The practical arts and methods applied to gamemastering.

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5
votes
2answers
188 views

How can I gauge the strength of my PCs in Legend?

I've been trying to run Legend on and off lately, and I find myself faced with a frustration. Though I find the Mook rules easy enough to comprehend, I can't seem to create appropriate challenges for ...
21
votes
9answers
1k views

How do I kidnap my characters without bending the rules?

I'm about to start a new arc with my characters and I'd really like it to begin by having them be kidnapped. It would be easy for me to just do this by fiat and say that "You are knocked unconscious ...
22
votes
9answers
1k views

How do I help my players get past an obstacle I didn't intend?

Here's the situation. There's a locked door that prevents any further progress into the dungeon. There's a keyhole in the door and a message basically saying that the key needs to be wished for. In ...
29
votes
6answers
5k views

How to kill a character without making their player too angry

I have been DMing a game for a group of friends. In between two sessions, which ended with them facing a few enemy NPCs, I realized that these intelligent opponents had a very good way to kill one of ...
10
votes
7answers
644 views

Ending combat: should I “kill” monsters prematurely?

Out of time constraints (my group can generally only meet for 3-4 hours every other week), as a GM I frequently find myself prematurely "killing" off monsters when it seems clear to me that the ...
9
votes
4answers
787 views

Making epic combat interesting and challenging but not complicated

I'm running up on the tail end of a year-and-a-half 4e campaign, and epic levels are exhausting to GM. Everyone has more weird powers than you can shake a dragon at, and that includes the NPCs ...
14
votes
13answers
6k views

How to mitigate glass cannon syndrome in Pathfinder?

This is the more gamey part of my other question, What to do when your character is just too good? In D&D 3.5e and Pathfinder, damage output grows very, very quickly. Much more quickly than hit ...
12
votes
3answers
422 views

Tips and pitfalls for a variable-size group

My gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building ...
17
votes
4answers
1k views

Please stop giving the town sheriff a noogie!

Related to this question but more closely related to this question. How can I get my PCs to not cause a single or small handful of characters to become the butt of a joke when that humor could easily ...
23
votes
7answers
2k views

How to encourage a player's creativity without breaking the game?

I've just started a new D&D 4e campaign with a new group of players. One of my players came straight from 2nd edition, and has never played 4e before. She doesn't seem to grasp the layer of ...
14
votes
5answers
590 views

Should the DM try to actively fix party wealth in a sandbox game?

This question is inspired by this WBL question. The consensus seems to be that WBL is important. But in a sandbox game , where the course of action is determined by the players, what should be DM's ...
37
votes
10answers
3k views

How can I invoke actual fear in my players?

I'm a DM that focuses heavily on story, description and setting. My goal is to send players home wanting -- no, longing -- to actually be part of the mythos I've created. The ultimate goal for me as ...
14
votes
7answers
390 views

Advantages and disadvantages in using a one-shot pre-gen to introduce a new system

In questions about how to learn new systems, or teach them, a common suggestion is to run a single-session game with pre-made characters and a pre-made scenario. In your experience as a GM and/or ...
11
votes
6answers
2k views

Is there a reason to ignore/adjust the Wealth By Level chart?

While reading this Cohort Question I was kinda struck by a quote in there and instead of asking an unrelated question in that area I figured it would be good to make a separate question. The quote ...
9
votes
2answers
580 views

What should be considered when deciding if and how to use props?

GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them? How might props be used to further the game, instead of ...
25
votes
6answers
2k views

How to deal with overly cautious players?

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
11
votes
2answers
989 views

DM organization ideas for Sandbox campaign

I have over the past couple months been putting together Ideas on how I would run an All Flesh Must Be Eaten campaign. How do other DMs organize their Bads or Locations that the PC's might wish to ...
4
votes
3answers
712 views

DM going from D&D 3.5e to AD&D 1st edition [closed]

I recently purchased the following seven AD&D books: Player Handbook, Monster Manual, Dungeon Master's Guide, Fiend Folio, Monster Manual 2, Unearthed Arcana, and. Deites and Demigods. Based on ...
14
votes
1answer
509 views

What concrete rules can you point a GM to that is stuck in non-storytelling paradigms for Fate?

