The GUMSHOE System is a role-playing game system created by Robin Laws, designed for running investigative scenarios.
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How can I make a Mi-Go city seem dangerous?
Last week, in our Trail of Cthulhu campaign, the Investigators found a Mi-Go city. They needed to go in, to rescue someone trapped inside.
However, my description of the city fell rather flat. ...
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How can I encourage zombie investigation?
This weekend, I ran a zombie scenario for GUMSHOE (Trail, as it happens, although the question isn't specific to that).
I've run this scenario twice. Being GUMSHOE, it is an investigation scenario, ...
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Preventing player passivity in GUMSHOE?
I really like the game worlds of the various GUMSHOE games I have (Fear Itself, Esoterrorists, Mutant City Blues) but haven't run it yet. My big concern is that I've seen the "ablative skill system" ...