-1
votes
1answer
114 views

When to throw away a bad RPG system design? [closed]

Let's say you're putting together a custom RPG system of yours (core mechanics of dice and conflict resolution, support mechanics, the skills, the races, the fluff, etc.) Let's say you're making a ...
16
votes
2answers
416 views

Incentivizing Player Betrayal?

I'm working on a game where the players have a competitive goal (hoarding as much money as possible) and there will eventually be a reckoning where the amount of money they have hoarded away will ...