Inspired by a response to my answer to Can you concede by dying in Dresden Files?, I was wondering what concrete rules can you point a GM to that is stuck in non-storytelling paradigms in Fate? I ...
19
votes
8answers
3k views

How Can I Make Supplies Matter In D&D 3.5e?

On long journeys we always forget to track supplies so I am looking for a way to make supplies actually matter in D&D 3.5.
25
votes
3answers
847 views

How do I explain stress to a d20 crowd?

In the next month or so I'm going to start running the Dresden Files RPG soon with a group that has most of its experience in D&D 3.5 and 4e. We're all new to FATE, and I tried to explain the ...
10
votes
5answers
472 views

How can I create a more serious atmosphere when playing with siblings?

At our gaming table the players are always making jokes, and some make nonsense noises for some strange reason. My players generally act like hooligans. Getting a new group is not an option – they're ...
15
votes
5answers
693 views

How can I add story to every encounter so that they don't seem like I'm just piling monsters on the characters for xp?

I am running a Viking themed 3.5 adventure and the party is traveling to confront a barbarian king on the way though they have just been fighting wild animals and it feels like these encounters don't ...
11
votes
5answers
766 views

How to Determine *Honest* Sincerity

The specific example I am working with is the Sincerity (Honesty) skill in L5R but there is a certain factor of curiosity for any other system: How do you really roll to tell the truth and logically ...
13
votes
5answers
967 views

How to go from a humorous campaign to a more serious one?

I am currently running a D&D 4E game. The game started off kind of goofy (we have a thrikreen rogue with glowing blonde hair, an ale-obsessed dwarf battlemind, a ditzy human wizard, and a dwarf ...
9
votes
1answer
256 views

How can I estimate difficulty in a FATE based game?

In a recent game of Diaspora, I pitted three of my "5 cap" player characters against four "3 cap" and one "4 cap" character in physical combat, and was surprised to see that the characters came away ...
10
votes
2answers
480 views

What is the best way to create custom weapons and armor for your PCs?

After quests have been completed, or during the course of completing them, my Player Characters might pick up new armor or weapons that I've put placeholders in for, but eventually I reach a point ...
21
votes
3answers
2k views

How can I play monsters and NPCs up to their potential?

In many cases discussions about balance in 3.5 will, inevitably, involve one side or another invoking an anecdote of the time they fought this monster, or a member of that class, and they didn't ...
19
votes
3answers
679 views

How can I make diseases non-trivial?

As noted here, diseases in 4e seem more trivial than I think they were intended: they rarely last more than one increment! What rules can I make/break, or what actions can I take, so that contracting ...
22
votes
6answers
850 views

When GMing in a high-tech game world how do you handle potentially disruptive tech?

This question stems from my Eclipse Phase campaign, but applies to any high-tech setting. While the setting books describe a wealth of technology, there are plenty of tools that are not listed. That's ...
1
vote
2answers
719 views

Good RPG System/Game/style for just a single DM and single Player? [duplicate]

Possible Duplicate: 1 GM and 1 Player games and game systems? I am looking for a system or style of play (or even contained game/game module) which would be fun for just one player---myself ...
19
votes
8answers
659 views

Systems giving XP based on roleplay - How to avoid jealousy/party balance problem

I used to play systems where XP is usually allowed to the group and shared equally no matter how well the players roleplayed or got involved in the story. But now I started Shadowrun and karma (or XP) ...
6
votes
2answers
666 views

Increasing experience gain in session

I want to increase the experience gain per game season for several reasons: My group does not play too often, something like once a month, therefore some players seem to loose sense of achievement ...
4
votes
1answer
392 views

How to upgrade Pathfinder Beginner Box games and characters to Pathfinder Core Rules?

