of Fate Accelerated, and one of our goals is learning the system and experimenting with it. In this game, two characters may have a language barrier to overcome. One ...
15
votes
4answers
477 views

Filling in holes in published adventures?

I have had really bad experiences with Published adventures whenever I try and run a game. My parties always seem to do or ask questions that the published material just doesn't answer. Many times I ...
43
votes
6answers
2k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
10
votes
6answers
727 views

Encouraging players to not cheat the item purchase system?

I'm running a campaign for a group of friends who - while not new to roleplaying - are new to the idea of a generic resource points system. For context only (still system-agnostic advice), I'm talking ...
21
votes
7answers
1k views

How can I screen new players to make sure they are a good fit for my game?

I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
12
votes
5answers
512 views

How can I let players make more choices during combat?

When my players are in combat, they mostly spend a moment figuring out what the most effective target is for each of them, and how to attack it, and then everyone rolls until combat is over. They ...
18
votes
3answers
532 views

Do you have to reveal your NPC's aspects?

Important NPCs may have hidden aspects that PCs are supposed to assess somehow before using them: can such a NPC invoke one of his hidden aspects without the GM revealing it to the players? Example: ...
23
votes
4answers
834 views

How much to bend “the rules” about populating a world?

All right, I have a question about creating a world and populating it with appropriate monsters, etc. I created a world a little while back, loosely based off of the world found in Michael ...
23
votes
7answers
1k views

How to handle wealthy player characters as a GM?

One of the long-standing settings our group keeps returning to is classic medieval fantasy. (Examples are MERP, Rolemaster, The Dark Eye -- But this question is aimed to be system agnostic and is ...
12
votes
7answers
909 views

How can I run games in Shadowrun, without going overboard?

I've recently picked up my SR4 20th anniversary edition rulebook and I'm interested in running a game for some of my friends. The issue I'm facing is that....well, I don't want to spoil my players too ...
48
votes
7answers
1k views

How can I make my game more “noir” as a GM?

I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It's not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. ...
7
votes
1answer
316 views

How to describe combat with brutes

How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
42
votes
10answers
2k views

Is it fair to press the players for decisions during combat?

My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
9
votes
6answers
599 views

Tools for tracking NPC/PC relationships and attitudes

I have always had difficulty keeping track of NPCs, their attitudes and their relationships with each other and the PCs. I find relationship webs/diagrams are helpful, but find them difficult to keep ...
14
votes
4answers
376 views

Tips for organising a short campaign?

I'm planning on fitting as much roleplay into my university's intersemester break (ISB) as I can. I've got ideas for campaigns in my head, and I'm reasonably comfortable jotting down a few stats and ...
16
votes
5answers
781 views

How to handle the PCs within a large military?

On some level, this might actually be getting closer to RPGs’ roots: I want to try a campaign where the PCs are members of a larger military. There may be need for them to coordinate with other ...
5
votes
1answer
108 views

Introducing new players to Legend: Shared track game?

A little while ago in Legend’s IRC channel, someone suggested having a thematic team where everyone shared a track; this was largely shouted down because in Legend, you can have the theme of, ...
38
votes
6answers
1k views

What is a good way to become a better NPC/monster actor?

One of the biggest problems I have as Game Master, (going on 30+yrs) is in portraying NPC and Monsters in any RPG. Is there a good resource for becoming a better 'actor'? Instead of just saying... ...
8
votes
3answers
214 views

Encouraging players to play games they normally wouldn't?

So one of my traditional groups has a member who's gone through a pretty serious health crisis, and in addition to that the remainder of the group is going on some traveling soon. Eventually we'll get ...
9
votes
4answers
176 views

How can I make sure I'm awarding the right amount of honor at the end of a session?

In the new version of Hackmaster, it suggests that you award -12 to +16 honor to each character over the course of a level. It suggests doing this by rating the character as per the 1-10 rating and ...
14
votes
7answers
409 views

How can I make my carrying mission interesting

Often my quest will boil down to Dungeons or Go to X because of Y to do Z (I may over simplify it but let's focus on that). Dungeons, I can make those as awesome as they can be. Awesome rooms with ...
24
votes
5answers
1k views

Problems with a party of only Spellcasters?

Given a party of only spellcasters (and only unique classes, i.e. only one character can take any specific class), what are possible roadblocks or problems the group may run into? Should they be ...
10
votes
7answers
606 views

Ending combat: should I “kill” monsters prematurely?

Out of time constraints (my group can generally only meet for 3-4 hours every other week), as a GM I frequently find myself prematurely "killing" off monsters when it seems clear to me that the ...
26
votes
6answers
2k views

How to deal with players not taking things seriously?

As both a player and GM I play with my group of players (and close friends) on multiple occasions and they will often make fun of either my characters, NPC or a specific situation and won't stop ...
26
votes
9answers
957 views

How can GMs evoke the tone of danger in an RPG?

