I am currently reading 'Gurps 4th Magic' and the spell 'Illusion Disguise' just says that you have to create a basic illusion and then use 'Illusion Disguise' to superimpose it. However it never ...
I know that an attack from behind can't be protected, but if the enemy starts in front, and comes to attack from behind, you "know" that you're being attacked, so you can defend at -2 (B391). Are ...
The warrior finds a good spot to jump over the dragon's head, releasing a melee attack (possibly an all-out attack) against the Dragon's head. Supposing that the Dragon has size modifiers high enough ...
The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
So there are a lot of great franchises which don't have tabletop RPG's for them and I've seen that GURPS can handle, or give a valiant attempt at least basically anything, and I've seen for example ...
The GURPS combat system can be really painful, especially if you use some optional rules. Two-players-vs.-two-NPC combat can easily take more than half an hour. Are there some tips, rules to players, ...
Is there a way in GURPS to create a mage with a default level of skill in a specific magical college? I'm imagining something like an earth wizard who can attempt any earth college spell at a -3 ...
I am gearing up to run a small GURPS campaign. Technologically, the game is set in the near future. I would like a book detailing weapons, medicine, transportation, etc. It's certainly possible to ...
If I picked up the sourcebook GURPS Thaumatology, would I need GURPS Magic? There seem to be a lot of negative reviews of 4th-edition GURPS Magic and nothing but rave reviews of Thaumatology.
In Gurps (4th Edition), does the DB given from a shield stack with the DB given from a cloak? If so, isn't it possible to raise your dodge skill untouchably high? Default dodge of 8 plus 2 from a ...