The practical arts and methods applied to gamemastering.

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0answers
82 views

Armor and weapon enhancments [on hold]

I'm a new DM and I'm starting a new 5th edition campaign which will be a modification of the starter set i.e. set in Faerun on the Sword Coast. I wanted to start my group out with the choice of a +1 ...
15
votes
2answers
298 views

How to make your players hate your villain, but not your game

How does one build the character of a villain such that the players (playing heroic characters) hate the villain as much as possible without detracting too much from the quality of the game? What ...
30
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8answers
5k views

How do I run a successful and engaging campaign without combat?

I'm thinking of starting my own campaign with a few of my friends with me as DM, primarily because I wasn't extremely impressed with the campaign my friend was DMing. When I started thinking about the ...
11
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1answer
272 views

How to set up a battle with a God?

I have a campaign (D&D 2nd Edition) that has been running on and off for about 22 years (real life). Characters have finally reached super-high levels (some are 30, multi-classes are lower). I'm ...
-1
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6answers
620 views

What should happen when a player does not follow his class at all? (i.e. plays his role badly)

I have a player who created a Druid and is mostly playing like a barbarian in combat and like a rogue the rest of the time. This means he kills animals, does not care for plants, does not use his ...
13
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3answers
603 views

How to make a great villain who your players hate more than anything else? [closed]

I'd love to hear from you guys what you consider to be the best way to make the motive that drives the players to defeat the villain to be something personal and even passional. I believe a villain ...
19
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10answers
1k views

How to determine how much plot guidance is too much? [closed]

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
36
votes
9answers
3k views

How To Divide Up Loot?

I've been GMing a very successful (Pathfinder) campaign for quite a few months now, but we've developed a bit of a problem I'm not sure how to resolve: loot distribution. None of my players are ...
6
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4answers
389 views

Keeping a group together in a Zombie RPG

Being fairly new to GMing I am having trouble with keeping my PC's from turning on each other, and every thing in sight. It doesn't matter how much I punish them for killing obvious allies, or ...
26
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4answers
944 views

How much to bend “the rules” about populating a world?

All right, I have a question about creating a world and populating it with appropriate monsters, etc. I created a world a little while back, loosely based off of the world found in Michael ...
24
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9answers
1k views

How can I create within-party intrigue without destroying group cohesion?

I am a novice GM playing with several more experienced D&D players (who happen to be good friends). I wanted to spice up the game for them and take advantage of their own intelligence/experience ...
32
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7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
42
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13answers
2k views

How to communicate to the players that an encounter can be solved also through diplomacy?

When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...
12
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4answers
400 views

How can I resolve dangerous journeys without playing out every battle in detail?

Here's the situation: The PCs are investigating a mystery far from town, in the dangerous wilderness. Against my expectations, they decide to go back to town, recruit some help, and return to continue ...
1
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1answer
56 views

Should you communicate the number of Doors required?

In World of Darkness 2.0, there is the Social Maneuvering system, it requires you to calculate a number of "Doors" (p192) that must be opened with a character to accomplish a task. Once you’ve ...
29
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14answers
4k views

How can I add sound to our sessions?

I've been toying with the idea of adding sound to our typical sessions. I was thinking about throwing in some sounds for atmosphere's sake, like some of the following: Birds chirping/water running ...
11
votes
4answers
1k views

Trying to fix my DM mistakes by starting a new campaign

I recently put together a gaming group composed of friends new to roleplaying who were excited to try some D&D. We've only had four sessions so far, and the players are really enjoying themselves, ...
34
votes
9answers
4k views

How to get a new group into the spirit of the game Paranoia?

My roleplaying group is talking about taking a break from our 4e D&D campaign for a bit, and doing some one-offs. We are planning on doing a few sessions with a GURPS game of some sort, and the ...
6
votes
4answers
270 views

In a Sci Fi game, how do I keep the team together when one is “netrunning”? [duplicate]

I have a science fiction campaign where one of the characters is a "netrunning" hacker who's skills are based in a virtual world. The rest of the characters are in the real world. I want them to feel ...
30
votes
6answers
6k views

How to kill a character without making their player too angry

I have been DMing a game for a group of friends. In between two sessions, which ended with them facing a few enemy NPCs, I realized that these intelligent opponents had a very good way to kill one of ...
16
votes
5answers
1k views

How much information about NPCs and enemies is appropriate to show players?

I am a first-time GM trying to run a short Dragon Age campaign. During our first game, I hid the character sheets of the NPCs and enemies from the players. Is this appropriate? Should I give the ...
47
votes
6answers
4k views

How do I make interrogations interesting?

Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations. All of the interrogations that I have seen in roleplaying games follow this formula: ...
19
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3answers
4k views

How do I handle a shapeshifter in disguise when the players go into “everyone's a doppelganger, let's murder everyone” mode?

I ran into issues with shapeshifters since, after the first encounter with one, the players turned into "everyone is doppleganger in disguise" mode, which makes using their trademark ability ...
18
votes
6answers
656 views

How do I prevent retreating to rest and heal from being tedious?

I found an answer to this question for a custom 4e campaign, but was hoping to get some more answers specific to 5e. Background: I'm running the 5e starter set campaign and my group is in the final ...
13
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6answers
2k views

What to do when I accidentally kill the whole party?

So, my players' PCs were fighting 11 fifth-level orcs. They are five 5th-level characters in D&D 4e. It ended in an unexpected TPK. Thing is, their bard was new (he was put in place of their ...
7
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3answers
651 views

Are there issues to using passive Perception?

