"Do you speak Common?" "Of course I do! Everyone speaks Common..." My group is starting a somewhat experimental campaign. We're using a setting that is neither canon (e.g. described in a book) nor ...
I run a lot of games/write systems set in specific historical/cultural contexts, because I like rpgs as a way to explore them and think they provide a great sense of place. However, I tend not to ...
I have some players who are requesting that I write some historical adventures. However, I am having a bit of a hard time keeping things historically accurate while still allowing there to be things ...