The Game Master runs the game, including having final say over how actions are resolved. Also referred to as Dungeon Master (DM), Referee, Storyteller, Master of Ceremonies (MC) or other titles, depending on the game.

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24
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8answers
777 views

How do I run a game for a larger group?

I am currently running a Dungeons and Dragons 4 campaign for a group of 9 players. Whittling the group down to a more manageable size is not really an option since they are all family. When we do ...
23
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19answers
2k views

What role-playing games have good gamemaster advice sections? [closed]

Which RPG's, in your experience, have good advice for gamemasters in their rulebooks, both for novice and experienced gamemasters? Please keep in mind that this question is not about good games for ...
38
votes
6answers
1k views

What is a good way to become a better NPC/monster actor?

One of the biggest problems I have as Game Master, (going on 30+yrs) is in portraying NPC and Monsters in any RPG. Is there a good resource for becoming a better 'actor'? Instead of just saying... ...
35
votes
16answers
910 views

Your friend wants to learn the ways of the Dungeon Master, what do you do?

I believe that all tabletop role playing gamers should at one point or another try their hand at Dungeon Mastering. However, it's a goal that at times can feel overwhelming. What advice would you ...
30
votes
6answers
3k views

How do you deal with metagaming based on die results?

I ran into this problem in a session I had earlier today. My characters were going through a dungeon and after a fairly lengthy fight with a person who lived there, they decided they would question ...
18
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9answers
743 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
36
votes
10answers
2k views

How can I invoke actual fear in my players?

I'm a DM that focuses heavily on story, description and setting. My goal is to send players home wanting -- no, longing -- to actually be part of the mythos I've created. The ultimate goal for me as ...
25
votes
14answers
732 views

Story Arc vs. Player Creativity

I want to put the players in a challenging spot by putting them in a no win situation and having them captured and stripped of their equipment (assuming they might get it back as they make their ...
16
votes
7answers
575 views

Techniques for skimming through travel (fast travel) without meta-teleportation

In most of my group's campaigns, we spend a lot of time traveling. Unfortunately, this leans one of two ways: Uninteresting or distracting obstacles. If you want to spend time but keep it fresh, ...
21
votes
7answers
1k views

How can I screen new players to make sure they are a good fit for my game?

I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
16
votes
6answers
430 views

Techniques for speeding up a game with many players at the table?

I have a table of six players already, and have more people interested in joining my game. I wanted to consult people who had experience with running large tables to see if running for larger groups ...
6
votes
2answers
163 views

How to Use Module Maps

I found a module I'd like to run. It includes some great maps. What's the best way to use them in a gaming session? They're too small to use as-is, so I'm wondering how other people use maps from ...
27
votes
5answers
1k views

GM Help - Bump on a log player

I GM a World of Darkness group every other weekend, and I've come across what I like to call a "Bump-on-a-log" player. This player has been with my game since I started it up, and we're now ...
21
votes
4answers
656 views

Transitioning from GM to Player; or how to recover from GM burnout

A few months ago, I reached the point of "GM burnout." Having been (almost) the exclusive GM for our group for several years, and seeing the number of players and their commitment dwindle combined ...
13
votes
8answers
980 views

Out-Of-Control Characters

As I review the suggestions in the D&D 4E DMG (pg32), I wonder what other suggestions that are realistic. I know that if a player is out of control (ie: killing masses for no reason) a DM would ...
5
votes
4answers
861 views

Should I announce to the players they are in a skill challenge?

I am completely new to DMing and I am considering including a skill challenge in my next game. Most of the players are new to 4e and one of them is new to D&D in general. Should I explain to them ...
3
votes
0answers
116 views

What to do with a player who undermines the DM? [duplicate]

This is not actually about me, but for a friend and the group we play with together. My friend, who GM/DMs that particular campaign, is suffering a lot at the moment because of one particular player. ...
2
votes
2answers
328 views

How should I give out treasure in Dungeons and Dragons 4e Essentials

I am new to DMing dungeons and dragons and have bought the following products from the essentials line: Red Box Starter Set Heroes of Fallen Lands Heroes of Forgotten Kingdoms I have decided to ...
1
vote
1answer
109 views

How to make the GMs job easier? [closed]

As a player how can I make things easier for the GM? I ask because I've never actually played before. e.g. How much research should I do on the specific game we'll be playing, is there a point where ...
0
votes
0answers
209 views

How do different classes affect the damage output and thus balance of the adventuring day? [closed]

In Dnd 4e, it was common to look at builds to see how much damage they do per round of combat. For simplicity sake, encounters and daily powers were often ignored, with a general target of "X rounds ...