Is it fair to only consider the result of "passive" Perception checks (same as Taking 10) for PCs to detect things, unless the player actively expresses attention to something (in which case a roll is ...
10
votes
2answers
484 views

How much should a campaign be adapted to a player/character, and vice versa?

Background first: we're several casefiles through a Dresden Files RPG. We're a small group and new to the FATE/Dresden system, but most of us have some RPG experience. I'm the co-GM (I do most of the ...
13
votes
8answers
682 views

How do I GM a character immeasurably more intelligent than myself?

In the near future I am likely to have to GM God. Part of the difficulty I perceive I am going to have in this is God is immeasurably smarter, wiser, more creative, etc than I am - not by a ...
7
votes
2answers
322 views

How do I stop my players from jumping to conclusions?

Sometimes my players accidentally get ahead of me when they are excited. Example: I make an axe from the materials and use it to chop down the tree. The problem is that the player rushes to chopping ...
68
votes
16answers
4k views

Total Party Kill - What do I do as a GM?

Your party has had a streak of bad luck and/or made a poor choice and are now staring down death. The rules were followed to the letter and loss is assured. How do you handle this as a GM? Does ...
10
votes
2answers
441 views

What do I do when no rules cover what players improvise, and I don't know from real life? [duplicate]

I'm a fairly new DM running my first campaign. What do I do when players try something, but there are no rules for it, and my real-world knowledge doesn't help me figure out what would happen? For ...
38
votes
12answers
2k views

How can I prevent a TPK without obvious Deus Ex Machina?

I've gotten into a situation in my Pathfinder game where I will certainly kill my entire party (perhaps excepting one or two who can flee quickly) if I let the situation play out. We arrived in this ...
60
votes
21answers
13k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
9
votes
3answers
712 views

Do you make death saving throws out of combat?

Death saving throws are made on each turn where you are dying and not stable. However, the rules specifically talk about making saves during combat rounds - so what about after combat? Two PCs are up, ...
3
votes
3answers
259 views

Dialogue Interaction Between NPCs [duplicate]

What is a good way to have NPCs interact with each other without it feeling clunky? Say I want to have 2 or more NPCs be a part of the dialogue with the party as a means to reveal plot to the players. ...
22
votes
9answers
3k views

How effective are foreshadowing cutscenes that PCs would be unaware of?

So in most story mediums, you will get "cutscenes" that the characters are unaware of, a figure in shadow gives an order to do something, you see the swat team enter the building but the characters ...
27
votes
7answers
2k views

How much do I tell new players about new monsters?

Background I am a brand-new DM, about to lead a game for brand-new players. I have a lot of knowledge of rules from playing Baldur's Gate and Neverwinter Nights over and over, leafing through a ...
24
votes
3answers
3k views

How to build an evil campaign

I'm going to start DM'ing for the first time next week. When I got together with my group to figure out what type of game to play, when we got to alignment, I told them they either all needed to be ...
4
votes
2answers
148 views

Random weather in flight-centric campaigns

This is inspired by a quick gander at the answers (in particular, the Empire Weather tables) to Randomly-generating weather for a sandbox campaign. How do you adapt Empire Weather, or a similar ...
14
votes
2answers
370 views

When should I make my players actually roll for stuff?

I've tried to focus my group heavily on Role Playing, perhaps too well given some of my recent problems, which are Orthagonal, and linked mostly to provide historical context. How to reveal plot ...
10
votes
7answers
2k views

Turning a Campaign Evil Leads To “Problems”

Prologue : So, the campaign I'm running right now has a noble-kinda purpose. To kill the Evil Witch and save the world etc, you get the point. As a plot twist I am thinking to turn the campaign to ...
35
votes
8answers
7k views

What are the essential features of a successful evil campaign?

Until this point, I have demanded that my players not build characters with evil alignments, as I am familiar with how to design campaigns and adventures around "good" or "redemption" themes. ...
10
votes
2answers
375 views

How often should the players roll Bluff when interacting with NPCs

My party had secretly infiltrated a stronghold and we were Disguised (using magic) as the leadership of the place after eliminating the real leadership. While rifling through the head honchos stuff ...
26
votes
7answers
1k views

How can I screen new players to make sure they are a good fit for my game?

I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
15
votes
7answers
5k views

How do I deal with Messiah Complex Players?

I have this player, he's a great friend of mine and a psychology student. His goal in life has always been helping others out, and is very enthusiastic when talking about RPG games, however he has ...
1
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0answers
128 views

How can I set up a villain with a really, really, long scope to his plans? [closed]

In the near future I will be running a campaign where the plot, very roughly goes as follows: It's the year X. The world has been destroyed in a process that has taken a long time. Most people ...
22
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6answers
2k views

Dealing with Argumentative Players

I am currently a GM running a four person campaign that has been going for a couple months. I have one player in particular that is fairly inexperienced and has this habit of skimming technical ...
26
votes
8answers
2k views

How to deal with overly cautious players?

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
19
votes
6answers
3k views

How can you deal with players asking the wrong questions?

I feel like my players ask the wrong questions. For example thy went to the strip club, they're trying to hunt a vampire who they "know" came south from Chicago. Their questions aren't necessarily ...
53
votes
13answers
3k views

How do I keep the game moving without undermining player agency?

In basically every game I've run or played, regardless of the system, I've encountered the same problem: things that should be quick decisions end up taking ten, twenty or even thirty minutes, and not ...