Forked from this question which focuses more on exploring signals of specific danger. Here, my question is: how can a GM evoke the feeling of danger during a game? How can they create tension that ...
15
votes
5answers
434 views

How can I mechanistically empower a prophecy or fortune without railroading the plot?

I am interested in the idea of incorporating fate (via prophecy or fortunes told) in my campaign. I would like to come up with a set of rules/mechanics to make a prophecy or fortune teller's ...
40
votes
13answers
1k views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
33
votes
4answers
1k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
11
votes
3answers
330 views

Does an emissary of power HAVE to be known?

The Emissary of power power states that people recognize you as the arbiter of the entity that gave you the power. Could you play it though as if the entity of the power is unknown, and not easily ...
12
votes
10answers
688 views

How to motivate players without the promise of gold and XP?

The only way I seem to be able to motivate my players to go on adventures is the promise of gold or XP they don't seem to want to go anywhere unless some kind of physical reward is promised. For ...
15
votes
6answers
397 views

How to make players care about a community

I've built a lot of villages, some towns and a city or two but I've failed to bring them to life and make the PCs feel like they belong there (maybe not much belong but to just make them care about ...
13
votes
2answers
176 views

How do you turn a plot seed into a scenario

Given a plot seed, how do you turn that into a scenario complete with clues, conflicts, NPC's, places, etc.? e.g., players are Delta Green-style or Hunter the Vigil anti-supernatural secret agents, ...
18
votes
5answers
1k views

What do I do with a dissonant player?

We have a gaming group that has been playing the game for about 4 years. One of the players is my old friend, with whom I started gaming about 15 years ago. There is also another player, who has also ...
28
votes
9answers
2k views

How can I replace a player character with an impostor without alerting the group?

I recently picked up a book of example NPCs (the Pathfinder NPC Codex, incidentally) and came across an entry for a "master spy". In the flavor text, it describes how his "secret identities have ...
19
votes
6answers
880 views

Bad/Rash character actions and consequences that don't kill my game

When a character (I mean the in-game character, not the player) makes bad decisions, there should definitely be in-game consequences that have an effect on the character. I'm not trying to punish the ...
4
votes
2answers
225 views

Evolving a region from war torn to merchant hub

Currently in my planning for my campaign I have a desert region that would make for a great way to travel, except tribes of Monkeys are at war. One side quest I have planned out has the players end ...
16
votes
7answers
473 views

How can I use a frame story and keep a sense of danger and mystery?

I am planning a campaign that I would like to present as a frame story: the heroes are recounting their adventures in a tavern in exchange for drinks (and then picking up the last leg of the adventure ...
11
votes
6answers
622 views

How can I introduce twists to the setting without asking the players

I'm starting a new game tomorrow and I'd like to throw something unusual at my players. The setting is a typical Tolkien-esque setting and the players are aware of that..but I'd like to introduce ...
24
votes
3answers
455 views

How to support useful Intraparty Conflict

This is a question calling for tried and tested methods for facilitating entertaining CvC intraparty conflict. Although Player versus Player (PvP) seems to be the accepted term among a large ...
23
votes
4answers
761 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
3
votes
1answer
173 views

How can I maintain game balance at extremely high levels of power in a point-build system?

More specifically, how do I keep the game fun when all parties involved are extremely powerful? The game I'm asking this about is a Wild Talents 2nd Edition game where everyone is built on a budget of ...
2
votes
3answers
379 views

How do you keep players from using out of game knowledge when their characters wouldn't know the answer? [duplicate]

A lot of times I find my players using their knowledge about the game to there characters advantage even when the characters would have no way of knowing certain information. Here is an example. ...
23
votes
19answers
2k views

What role-playing games have good gamemaster advice sections? [closed]

Which RPG's, in your experience, have good advice for gamemasters in their rulebooks, both for novice and experienced gamemasters? Please keep in mind that this question is not about good games for ...
16
votes
2answers
345 views

What are the main factors to consider when a PC gains a major airport in V:tM?

Depending on the type of Vampire: the Masquerade campaign, PC's may experience unusual growth in resources. This should generally come with a (potentially complicated) system of pros and cons as well ...
9
votes
2answers
404 views

Fantasy accent and dialect, or how do I speak like Tom Hanks in Cloud Atlas?

For example, inhabitants of Planescape setting say things like "chant" for news or gossip, "berk" or "cutter" for a kind of adventurer, "barmy" for crazy, etc. I want to portray a guy from a far away ...
14
votes
5answers
548 views

Should the DM try to actively fix party wealth in a sandbox game?

This question is inspired by this WBL question. The consensus seems to be that WBL is important. But in a sandbox game , where the course of action is determined by the players, what should be DM's ...