GURPS is the Generic Universal Role Playing System from Steve Jackson Games. GURPS 4E is a skill-based point-build RPG focusing on flexibility. You can easily play anything from a stone age caveman, an ogre mage, a US navy soldier, or even a Zenbuddhist psychokinetic killer robot from future (who ...
The GURPS combat system can be really painful, especially if you use some optional rules. Two-players-vs.-two-NPC combat can easily take more than half an hour. Are there some tips, rules to players, ...
I'm building an ally for one of my players in a GURPS game, but I'm having trouble figuring out the point cost of a non-biomorphic AI. Basically, this AI lives in a computer that the player wears on ...
I'm currently reading GURPS4 to prepare myself for DMing. When I read about firearms I thought pistols to be vastly inferior to rifles to the point that if one carried enough armor to possibly survive ...
The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
There are a lot of great franchises which don't have tabletop RPGs for them and I've seen that GURPS can handle, or give a valiant attempt at least basically anything, and I've seen for example ...
In posting this question I'm thinking of GURPS, but it would be the same with any game in which: players get one action per turn players can either move OR attack OR (move only one hex AND attack) ...
I am currently reading through all the rules used for the Alchemy skill. It says (I quote from GURPS Magic, p. 210): It is a mechanical process, using the mana inherent in certain things. [...] ...