The practical arts and methods applied to gamemastering.

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6
votes
4answers
208 views

How does the GM effectively help players find Traits?

I've encountered a problem in Burning Wheel in the past, and I'm looking for a better way to address it in the future. The default Traits List in the Burning Wheel Gold rulebook (p310-355) contains, ...
28
votes
9answers
2k views

How do I escape the Quicksand Box?

I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my ...
34
votes
6answers
2k views

How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
39
votes
4answers
2k views

How to get my Paranoia players to stop cooperating and start killing each other?

I've read some of the questions and answers on paranoia here, but I seem to be missing some kind of key element to play. I ran Robot IMANA-665-C and I didn't seem to be able to get the players to ...
10
votes
3answers
636 views

Divided party on a deserted island

My gaming group (and some NPCs) are shipwrecked on a deserted island. I'd like the characters cooperate to survive in this hostile environment, because I want to make the game world really dangerous ...
8
votes
7answers
2k views

1st-level Pathfinder group without healer

I am a GM, and I just started a campaign of Pathfinder with a group formed by a rogue, a warrior, and a ranger. I came from Vampire and WoD games, so I don't have experience with a balanced game like ...
4
votes
4answers
236 views

Introducing new players to a Campaign

I am running a campaign where all of the players are members of an army, and the small group acts almost as a form of "special forces" in this Pathfinder campaign, taking on enemies that no one else ...
36
votes
9answers
2k views

How to deal with a Batman PC as a DM?

I'm running one of the D&D Encounters tables at the local game shop. In Chapter 3 the players can create their own characters. Everyone had normal characters with the exception of one player who ...
11
votes
6answers
645 views

Tips for running a campaign in a lawful-evil setting which still feels heroic

I've been playing Iron Kingdoms now for a few months as a player in the largely generic region of Llael. Now I want to start running my own game in the Iron Kingdoms, which I haven't ran before ...
4
votes
5answers
318 views

How should a DM act with the Avenger's Avenging Echo power?

There has been a small discussion in my D&D group about two powers of the Avenger class. The two powers have similar attacks. Bond of Retribution Hit: 1[W] + Wisdom modifier damage. The ...
47
votes
11answers
3k views

How can a GM prevent growing disillusioned with their own game?

I recently began a new game in which I gave the players much more free reign in designing their characters than I might have in the past. What I wound up with was a very morally-diverse party, with ...
6
votes
2answers
280 views

How do you scale up a premade adventure's difficulty when you have additional PCs?

I am going to be running the D&D 4e Redbox premade adventure and a couple other premade adventures for 5 PCs. However at the beginning of the explanation for the adventures they say it is for a ...
17
votes
6answers
1k views

How do I prevent my players from immediately recognising an ambush?

I'm absolutely new to DnD, as my whole group is, and I am the DM. For an easy introduction to the game I chose the H1 adventure (Keep on the Shadowfell). In the first and second combat encounter the ...
10
votes
2answers
677 views

How to salvage evil loot?

I'm currently running a premade scenario for Pathfinder where the author gives out rather powerful magic items for character levels 3, but they're almost the only treasure to be had in the scenario. ...
3
votes
0answers
110 views

Running Large Groups [duplicate]

In a few months I'm going to be taking control of a group and running through a campaign of my own creation. The campaign we're running right now only has 3 PCs and the DM, so a fairly small group. ...
6
votes
4answers
374 views

How does a DM handle time limits in-game?

An upcoming arc I have planned requires a thirteen-hour time limit to escape from an area. How do I plan for that in game time, and how do I keep the players aware of the time? I usually run six ...
7
votes
1answer
353 views

How do I get my players to make their own decisions?

I'm GMing a Dungeon World campaign with players completely new to tabletop RPGs. Every time I present them with a situation and ask them what they do next, none of them ever arrive at a conclusion, ...
15
votes
7answers
861 views

As a DM, how to save a creature from being killed by players and not be cheap?

If you put a creature you want to use at a later date in an encounter, how could I save that creature near the end of the battle without sounding cheaty. E.g. The evil mage has only 1 hit point left ...
11
votes
5answers
745 views

What's the likely law enforcement response to my PCs in Nidal?

This question is fairly specific to the shadow-haunted, torture-porn, evil Cenobite god worshiping country of Nidal in Paizo's world of Golarion, but could also apply to other "lawful evil nations" ...
7
votes
1answer
301 views

How can I add a cultural game mechanic to Pathfinder?

I was reading this article on how most people play all races exactly the same. The author hinted at replacing races in Pathfinder with a culture mechanic, but didn't really go into the details. I ...
7
votes
4answers
497 views

How to deal with dead characters' gear?

A few of my PCs have died. It happens. But now what? Specifically, now what happens to their items? They are rolling up some new characters and I assume they should follow the character wealth ...
15
votes
4answers
767 views

Unknowingly improving my players' luck

As a GM, I'd like to give my players a lucky item, one that improves their dice rolls. However, I don't want them to immediately realize that the item is improving their rolls. One thought I had was ...
25
votes
10answers
1k views

How can I fool my players into being pawns for the villain?

Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
24
votes
7answers
4k views

How do I use Passive Perception to have some characters notice parts of the environment?

I'm new to DM'ing and have an issue I'm not sure how to deal with. The situation is this: It's pitch black outside and the PC is walking, with a lantern in hand, toward a building. A bird is ...
3
votes
1answer
209 views

Unkillable Advantage and the afterlife

In a GURPS 4e campaign, when a character dies, I want it to run through an afterlife, which would be easy to escape (maybe a combat or a few puzzles, like a variation on the Halls of Mandos), and then ...
11
votes
2answers
481 views

How can I keep the nature and capacity of NPCs hidden to generate a fear of the unknown?

