I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
In ICE's HARP (High Adventure Role Playing) system the Minor Healing spell says: The caster must select one of the following options when casting this spell: Reduce a maneuver penalty by up to 20 ...
In ICE's HARP System: After level-up I bought skills, stats etc and had one DP left over. Can I carry it over to the next level up? Alternatively, is there something that can be gained with one point? ...