I am considering putting together a pulp campaign set in the '30s. It's sort of "Indiana Jones" in terms of world (i.e. with a chance of low-key paranormal, horror, and superscience elements, but ...
How late in history can I set a campaign based in the US without cars and telephones being widespread?
I'm deciding on my next campaign offering, and I'm dealing with this dilemma: although I prefer, and am best at, running games set in the near-present, one of my players has a mild antipathy toward ...