In traditional games such as D&D, the mechanics of the NPCs you face are generally an unknown quantity. The players and the characters only have a rough idea of what an NPC is capable of, based on ...
9
votes
1answer
663 views

Running Microscope for the first time using online

I'm planning to run a game of Microscope for the first time with players who've never played it before as well (hello deep end!) and it's going to have to be online as my players of choice are ...
22
votes
4answers
448 views

How do I construct an individual session as part of a larger campaign?

I've been GMing/DMing on and off for years. I prefer playing. Mainly because when I run a game, I'm more a fly by the seat of your pants kind of dm, and it works sort of.. My problem is that, while I ...
32
votes
15answers
2k views

How do I keep NPCs from just sounding the alarm?

When I design adventures, I often come up with situations where the NPCs could realistically thwart the PCs quickly by sounding an alarm. This is especially common in science fiction settings, where ...
22
votes
7answers
2k views

Building a good comedy adventure?

I was wondering how to build a comedic adventure for D&D (or at least get some tips on it). The DM guide mentioned the multiple ideas for campaigns and one of them was comedy! I tried to start ...
6
votes
4answers
944 views

Are there rules for dropping on an enemy as an attack?

In our current campaign, our ninja decided to try to drop on a monster from a ledge 25 feet up, blade first. I house ruled that it would require an extra 10 to the Tumble of falling without damage, ...
31
votes
7answers
956 views

Using a Time-Skip as a Plot Device

In the game that I'm currently running, the PCs have traveled to the Realm of the Fae to gather information on their (im)mortal enemy, a Lich. When they emerge from the Fae Realm, I was planning on ...
5
votes
3answers
1k views

Tips for dealing with intentionaly aggressive player? [closed]

Well, I don't know whose responsibility is, but I'll tell you the whole problem. I only have one player, and we've been playing for a while together; I live in a country where role playing is very ...
32
votes
14answers
3k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
25
votes
8answers
2k views

How can I help the party survive a rather tough adventure?

The party is on an implicitely timed mission: children have been abducted by bad guys and it is now known that they're in danger of being sacrificed in the near future. The module I'm using doesn't ...
8
votes
5answers
596 views

How can I as GM handle situations where players bicker about tactics?

I'm current running 13th Age, and there are two players who are quite tactical. The issue is both of them thinks differently and one is pushy, and the other is stubborn. Every now and then the both of ...
8
votes
6answers
395 views

How to make a confinement situation interesting without railroading players?

There are many scenarios where players will be confined for a period of time in a location: Prison, castle under siege, mega dungeon adventure (like Undermountain) or a labyrinth. I'd like to play the ...
5
votes
4answers
470 views

Knocking out NPCs

Alright, so I'm thinking up a stealth based mission that involves sneaking into a guarded manor and stealing an artifact. Needless to say, it would be best if this was a quiet affair. I have most of ...
4
votes
2answers
314 views

How do I run Paranoia for just one player?

I have not run a game of Paranoia before, but I would like to try with one of my players. I intend to run what was once referred to as "Paranoia XP" and should be able to handle the general running of ...
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
15
votes
3answers
2k views

What is all the backstory in an Adventure Path for if the players never see it?

I'm new to tabletop RPGs (although I have been interested for a long time, just had difficulty finding like-minded companions, and the funds required to get some of the stuff). When I was finally ...
7
votes
2answers
574 views

Are there issues to using passive Perception?

Is it fair to only consider the result of "passive" Perception checks (same as Taking 10) for PCs to detect things, unless the player actively expresses attention to something (in which case a roll is ...
12
votes
5answers
1k views

How to give a Rogue ways to shine

I'm DMing a pathfinder campaign and it's been going pretty well. The Barbarian is having a grand time cleaving hordes of weak enemies, the Cleric is doing fantastic in the undead segments, and the ...
18
votes
1answer
1k views

How is a play-by-email game actually played?

I'm currently interested in learning more about play-by-email RPGs. Searching the Web, I've found many forums and sites promoting PbeM campaigns (Aelyria and Blue Dwarf, for instance), but nothing ...
1
vote
3answers
161 views

Regaining lost limbs as a catalyst for the story?

I'm currently playing a Swedish-developed RPG called Götterdämmerung, a d100 based game, set in the 18th-century. Currently my players are fleeing by carriage from a risen being of supernatural ...
9
votes
2answers
350 views

Managing plots with multiple simultaneous GMs

I'm working with some fellow GMs to prepare a campaign in which we each host separate groups of players, but in the same shared world. This means that the actions of my players might actually ...
12
votes
2answers
432 views

How can I work on my improvisation skills in regards to running a campaign?

I'm writing a campaign for 3.5 at the moment and, as a new DM, it's been hard for me to decide what I need to write now, and what I'll need to write later. Because it's going to be my first campaign ...
8
votes
4answers
473 views

How do I run a dungeon crawl, communicating how various rooms/passages look?

I have never run a dungeon crawl before, such as the one linked here. How do you tell the players what they see? Some examples from older ROG books I have have description in the form of "You come to ...
18
votes
6answers
590 views

How to implicate the players in the horror?

Good horror implicates the watcher/reader, at least in drama. There is always moment when the audience should cry out, "no, stop, don't!" but of course we don't because we're a well-behaved audience, ...
15
votes
5answers
545 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...