The practical arts and methods applied to gamemastering.

learn more… | top users | synonyms (2)

11
votes
5answers
417 views

How can I stop a large level disparity from being a problem?

In my campaign, my players each have several different characters at the home base. Every session, they pick which one they want to play. However, some players always use the same one and so have more ...
16
votes
8answers
856 views

How can I increase tension during roleplaying?

In my games, I tend to run into a problem at least once per session. My players just seem to follow the dice and make no effort to either engage with combat or chase adventure. They let the dice fall ...
12
votes
5answers
645 views

What is a challenge to a Perfect character?

Solars are Perfect at whatever skills they choose to develop and use. This doesn't make the job of the storyteller easy. Perfect in this case means a charm that allows them to avoid a roll entirely ...
25
votes
4answers
1k views

How does “failure” work in Dungeon World? How does it move the story forward?

I am having trouble understanding the specifics of failure Dungeon World. According to the rules, a GM should "make a move" against players when they fail, and that's alright, I get that. What I ...
0
votes
1answer
148 views

How many XP points should an enemy have?

How can I assign an amount of XP points to an enemy that I have created for a campaign that I am writing? What would be a good way to decide, and still be fair? The campaign that I wrote is for the ...
8
votes
2answers
254 views

Mechanics and methods for playing a quantum-superposition of worlds

I'm looking for game mechanics and story telling methods that convey the atmosphere that characters don't just live in one world, but in a multiverse adhering to something similar to the many-worlds ...
15
votes
5answers
623 views

How would you play test an RPG before all of its rules are complete?

I've been writing my own RPG, mainly to address some of the flaws / frustrations I've come across in other games. Luckily, I've found a few willing participants to help test the rules and mechanics in ...
9
votes
3answers
789 views

How do I deal with two players who dislike each other and disrupt the game?

I have lately had a problem with some players in a campaign I am running. Basically, they don't get on well together, for various reasons. I don't really understand it, but then again, I am looking in ...
34
votes
10answers
4k views

How do I handle a group that does not understand the 'assumption rule'?

1st rule of D&D (as of 3rd edition/pathfinder): The GM is the final arbiter on all rules. I understand this, completely, and do not disagree. That said, I'm having trouble with a group that ...
27
votes
6answers
731 views

What field-specific puzzles can I give to engineering and psychology students?

A few sessions ago, I gave my players a puzzle that involved converting a decimal number to binary to figure out the correct sequence to open a door. Since my group consists primarily of computer ...
10
votes
12answers
689 views

How do I design a Christmas-themed horror adventure?

'Tis soon the season and I want to treat my players to a Christmas-themed adventure as part of my ongoing horror campaign. I want to keep the horror element, but I don't mind mixing in a bit of humor ...
12
votes
6answers
1k views

How can I make my adventures more bard-inclusive?

For whatever reason, it seems that no one in my campaigns ever chooses to play a bard. I am beginning to wonder if it has something to do with the adventures I construct as our game's DM. These ...
4
votes
5answers
1k views

How to impose consequences for breaking the Paladin's Code without coming off as a insensitive GM? [closed]

It all started when we were going through a premade adventure's flavor text and got to the bit when the party walked into the town of Night Falls. One PC, a paladin, used his class ability to detect ...
26
votes
8answers
1k views

What should I consider when creating a time travel adventure?

I'm sure that many would advise against doing so at all, but knowing that I will likely try to do so anyway, what are the factors I should consider when creating a time travel adventure? ...
12
votes
3answers
453 views

Single player games suitable for session preparation

I found a demo version of How to Host a Dungeon, and somehow the idea really grew on me. Not just creating dungeons, but actually having methods of making gm prep work into a game. I haven't seen ...
11
votes
8answers
341 views

Using Boardgames or Card Games to improve GMing or Playing [closed]

Do you know of any cases of successfully using props or cards from board games/card games (all kinds) to run a campaign, ease preparing for a session or the playing itself? I am interested both in ...
11
votes
2answers
437 views

Tips for keeping track of NPC stats and conditions

Is there a good paper based solution to keep track of NPC stats so they are avaliable when you need them in-game but don't take hours to keep up to date? I have a bunch of NPC notes and lists of ...
97
votes
17answers
7k views

How to deal with players who like to use the local authorities to solve their problems

The problem I have a player in my group which tends to approach local authorities (may it be guards or churches) when facing a threat. He thinks that, given his role (a bard in a medieval world, so, ...
15
votes
5answers
520 views

As a GM, what aids could I use to create adventure scenes on the spot?

As a GM, many a time I run into a situation that I know nothing of, am not prepared about, and need something, NOW! Maybe it is a freeform adventure and plot was not prepared, maybe I prepared some ...
10
votes
3answers
521 views

Avoiding plot pitfalls in Star Trek RPG

We are about to start a Star Trek campaign and I'd like some suggestions on avoiding the obvious plot pitfalls that exist in canon Star Trek. I want the players to think through the plot points and ...
9
votes
4answers
638 views

Plot granted special ability standards?

For the campaign in question, I'm running one person through a dungeon inspired by Vagrant Story. Clearly some things from the video game can't be emulated, and many of those are integral to the game: ...
6
votes
3answers
287 views

When should I separate encounters?

I had a session this week involving a fairly large battle at sea. The encounter involved a couple of boarders while the enemy ship was still at quite a distance, and the larger group still on the ...
13
votes
5answers
327 views

As a GM, how do I encourage PCs to share and play out their backstories?

