Games where the world's background information is drawn primarily from real-world events or interpretations of them.

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19
votes
3answers
2k views

Good resources for travel times?

What are some good resources, on or off-line, for determining clear travel times for: different methods of travel (eg: foot, horse, vehicles by period and type, etc) different terrain types ...
17
votes
7answers
1k views

Where Can I Find Good Ship Plans? [closed]

I need a variety of ship plans - not surface deck plans, and not side views, but actual interior arrangements of various sorts of vessels - orlop deck, cable locker, that sort of thing. They are ...
7
votes
4answers
378 views

Looking for local colour for a Cyberpunk set in Brazil

I have a plot line and with the addition of player characters' background I think I have a solid game planned. However, so far the plot could happen in any odd city in the world. I was thinking of ...
16
votes
4answers
661 views

How late in history can I set a campaign based in the US without cars and telephones being widespread? [closed]

I'm deciding on my next campaign offering, and I'm dealing with this dilemma: although I prefer, and am best at, running games set in the near-present, one of my players has a mild antipathy toward ...