The GUMSHOE System is a role-playing game system created by Robin Laws, designed for running investigative scenarios.

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How can I make a Mi-Go city seem dangerous?

Last week, in our Trail of Cthulhu campaign, the Investigators found a Mi-Go city. They needed to go in, to rescue someone trapped inside. However, my description of the city fell rather flat. ...
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How can I encourage zombie investigation?

This weekend, I ran a zombie scenario for GUMSHOE (Trail, as it happens, although the question isn't specific to that). I've run this scenario twice. Being GUMSHOE, it is an investigation scenario, ...
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Reducing Preparation time for Gumshoe GMs

As a new player in a game of Mutant City Blues, it has struck me that the GM has a very large workload when prepping the investigation scenes if there is to be any real interaction with that scene for ...
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Preventing player passivity in GUMSHOE?

I really like the game worlds of the various GUMSHOE games I have (Fear Itself, Esoterrorists, Mutant City Blues) but haven't run it yet. My big concern is that I've seen the "ablative skill system" ...