My players have trouble creating deep backstories for the characters. I have decided to go with that, but provide opportunities in-game for filling out the gaps. I'm considering leading some ...
15
votes
12answers
957 views

How can I speed up combat with a large number of enemies?

I'm DMing for a campaign where the player characters will sometimes face small squads of creatures, most recently six ground troops and two archers helping out. In this setting, these creatures ...
45
votes
15answers
3k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
15
votes
5answers
538 views

Adding comic relief

As a GM, I would like to add comic relief to my sessions. Comic relief is the inclusion of a humorous character, scene or witty dialogue in an otherwise serious work, often to relieve tension. ...
8
votes
2answers
183 views

How can I add Character Advancement in Diaspora Without Breaking the Game?

How can I add some measure of mechanical character advancement in Diaspora without breaking the game? I'm considering using Diaspora to run a game idea I've had for a while. I really like many of ...
8
votes
5answers
650 views

How do I reduce the number of encounters in D&D 4E without reducing the difficulty?

4E is setup very well for long chains of battles, especially in the form of a dungeon crawl. However, sometimes it doesn't make sense to constantly be in chains of combat. Here are but a few examples: ...
19
votes
5answers
847 views

When planning a campaign, should I know what the ending is before we start?

I am planning the next campaign while the current one comes to a close. Our group favours sandbox play and I facilitate that with Icar's event driven system. While writing down the list of events ...
15
votes
8answers
441 views

Should Merits be given as rewards when the accomplishments match?

As a storyteller, are merits acquired only through experience after character creation, or do you reward your players with them for accomplishing their goals? Suppose a situation like the following ...
20
votes
10answers
1k views

Flaws that aren't flaws

What do you do when a system gives points at character creation for flaws/disadvantages when a player can permanently remove the effects of that flaw by buying something or spending other points to ...
2
votes
1answer
216 views

Techniques for Different Length Game Sessions [closed]

I have been both a player and GM for a long time. Currently, life takes up most of my available gaming time. Thus when I do get a chance to game, I'd like to make it as close to optimal as possible. ...
14
votes
3answers
389 views

Reducing Preparation time for Gumshoe GMs

As a new player in a game of Mutant City Blues, it has struck me that the GM has a very large workload when prepping the investigation scenes if there is to be any real interaction with that scene for ...
8
votes
3answers
361 views

System for tracking hunger in a World of Darkness game

I'm GM-ing a WoD setting where the players have a very limited food supply(if any) are there any good methods for making sure that they have to eat to survive and applying penalties if they don't?
43
votes
6answers
3k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
3
votes
0answers
165 views

Dealing with power gamers [duplicate]

Possible Duplicate: How to Handle a Powergamer / Munchkin I'm pretty sure this was asked before but I couldn't find it How do you deal with power gamers? That player who is clearly maxing ...
11
votes
3answers
364 views

Stopping rule questions from overrunning encounters

A common problem I observe is that the players start flooding the GM with questions regarding rules during an encounter (within and outside their respective turns). From the perspective of a GM, how ...
9
votes
4answers
340 views

Are there any problems with spies amongst the players?

As GM, I'm planning to, at some point, invite a friend from out of town who plays RPGs, to join our game with a appropriately levelled character. This character (and the new player) is actually a spy ...
13
votes
5answers
875 views

How to deal with intimidating amount of rules in Shadowrun

I started to read about Shadowrun as a setting and I'm currently reading the rules and they are really intimidating. There's a lot to know as a player since every aspect of the game as it's own set of ...
23
votes
10answers
1k views

How do I transition my players from roll-playing to role-playing?

The context for this question is the same as this related question about spending time in town, but I am looking for sufficiently different advice so I thought it warranted its own question. I've ...
18
votes
8answers
877 views

How can I make downtime interesting?

My group is running a set of published adventures, so there's a pretty linear path between them. But between modules, there is the opportunity to go back to town, spend some money, and get some good ...
10
votes
3answers
1k views

How can I emulate TV Shows with only 2-3 main characters?

I watch a lot of TV. Probably too much. Shows like Buffy the vampire slayer and Firefly have a whole slew of characters, which is perfect for a gaming party as you fill in the slots to the point you ...
17
votes
9answers
696 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
11
votes
5answers
365 views

Variants of letting players shop for items

During a game (at least during DnD), there always comes a time when characters need to re-supply, sell stuff, and buy or upgrade their items. I've seen a couple of different variations of how to do ...
14
votes
9answers
1k views

How to have a realistic set of languages without making adventuring prohibitively difficult?

"Do you speak Common?" "Of course I do! Everyone speaks Common..." My group is starting a somewhat experimental campaign. We're using a setting that is neither canon (e.g. described in a book) nor ...
12
votes
9answers
1k views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
29
votes
16answers
1k views

How do I get the PCs to visit scary places at night?

Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...
17
votes
7answers
605 views

Fantasy and magic in a primarily realistic setting

I'm running a game that's best described as "medieval fantasy," in the sense that we're actually trying to have the lives of people in the setting strongly resemble the historical Middle Ages. There ...
27
votes
17answers
2k views

Introducing an unorthodox setting the players know NOTHING about

Just a while back, there has been a question concerning GMing a setting the players know better than the GM. Now, let me ask you sort of an inverse of that question. I.e. how to introduce and ...