So, I have a group of players who have played a variety of other systems - D&D 3.5, D&D 4th, Shadowrun, White Wolf, etc. Some have played GURPS in the past and had some less than ideal ...
A friend of mine was trying to figure out options for creating a role playing game related to creative properties and I was wondering what licensing options were available with various systems, GURPS ...
A month or two back, I bought the GURPS Basic Set with the hopes of GMing a campaign at my school. I'm fairly familiar with the rules and general concepts by now (GURPS is very well documented), but ...
What are the significant differences between GURPS 4th edition and earlier editions? The recent spate of GURPS questions have piqued my curiosity, and the system looks like it would suit a campaign ...
The GURPS combat system can be really painful, especially if you use some optional rules. Two-players-vs.-two-NPC combat can easily take more than half an hour. Are there some tips, rules to players, ...
In a recent session of ours, one of the players scored a critical hit on a very scary wolf. The random critical-hit bonus rolled was "disarm opponent." Our GM was kind and clever enough to announce ...
The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...
There are a lot of great franchises which don't have tabletop RPGs for them and I've seen that GURPS can handle, or give a valiant attempt at least basically anything, and I've seen for example ...
In posting this question I'm thinking of GURPS, but it would be the same with any game in which: players get one action per turn players can either move OR attack OR (move only one hex AND attack) ...