I'm looking to create a new culture in my current campaign that lives in what I'll call a common-magic area (for whatever reason, in my case a McGuffin, there's heaps of magic), and I want to reflect ...
I'm currently working on a homebrew system and one concept I was intending to incorperate is that there is no in-game currency; items are traded using a barter system. The thing is, how do I set a ...
In many settings there are light and dark versions of powers. Dark force and light force in Star Wars, Defilers and Preservers in Dark Sun and so on. In this post I will use the term dark power for ...