I'm currently watching the BBC series Sherlock. In this episode, the central mystery is fascinating: first, there are symbols scrawled on the wall; next, these turn out to be a cipher; then, the ...
Our weekly group has a tendency toward playing into escalating spirals of self destruction, regardless of the system or genre. Players will look for opportunities to fail, or to set up other player's ...
Currently, my group of players is my children, ages 7+ through 14+ (and several in between). They all are really excited about playing, but I am having great difficulty keeping them all interested ...
Inspired by a question on another site, what's the best way to add a labyrinth to an adventure scenario without making the challenges contingent upon player skill at mapping or navigation? I'd like ...
Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
Possible Duplicate: When GMing a game, how much should you prepare in advance? How do you, as a GM, keep from getting into an endless prep loop and to know when you have enough to run a ...
For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...
For years I have had a regular weekly evening group but as we've all aged, it has become more difficult to meet. I tend to get the same players but we do not play every week. Long gaps mean that it is ...