9
votes
1answer
184 views

Transitioning from a long running successful campaign to a new game with the same group of players

I have recently completed running an extremely successful, long running campaign that lasted over two and a half years. All the players absolutely loved it, and by the end they were each deeply ...
1
vote
2answers
154 views

What are the implications and complications of adding new players?

The game I've been playing started with 4 players. One of them had to take a hiatus for schoolwork, but they'll be coming back very soon. We recently filled that player's spot with a new player, which ...
47
votes
13answers
4k views

Is it wrong to ask a player to justify their character's actions?

When a player has their character do something completely outside of the perceived norm for that character, is it okay to ask them for a justification? If they can not give satisfactory ...
8
votes
3answers
214 views

Encouraging players to play games they normally wouldn't?

So one of my traditional groups has a member who's gone through a pretty serious health crisis, and in addition to that the remainder of the group is going on some traveling soon. Eventually we'll get ...
13
votes
3answers
739 views

Dealing with a disgruntled player leaving my campaign

So I've been running a game of Shadowrun over the internet for the past few weeks online, and I've had a hectic personal schedule, so I haven't been able to do lengthy sessions. I've got a player who ...
32
votes
6answers
2k views

How can I check whether an extremely adult/mature plot idea would be accepted by players without revealing any details of the idea itself?

I am running a post-apocalyptic zombie game with a dark and mature story, exploring a number of adult themes. I have complete buy-in from the players; some of them have stated it is their favourite ...
24
votes
3answers
455 views

How to support useful Intraparty Conflict

This is a question calling for tried and tested methods for facilitating entertaining CvC intraparty conflict. Although Player versus Player (PvP) seems to be the accepted term among a large ...
12
votes
3answers
401 views

Tips and pitfalls for a variable-size group

My gaming group has very fluid attendance. From week to week it's been known to fluctuate between ten and two players, usually hovering around three to five. I've become reasonably adept at building ...
24
votes
5answers
1k views

Problems with a party of only Spellcasters?

Given a party of only spellcasters (and only unique classes, i.e. only one character can take any specific class), what are possible roadblocks or problems the group may run into? Should they be ...
17
votes
9answers
618 views

How to help players settle down and focus?

We have a weekly game in the evenings; however, we often don't start playing for a few hours after we get together, if at all. This has been exacerbated recently by other events with the same people ...
11
votes
3answers
312 views

Are there tips on reconciling the playing differences in this group?

My Werewolf game is going along quite swimmingly to the point that the players will ask that I keep the server (We play using maptools) open so they can discuss the plotline for hours after each ...
26
votes
5answers
908 views

Dealing with people who turn up late for sessions

I run sessions every Monday evening at a pub in the centre of London, and most people come to play straight from work. Up until recently we were attempting to start at 7pm, but there were one or two ...
14
votes
4answers
559 views

Maintaining balance with a very large group

I played DnD 3.5 while in the military and due to a shortage of DMs, was constantly flooded by players. Some of my games would include up to 10 or 11. I discovered quickly that balancing for this in ...
6
votes
4answers
512 views

Bringing a pre-made character to the table or not; pros and cons?

Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
6
votes
3answers
496 views

Mitigating conflict in a 'mixed' nWoD game

The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD. I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated ...
7
votes
2answers
201 views

Good storylines to accompany adding another player to the game?

I just ran my first two sessions as GM and we are probably going to be adding a 4th player to the group soon (making 5 of us total). I'm trying to thing of a good premise for the party to meet the new ...
29
votes
5answers
901 views

How do I emphasize role-playing during combat?

Right now, the group that I GM for is very, very tactical-combat focused. To some extent, we may as well be playing a dungeon crawl board game for all the role-play we manage. Now, in and of itself ...
16
votes
6answers
430 views

Techniques for speeding up a game with many players at the table?

I have a table of six players already, and have more people interested in joining my game. I wanted to consult people who had experience with running large tables to see if running for larger groups ...
43
votes
13answers
2k views

How do I deal with GM burnout?

There are groups that share the role of GM/DM/Storyteller/Ref, and there are those that don't. In either type there is always the threat of burnout - too much responsibility is put into the hands of a ...
24
votes
8answers
778 views

How do I run a game for a larger group?

I am currently running a Dungeons and Dragons 4 campaign for a group of 9 players. Whittling the group down to a more manageable size is not really an option since they are all family. When we do ...