GURPS is the Generic Universal Role Playing System from Steve Jackson Games. Gurps 4E is skill-based RPG focusing on flexibility. You can easily play anything like stone age man, ogre mage, US navy soldier or Zenbuddhist psychokinetic killer robot from future, which likes cats. Crossovers are easily ...

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17
votes
6answers
1k views

Why use a pistol instead of a rifle?

I'm currently reading GURPS4 to prepare myself for DMing. When I read about firearms I thought pistols to be vastly inferior to rifles to the point that if one carried enough armor to possibly survive ...
17
votes
2answers
538 views

Does GURPS Thaumatology require GURPS Magic?

If I picked up the sourcebook GURPS Thaumatology, would I need GURPS Magic? There seem to be a lot of negative reviews of 4th-edition GURPS Magic and nothing but rave reviews of Thaumatology.
12
votes
6answers
2k views

How to make GURPS combat fast?

The GURPS combat system can be really painful, especially if you use some optional rules. Two-players-vs.-two-NPC combat can easily take more than half an hour. Are there some tips, rules to players, ...
11
votes
4answers
358 views

Near future in GURPS

I am gearing up to run a small GURPS campaign. Technologically, the game is set in the near future. I would like a book detailing weapons, medicine, transportation, etc. It's certainly possible to ...
11
votes
2answers
589 views

Does the defense bonus from shields stack with cloaks?

In Gurps (4th Edition), does the DB given from a shield stack with the DB given from a cloak? If so, isn't it possible to raise your dodge skill untouchably high? Default dodge of 8 plus 2 from a ...
10
votes
4answers
417 views

How do you encourage players to leave classes behind?

I have veteran players of class-based RPG systems joining my GURPS 4e campaign. I am having trouble consistently during character creation in getting these folks started. They are all hung up on the ...
10
votes
7answers
367 views

Differing Starting Points Levels

The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
10
votes
2answers
83 views

Can you use Warp to escape a Binding?

Let's say a Spiderman-type character with a Basic Binding attack (binding webs) sneaks up and successfully hits a Nightcrawler-type character (instant Warp) with a powerful Binding Attack. The ...
10
votes
1answer
141 views

Option: Trading Energy for Speed and Skill (GURPS Thaumatology) with high skill

Trading Energy for Speed and Skill One way to introduce more flexibility into standard spellcasting is to allow casters to exchange extra energy for special benefits. Below are two examples; ...
8
votes
3answers
482 views

What are the legal issues for making a fan RPG of a licensed property using GURPS?

There are a lot of great franchises which don't have tabletop RPGs for them and I've seen that GURPS can handle, or give a valiant attempt at least basically anything, and I've seen for example ...
8
votes
2answers
245 views

Magic college default skill in GURPS

Is there a way in GURPS to create a mage with a default level of skill in a specific magical college? I'm imagining something like an earth wizard who can attempt any earth college spell at a -3 ...
6
votes
1answer
61 views

Can a Magic User cast 'Illusion Disguise' on someone even though they don't agree with it

I am currently reading 'Gurps 4th Magic' and the spell 'Illusion Disguise' just says that you have to create a basic illusion and then use 'Illusion Disguise' to superimpose it. However it never ...
6
votes
2answers
114 views

Understanding minimal casting cost for area spells with high spell level?

On the specific example of the spell: Sense Foes - Information; Area; Info Tells the caster if the subject has hostile intent, and what the degree of hostility is. Can be cast on one person ...
6
votes
1answer
153 views

How do I build a non-biomorphic AI?

I'm building an ally for one of my players in a GURPS game, but I'm having trouble figuring out the point cost of a non-biomorphic AI. Basically, this AI lives in a computer that the player wears on ...
5
votes
4answers
299 views

World Development - A Fresh Start

If this is not the place for this type of question, redirect me - I am new here, and apologize in advance. So. My group is looking for something new. Dungeons and Dragons 3.5 in my own setting is our ...
5
votes
2answers
153 views

How do I apply size modifiers (in a melee attack) with hit location in GURPS?

The warrior finds a good spot to jump over the dragon's head, releasing a melee attack (possibly an all-out attack) against the Dragon's head. Supposing that the Dragon has size modifiers high enough ...
5
votes
2answers
237 views

How do I handle moving to someone's back and attacking in GURPS?

I know that an attack from behind can't be protected, but if the enemy starts in front, and comes to attack from behind, you "know" that you're being attacked, so you can defend at -2 (B391). Are ...
5
votes
4answers
141 views

How are point totals for unknown enemies calculated?

The Enemy disadvantage means there's a person or group of people out to get you. One of the modifiers for this disadvantage is: Unknown: You know you have an Enemy, but you have no idea who it is. ...
4
votes
1answer
361 views

When should hit locations be determined randomly in GURPS 4e?

I may, once again, be drowning in the details, but would like to know when GURPS 4e calls for random hit determination. Do attacks always default to torso? I have run a combat with hit locations ...
4
votes
1answer
206 views

What does “Pinned and Helpless” mean when an opponent has been successfully pinned?

I have a player that has pinned an opponent. What actions may third parties, other characters, take against this pinned individual? Do they still need to roll to hit? Do they get bonuses? The "Pinned ...
3
votes
1answer
167 views

Unkillable Advantage and the afterlife

In a GURPS 4e campaign, when a character dies, I want it to run through an afterlife, which would be easy to escape (maybe a combat or a few puzzles, like a variation on the Halls of Mandos), and then ...
3
votes
1answer
188 views

Pickpocketing through powers in GURPS

One of my players was thinking of creating "the best pickpocket evar" in GURPS 4e. Naturally, there will be some skills involved, but he's envisioning crazy stuff, like he's standing 5 feet away and ...
2
votes
1answer
94 views

Can magical items exist in a no mana world?

This question came to me in direct relation with my question here. I have checked the Basic Set and GURPS Magic but couldn't find any information on this. It seems that the mana level of the ...
1
vote
1answer
61 views

How long does a Binding last?

The Binding advantage in GURPS allows a character to hold another character in place, in a way similar to being grappled by a creature with ST equal to the level of your Binding. My problem is that ...
1
vote
1answer
52 views

Casting magic through innate attacks

I had a character concept and want to know if I can actually do what I want it to. So my basic idea is to make a mage-like character that has a pure magical whip that comes out of a wooden handle. ...
0
votes
1answer
64 views

Can alchemy be performed with magical items in a no-mana world?

I am currently reading through all the rules used for the Alchemy skill. It says (I quote from GURPS Magic, p. 210): It is a mechanical process, using the mana inherent in certain things. [...] ...