Similar to this question on Red box to 4e core rules upgrade, what problems are there overcome with or good ways to achieve moving games and characters from the Beginner Box rules to Pathfinder Core ...
5
votes
1answer
304 views

What considerations to make introducing a new player to an existing party, especially wealth and items?

As well as mechanics for introducing new players what considerations should I take for introducing a new player to an existing party? My example is that I'm I'm running the Pathfinder Beginner Box ...
11
votes
5answers
712 views

How do I encourage player-GM storytelling collaboration without “breaking” my game?

I've DM/GM'd for several gaming groups, young and old, and have found that one of the things that separates my younger players from older players is their eagerness to elaborate/collaborate in the ...
16
votes
4answers
458 views

How would I quickly put together a believable map of an area?

As part of my "Closed Circle" campaign, I'm looking for ways to quickly put together a believable map of a college campus and surrounding area, complete with believable building placement. "Quickly" ...
13
votes
3answers
1k views

How can I decrease the difficulty of a scene on the fly?

I was a DM for the first time yesterday. It was a lot of fun, and all things considered, I think I've made a pretty darn good first session. It was, however, too difficult. I've based the various ...
12
votes
3answers
400 views

How can I build open-ended questions into a scenario in a GM driven world?

Inspired by this question. In a game where the GM has the traditional role of answering all the questions about the world, what is the benefit of building open-ended questions into the scenario for ...
25
votes
5answers
1k views

Problems with a party of only Spellcasters?

Given a party of only spellcasters (and only unique classes, i.e. only one character can take any specific class), what are possible roadblocks or problems the group may run into? Should they be ...
32
votes
10answers
3k views

How can a GM justify changing a player's alignment?

Lately, in one of my campaigns, I've been having problems with a character who everyone agrees is acting out of alignment. Everyone, that is, but him. The problem, of course, is that he's playing a ...
12
votes
5answers
523 views

How do I keep track of “hidden” in game variables without getting bogged down?

I'm currently designing a campaign that has a monumental amount of in-game variables to keep track of, which I'll need to check every time a certain kind of event happens. Reducing the number of ...
11
votes
6answers
360 views

What are the pitfalls when swapping characters between players?

I have a plot hook that I want to use where the entire player character team gets gassed and wake up feeling "different". I want to simulate that by swapping characters between the players for one ...
5
votes
3answers
146 views

When should I put an NPC card on the table?

I'm running a game of Diaspora, which is my first FATE based game. The manual talks about playing with everything in the open and I'm all for that, but when should I actually make up a card for an ...
10
votes
1answer
690 views

How can GMs quickly calculate the effects of level drain?

I've GM'ed a few Pathfinder games, and while I really enjoy the setting, I just can't wrap my head around some of the crunchy mechanics. In particular, how do you (quickly) deal with effects like ...
11
votes
3answers
535 views

How do I keep me and my player happy in a one-on-one game?

As a GM, my comfort zone is a group with about 3-5 players. I like the diversity of having multiple players. When I only have a single player, I feel I can already predict my player's actions, and we ...
19
votes
6answers
967 views

What should a DM do if a player wants to do something impossible?

If a player wants to do something a little out of the ordinary such as punching down a wall with his bare fists, what should I do? Do I make a DC for it? Do I make it so that no matter how much he ...
5
votes
4answers
767 views

How do I deal with absent players?

If a player is absent and nobody chooses to play this absent character and instead I let it vanish for a while with a suitable reason or excuse, does this missing player gain levels and XP with the ...
11
votes
6answers
2k views

How much can/should a single owned item be worth at most?

How much can any single possession take up a character's wealth? For this question, I'd like answers that operate under the presumption that wealth-by-level isn't a minimum but instead a target. I've ...
4
votes
2answers
2k views

Pathfinder monster races: Broken?

I've played an ogre barbarian/fighter with a one-hit-one-kill concept, and he can put out more damage than anything in the party. I've played a serpentfolk wizard whose DCs were so high, creatures 10 ...